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Topics - Demonxz95

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EGD13 Hyping / [HYPE] One Hit Kevin 3 - Demonxz95
« on: Today at 11:31 am »
I've already posted this game so many times now, but here we are.
Stage 1

Stage 6

New things and differences compared to the first two games:
  • Infinite lives - It's now completely impossible to get a game over, and you can keep playing and trying as long as you like. No worries.
  • More unique, exciting puzzles and challenges.
  • More Secrets to find, more to unlock. Find hidden checkpoints, shortcuts and collectables. Find all 9 collectables, and gain access to 3 bonus stages.

I've actually already finished the main game. I just have the 3 bonus stages to work on now. These will be published in a separate game, and will only be given as a PM on the Forums to people who are able to complete the game with all 9 hidden collectables (one for every stage), and you will need to be logged in.

General / In 2 months, I'll be 20.
« on: May 03, 2019, 12:27 pm »
I first joined this site when I was 13. On July 5th, I officially reach 2 decades on this planet.

Just, damn.

Video Games / Who remembers when demo discs were a thing?
« on: January 08, 2019, 12:23 am »
When I was a kid, I had a PS1 demo disc that had a lot of games I ended up getting and the franchises that defined my childhood, as well as a lot of games that I never got the full game but looked extremely interesting. Demo discs are now kind of a lost art.

Nowadays, demo discs are called "preorder the game".

Video Games / Favorite video game tracks.
« on: January 07, 2019, 03:44 pm »
Let's revive the thread.

Personal Exhibition / Back in the TCG making business.
« on: January 02, 2019, 12:02 pm »
Click here to go to the end of this post.

Been slowly starting a develop a new TCG. Largely based off of my old one I had on the original Sploder Forums, significantly changed because lots of things didn't make sense and had to be changed.

My previous approach was largely based off of Magic: The Gathering and Hearthstone, with my own attempt and being original with some smaller things. Now I'm gone for a chess/TCG hybrid-style, so the game would actually be played on a board and you would move your units.

Each of the 6 Commanders represents a Faction and they each have their own Commander Ability (like the Hero Powers in Hearthstone). You always have one in your deck, and only one.

Commander Cards

Factions in case you don't remember them:
  • Pyrus is thematically designed as the "fire" faction. As such, mechanically they have lots of damage cards. Mostly a very aggressive faction.
  • Galacid is thematically designed as the "water" faction, opposite of Pyrus. Mostly based on control and playing the long game.
  • Sorron is thematically designed as the "nature" faction. They have a balanced gameplay between Pyrus and Galacid. Think Green on MTG's color wheel and you've basically got the gist of things.
  • Liro is the light faction. Paladins, priests and clerics are common Units. Healing, attachments, graveyard retrieval are going to be Liro's thing.
  • Vexor is the faction of darkness, similar to Black on MTG's color wheel, or the Warlock class in Hearthstone. Demons and dark units to summon. Vexor has lots of cards with drawbacks in exchange for high power and efficiency. Are you willing to pay the price?
  • Zaril, probably the most popular faction of the original build, is the faction of all kinds of crazy stuff. Looking at your opponent's hand, their deck, scry effects, mind control, manipulation, you name it. It's basically the faction all about messing with your opponent.
  • Neutral is not a faction, but rather Neutral cards are cards that every faction can use.


Click here to go back to the start of this post.

So let me know what you think, if you wish.

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