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Messages - Ethan2009

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1
MRE / Re: Editor Recruitment
« on: Today at 02:02 pm »
Editor recruitment; Main site Username - Ethan2009

There are multiple things I look for in a featured game. One of the most important, I would say, is that the game contains captivating gameplay to link with the length of the game. For example, a long RPG game should have enough gameplay to keep the player motivated and entertained, but also keep the RPG style and the in-depth storyline that the game is built upon. A game should not majorly warp its style or genre to implement contrived gameplay, but instead should go with the flow and include the gameplay as it fits in.
Another thing that a sploder game should include is scenery that fits well with the theme and mixes well with its colors that are primarily used along with it. For example, if the theme of the game is dark and dire, the game maker should not use bright yellow and purple tiles - although they are complementary - and turn light effects off, but instead should include dark tunnels and creepy music. There could be a few exceptions to this depending on the specific game, however.
Difficulty in games is an important topic, since balancing the difficulty in games can be tricky for many people. However, I would say that it is important that a game is possible, and not too unforgiving, by which I mean that if you’re almost done with a thirty-minute game, it should not throw a nearly-impossible-to-pass trap that makes you redo the game. It is necessary for a game not to be impossible to lose, or close to it, and have no interactivity either.  A featured game should have good ideas and good execution along with it.

A game that is good, but not features worthy probably has a few flaws that hold it back such as an unbalanced difficulty, an area that is not possible to pass, an unforgiving trap, or just lacks gameplay or scenery. There are quite a few games out there that contain viable gameplay but are very messy in scenery and placement that makes it feel very rushed and full of flaws.
Any feature worthy game must have interactivity, and enough so that the player can have the patience to play through the game without reaching the point of tediousness. It is always helpful when boosting a good game up to the feature worthy level that you incorporate your own twist on already-used ideas, or innovate your own unique ideas.

One feature-worthy game that has already been featured is “Kill Creatingames” By Mat7772Lordeldar. This game has a unique style that combines classical puzzle elements with a modern game making style. One of the games that some concepts are pulled from is Generic by Matty and Epico, but Kill CG takes these concepts and brings them to a totally different level. This game is the embodiment of the pinnacle for robot puzzles and revolutionizes them as not just the average elevator puzzle, but also forces the player to use the rings to drag the robot along. As I stated before, taking a twist on an existing game’s idea is always helpful to boost your own. Kill CG - as I will be referring to it for the remaining duration of the application - uses cunning puzzles with archies, and takes the classic tedious switch hunting and combines it with a component of “Paint it Black” and adds an elevator in the water. I believed this was featured for quite a few reasons. Firstly, it was extraordinarily creative and looked great aesthetically. Many games that are being made focus on one aspect of game-making such as gameplay over the scenery, or graphics over puzzles, for example, but I think Kill CG balanced every aspect of the game-making process while still relying on gameplay and puzzles to keep the player entertained. Kill CG was also able to make typically boring or tedious puzzles and turn them into something any player - from casual to pro - can enjoy.  The game’s forgiving nature and balanced difficulty are only a few of the factors that add to this game. Therefore, Kill Creatingames was a fun and feature-worthy game, that was balanced and well thought out in very many ways.

One game that is not featured, but is nothing short of feature-worthy is Marauder by Rooney10. This game includes fantastic wheel sequences, high-paced, intense action. Marauder has a good amount of health, traps that are decently forgiving, and takes into account any player’s skill levels that they may have. This is essential to a game like this which has traps and lava at every corner. Marauder combines classic platformer elements and adds a unique type of scenery, and extra enemies and traps. With this style of game, it is very reminiscent of Rooney’s old game Classic, in the sense of traps, and cool, innovative sequences.  Marauder takes advantage of underrated objects lava and uses it in a new and creative way. Turrets, spikes, and other hazards were used in traps, and to slowly pare down the player's health over the duration of the game. This forces the player to think outside of the box and find new ways to take as little damage as they possibly can while still going on sidequests for health and powerups to benefit them in the long run. This concept is used way less than it should be used, mostly because it can be tedious, and hard to pin down in a game, but Rooney did a fantastic job of using the concept of chipping health just as it should be used. I would say Marauder easily surpasses a lot of the recently featured games because of its smooth flow and nice design.

Overall, both Kill Creatingames and Marauder are amazing games that are both feature- worthy, and in the place of an editor, I would feature both.

2
General / Re: Has this every happened to anyone else?
« on: Today at 11:30 am »
Did you override the save or something?

3
Your game and Wiki's game will straight away blast into top two in Platformers, But my game could still be in your way
Hehe

4
Being salty isn't mature either, otherwise lordeldar would be the most mature person ever.   :))

5
EGD13 Hyping / Re: [HYPE] The Chamber Of Magic - Ethan2009
« on: Yesterday at 09:38 pm »
I'm like 3/4 done

8
u guys that think spiderman wasnt in avengers need to look up WHEN DID SPIDERMAN JOIN AVENGERS
1492?

9
General / Re: Contact with maiphantomhive?
« on: Yesterday at 12:36 pm »
I never knew he/she died when I laughed at that avatar?
Ik that, I'm not blaming you for it, just saying

10
EGD13 Hyping / Re: [HYPE] A Step Too Far - Mat7772lordeldar
« on: Yesterday at 12:36 pm »
I never asked that?
It's still true

11
EGD13 Hyping / Re: [HYPE] The Chamber Of Magic - Ethan2009
« on: Yesterday at 12:36 pm »
Test my game and see if it is as good -

http://www.sploder.com/?s=d005hb7g
Looks pretty good. I'll test it later if that's alright with you?

12
EGD13 Hyping / Re: [HYPE] A Step Too Far - Mat7772lordeldar
« on: Yesterday at 12:32 pm »
11 + 13 = 24
1+1 = Lordeldar's IQ

13
EGD13 Hyping / Re: [HYPE] The Chamber Of Magic - Ethan2009
« on: Yesterday at 12:32 pm »
How do you even make them like this
I've been working on this for over a year

14
EGD13 Hyping / Re: [HYPE] A Step Too Far - Mat7772lordeldar
« on: Yesterday at 12:31 pm »

15
EGD13 Hyping / Re: [HYPE] The Chamber Of Magic - Ethan2009
« on: Yesterday at 12:30 pm »
This is the best platformer I have ever seen.
You really mean it? Ty so much!!!

16
EGD13 Hyping / Re: [HYPE] A Step Too Far - Mat7772lordeldar
« on: Yesterday at 12:29 pm »
Me and Sparrow will destroy (not) all of you!
Not even in your dreams!

17
EGD13 Hyping / Re: [HYPE] A Step Too Far - Mat7772lordeldar
« on: Yesterday at 12:27 pm »
At least I wasn't born in 2009
At least I know what a life is  8)

18
EGD13 Hyping / Re: [HYPE] A Step Too Far - Mat7772lordeldar
« on: Yesterday at 12:24 pm »
At least I'm not named after a brick
At least he's not named after being old

19
EGD13 Hyping / Re: [HYPE] A Step Too Far - Mat7772lordeldar
« on: Yesterday at 12:22 pm »
Spamming bushes of the same height*
*being a hypocrite lord is

20
EGD13 Hyping / [HYPE] The Chamber Of Magic - Ethan2009
« on: Yesterday at 12:20 pm »




Get Hyped!

21
EGD13 Hyping / Re: [HYPE] One Hit Kevin 3 - Demonxz95
« on: Yesterday at 11:34 am »
The bird part looks stunning! Nice ideas!

22
EGD13 Hyping / Re: [HYPE] A Step Too Far - Mat7772lordeldar
« on: Yesterday at 11:29 am »
We balance our games though
If balancing means making 90 boring block areas in a row and spamming bushes then I agree  ;)

23
EGD13 Hyping / Re: [HYPE] ??? - Mat7772lordeldar
« on: Yesterday at 11:22 am »
Same here.  ;)
Demonxz's gonna splodeing destroy all of you

24
EGD13 Hyping / Re: [HYPE] A Step Too Far - Mat7772lordeldar
« on: Yesterday at 10:34 am »
As if we would call it any of those
This game is going Down Deep in my trash can.

25
NO. SPIDERMAN ISN'T AVENGER.
Yes he is. In infinity wars he became one.

26
General / Re: Contact with maiphantomhive?
« on: Yesterday at 09:33 am »
No I won't
You just laughed at someone's avatar who died, I would hope you regret that

27
EGD13 Hyping / Re: [HYPE] A Step Too Far - Mat7772lordeldar
« on: Yesterday at 09:32 am »
It's really triggering me how the spiky thing doesn't attach to the coral and I think you should just throw the game back in the trash where it came from.

28
EGD13 Hyping / Re: [HYPE] A Step Too Far - Mat7772lordeldar
« on: Yesterday at 09:30 am »
Wow what do you know! It's not Bright Tower or Rising Kingdom or Up Deep.

29
General / Re: Contact with maiphantomhive?
« on: June 14, 2019, 03:32 pm »
I don't know what happened to him. I know that he has a stupid avatar though!!! :)) :)) :))
Not funny, she actually died.

30
Video Games / Re: Pixel Gun 3D
« on: June 14, 2019, 01:38 pm »
Idk I deleted it

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