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Messages - mrsplat

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General / Re: Excuse me, but I need help with an old game.
« on: June 22, 2013, 01:24 am »
I did checkout your game however im fairly hopeless at playing most games.. which coincedently makes it difficult to create good games myself.
That said there seemed to be more issues when there was seaweed objects inbetween walls.
Still an interesting game and some unique graphics nice work.

General / Re: Note From The Girl I Like
« on: January 08, 2013, 07:56 pm »
The difference between friendzone or girlfriend zone is guts.
Either express what you want or be happy with what you have.
What you have ,
The chance to understand women' if you choose to ignore your feelings
The chance to have a relationship should you "grow a set" and tell her how your feeling.

'If you know one woman as a buddy its easier when your stuck in a relationship drama later.

General / Re: It's my birthday
« on: January 07, 2013, 09:38 am »
Happy Birthday drummer

General / Re: Puzzle a day 2013 (4th Jan puzzle out!)
« on: January 04, 2013, 11:39 pm »

Game Hyping / Re: Flying Stars (Released)
« on: January 04, 2013, 11:05 pm »
I really enjoyed the intro .. and was terrible at playing the game.

Game Hyping / Re: [Hype]Catlorful[Hype]
« on: January 04, 2013, 10:29 pm »
That game looks fun and I am looking forward to playing it.

General / Re: Puzzle a day 2013 (3rd Jan puzzle out!)
« on: January 03, 2013, 08:25 pm »


General / Re: My Graphics! [Most Recent: "Some OTHER Guy"!]
« on: January 03, 2013, 07:46 pm »
I do like your work , you display a talent for creepy charectors that I certainly would find difficult to draw.
Have you put these graphics in any games as yet ?
Has someone else used them if the drawings are public ?
I'd like to see what games they have been used in.

Announcements / Re: New Creator News
« on: January 03, 2013, 07:31 pm »
Im sure the new creator will have many surprises and im glad to hear its due out soon.
Only little more then 1 week left to go and im glad that your creator will allow those of us whom have started out to have an even chance of making something considered good.
Happy new year and seasons greetings to everyone here on sploder.

General / Re: My objectives. [3/16 completed].
« on: December 18, 2012, 10:34 am »
Well about the only thing I can do for you is give you a thanks for a great read and wish you the best in attaining your goals.
Particulary the featured game one as I rather enjoy playing your games.

General / Re: Guys, do you think this is good?
« on: December 15, 2012, 02:36 am »
Its a great concept and has some good beginings.
Art wise it could actually use nice animations rather then the default graphics.
Throw in some crazy style levels and you might just have yourself a better game .. for instance.. moving ring platform for  later stages.

General / Re: My poem.
« on: December 14, 2012, 11:50 pm »
Really good wordplay there well done kyle and budz.

General / My new signature picture
« on: December 14, 2012, 11:47 pm »
Hello its been a while since Ive made a topic on anything .
This topic is about my signature which should display a collection of thug pictures.
I find thugs to be quirky charectors and one of my favourite enemy to use.
This was meant to convey the different emotions you might expect a thug to express during its time in sploder.
At any rate let me know how you think it could be improved or if you like it.

Game Hyping / Re: You should really give this game a try! (Screenshot)
« on: December 11, 2012, 09:47 am »
I did play this, though in main site I was not logged in.
Severe RSI from the shooting occured however there was little to no danger of me losing the game which was.. dissapointing.
Sadly while chaotic and simple to "play" it had one major flaw which I would suggest you try and fix ,The charectors move without shooting back at you / or theres one of the movement barriers that absorbs the impacts rendering this game rather easy to beat provided you merely mash on the left mouse button.
I hope this will not deter you from gamemaking as from what I have seen you did pretty well with the intro screen and im sure you could become a really solid game maker.

Private Messages / Project Creation / Re: Better Safe than Sorry
« on: December 06, 2012, 11:20 pm »
There are many virus programs out there and sadly this could be another one of them.
 Good ways to protect your computer 
  • Keeping your microsoft windows up to date with auto update on
  • Have one valid and up to date virus scanner
  • Have windows firewall enabled if you dont have a better one
  • making sure the firewall has as few exceptions as humanly possible.
Some internet sites can be dangerous so take care or better yet visit only the sites you trust.
File sharing sites are by far the most likely place you will pickup a virus so  scan those files before you extract or install them.

One Email to watchout for : UPS virus "tracking number attachment" unsolicited email from ups may in fact be a virus if you didnt expect an email from ups i'd strongly suggest deleting it without veiwing it.

General / Re: Short Video of New Game
« on: December 03, 2012, 10:21 am »
This new creator looks good, though I really want to know if it will run on more platforms like iphones.
Even if it doesnt must say I like the little additional effects that spring from the lava.
No shadows.. different approach ill have to try it to see if I like it.
I would rather you dont rush this with such a tight deadline at christmas ..
make sure your spending some time with friends or family not just working 24/7.

Basic Training / Re: Say Hello to your New Member...
« on: November 15, 2012, 12:12 pm »
Welcome to sploders forums.
Its nice to see more members getting into the forums.

General / Re: It's My Birthday Today
« on: November 15, 2012, 11:52 am »
happy birthday ,
May the years ahead be plentiful and fun.

Basic Training / Re: question
« on: November 15, 2012, 11:45 am »
Whats the forum about ? hanging out with other users of sploder creators , getting main site jobs such as reviewer,editor, moderator.. and more importantly sharing your games with more refined / more fussy players.
The better thing about this place is a lack of coding skill needed to produce something of a basic rough and ready nature using the existing creators,
one can make cheap and nasty games that test out concepts and storys that you could persue later in either a predefined creator of
a harder nature like udk,unity, ogre , insert game engine choice , or make it all in code ? then theres your option of coding languages which range from a -z in many varietys but usually most games are done in either perl,python,java,ruby or c# c(wheres my -plus key gone lol) and everything inbetween.. heck you could even do it completely in machine code or assembly if you like/have those skills(i wouldnt recommend that route my head still hurts when i try assembly)
Oddly enough I have heard some people tell of universitys having game design course do games here from time to time..those rumors are not however suggesting every member you meet here is one far from it.
In fact im not in any way affiliated with a place of learning and you can find people of many age groups here.
Many younger makers here outwit ,outdazzle and generally impress me with skills in the game makers that prove one thing,its good to share your stuff to learn from whoever is better at what your out to learn.

Game Hyping / Re: Unique 2 Player Game
« on: November 08, 2012, 10:15 pm »
Some bugs on last level but really good work.
Players can be knocked out of field however it have been part of your design process like how its common in the shooter creator as well.

General / Home shoutbox and forum shoutboxs are not linked ?
« on: November 08, 2012, 09:57 pm »
Its nice to see the addition of shoutboxes... and a simple way to chat should one not wish to go to tiny chat.
Of course I was very happy to note that another shoutbox opened up... however It has a rather odd behaviour .. the two are not like the same shoutbox..
so chattting in forum you will not see home shoutbox messages.. strange.
Nevermind though I do like they exist and feel more comfortable talking in them.

Game Hyping / Re: Ancient [Walkthrough also!]
« on: October 20, 2012, 08:13 pm »
Thankyou for the free how to play lesson :) i always wondered how to do certain things like walk under impossible walkways and turn on seemingly impossible switches, that walkthrough has proven very useful indeed for me.

« on: October 20, 2012, 07:55 pm »
Thankyou too nice game :)

Game Hyping / demo undecided if I should finish it
« on: October 17, 2012, 12:08 pm »
thought id have another crack at physics despite my southpark demo begging me to stop making them ever again.
This time its a simple butterfly you fly about and pickup items to drop on unsuspecting things... mind you Im not done in the game and it has only an intro and a demonstration of game mechanic in it at this time.
<a href=";cs=1" target="_blank" class="new_win">;cs=1</a>

Id like to hear any improvement suggestions or advice on if this is even worth finishing.. certainly it didnt take up alot of my time and this time at least it uses just my graphics.

Basic Training / Re: Avatar changed but wont display correctly.
« on: October 17, 2012, 12:47 am »
Nevermind... its fixed now.

Basic Training / Avatar changed but wont display correctly.
« on: October 17, 2012, 12:47 am »
Im trying to workout how to make my avatar change... seems its beyond my skillset to fix at this time... I did change it on main site and it looks okay there but did not update here.
Ah well maybe later ill return here and see a guide i must have missed.

Game Hyping / Re: Honest opinion on my game
« on: October 12, 2012, 10:52 am »
The games looks were pretty basic but functioned nicely , very clever use of the avatar graphic and game design was neat and operated fairly.
Sadly I didnt get too far within your game and was not energetic enough to continue on playing it until i won.

Game Hyping / Re: Collab power!
« on: October 11, 2012, 09:37 pm »
hmm theres a few decent worker in your collab then.. guess i'd better go play this chances are very good its a great game.

General / Re: How many veiws do you get ?
« on: October 10, 2012, 11:26 am »
about 2 a week...
right im off to go play one of his games this minute.

General / Re: How many veiws do you get ?
« on: October 10, 2012, 11:22 am »
I have been on here about 10 months and I have about 1,500 views. Not many at all.
this isn't actually that bad its quite good in my opinion...

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