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Messages - lordeldar

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I'll have all these tests given out tomorrow

Video Games / Re: Why mobile is the best console
« on: August 19, 2019, 10:09 am »
Ethan I'm so sorry but I'm going to have to ban you

Debate Tower / Re: How to trigger gamers
« on: August 18, 2019, 03:47 pm »
Me as well, right?  :))
If you're one of the potential 3 people that thinks mobile is best then yes

General / Re: Anyone remember Slage?
« on: August 18, 2019, 01:24 pm »
Kidding about what exactly?
I think you're looking into the hitler comment too much. Fairly sure he just meant he was disliked but you somehow came to the conclusion it meant he was a conservative and was disliked for that reason

General / Re: 5 of the biggest clowns of sploder 🤡🤡🤡
« on: August 17, 2019, 08:57 am »
God what a crap baboon :))

General / Re: I Really Like Blonde Girls!
« on: August 16, 2019, 12:09 pm »
Things Master like:

1) Girls
2) Sonic
3) Pokemon
4) Pewdiepie
5) His own games

Did I forget anything?
He likes Demon

EGD13 Discussion / Re: EGD Featuring Is Done
« on: August 15, 2019, 08:43 am »
Given how this one went it's definitely possible this is the last EGD, but I'd like to run one last EGD next year as a way to celebrate Sploder

Like if you're posting in 2019 and bumping a completely random, old thread for absolutely no reason.
DBOT noob

General / Re: post ur opinions on every egd game u played
« on: August 14, 2019, 04:06 pm »
Inf lives aren't always the way to go, even if it prevents unskilled players from starting all the way over 100%.
I would choose inf lives depending on the kind of game and Arcade Mania isn't the kind. Even though it still needs more extra lives & health, an endless amount of them is going a little too far from me.
I still want to fix this issue in arcade mania EX and probably the original if i feel like it. After all, the game is 3 years old and suffers from the mistakes I made a 8 yrs old. But still, enough live are needed and not inf of them. It can even be in large quanties, but not an inf amount of them.
Ultimately it's up to you what you do, infinite lives is just what I think would work best for a larger game

General / Re: post ur opinions on every egd game u played
« on: August 14, 2019, 01:21 pm »
We obviously disagree on how lives should be treated. It’s not antique game design though, that’s bullsplode. I’d rather be challenged to beat a game not yanked by hand holdy game design. I think if you are gonna put infinite lives in a game, it should be a reward for getting through certain sections of a level. That’s how I treated infinite lives in my Glory game, because I disagree with them just being handed to you. And really, infinite lives in the world of video games today, are only in games where it makes sense, like sandbox games, but every other game at least has punishment for not playing the game right. Like platforming games.
I think you're misunderstanding the idea of infinite lives. Sean and I are talking about making the player start from scratch when they die or run out of lives. I can think of very few games released in the last 20 years that force the player to start from scratch when they die and not in the form of a challenge mode designed for expert players who have already beaten the game multiple times and know what they are doing. Almost every game has some kind of checkpoint system where you go back to when you lose a life. Hell, even games that would make you start over realised it's better to not make the player start from scratch. Look at Sonic Mania for example. Even though it was made for fans of the classic games it only punishes the player by sending them back to the start of a zone and not the whole game.

General / Re: post ur opinions on every egd game u played
« on: August 14, 2019, 05:13 am »
It might feel more rewarding when you beat it but when you fail a big game once you're quite a bit through it feels unfairly punishing, and for me it leaves me with no desire to continue. Look at how games like Ryspo have checkpoints so the player doesn't get punished for failure. It's simply a quality of life improvement that has come into practise recently.

I also strongly disagree with your artificial difficulty argument and would argue myself that having to start a game from scratch is a form of artificial difficulty. As Sean says, it's "antique" game design and there's a reason why running out of lives has either disappeared or been made less punishing in games outside of Sploder.

General / Re: post ur opinions on every egd game u played
« on: August 13, 2019, 05:38 am »
I also disagree with this. Inf lives shouldn't be a standard when you want people to see all of the game. You should give your players enough lives and health to see all of the game. If you're not skilled enough to beat a certain part of the game, I don't always have to supply them with infinite lives unless necessary.
The problem is, limited lives when you have the option to do infinite lives is just keeping people from finishing your game. I ran out of lives both times I played your game and I really didn't have any desire to put time into playing a game of that size again, especially when I had other games to judge. Had there been infinite lives, I would've finished your game and if it's like you say then you could've potentially moved up a spot or two. Think of it like in PPG where you can restart the level once you fail.

General / Re: post ur opinions on every egd game u played
« on: August 12, 2019, 03:29 pm »
Wrong! He could do a walkthrough.
Playing the game for yourself > watching a walkthrough

General / Re: post ur opinions on every egd game u played
« on: August 12, 2019, 05:15 am »
I don't like the idea of spoiling the player with inf lives or health. There should be a balance of artificial difficulty (as all things should be). I might implement it in certain areas/checkpoints of the next game, but having inf lives after each checkpoint is something I want to avoid unless the game is supposed to be very challenging. Like OHK challenging if you get what I mean.
If you want people to see all of your game, it should be standard

Debate Tower / Re: How to trigger gamers
« on: August 11, 2019, 08:16 am »
3 people in this thread have triggered me and I am 99% sure one of them is Ethan

General / Re: post ur opinions on every egd game u played
« on: August 11, 2019, 05:14 am »
I agree with your criticisms of my game. I knew there was something wrong with the amount of food/pills/lives, but couldn't find a spot to put it there.
For lives, if you get a spawner crystal and a life and connect them with a link, they spawn infinite lives. Put that and some health after every checkpoint and that's a good starting point

General / Re: post ur opinions on every egd game u played
« on: August 10, 2019, 06:34 am »
Took these as the notes from my judging.

Classic Sonic Remix - Swedenplatformge - 6/10 (Very standard Sweden affair. Levels feel very short and end the moment they begin. Feels like a downgrade from previous games with some annoying sections)
Time Travel - Swedenplatformge - 4.5/10 (Nice concepts, but poor execution. Game feels rushed and recycles concepts from Classic Sonic Remix. Several questionable design choices)
Black Bricks - Star34 - 4.5/10 (Screw puzzle plats)
Star Wars Combat Relay - Master106 - 4/10 (Found the game to be a bit messy. Visuals are ugly, gameplay is poor, and placement is abysmal at times)
Realm of Magic - Iustin2002 - 3/10 (Game seemed to be a bit broken. Awkward to play and poorly designed.)
Arcade Mania - Deion789 - 5/10 (Very average. A big game like this needs more lives and health. Nothing interesting offered in terms of gameplay but nothing offensive either)
One Hit Kevin 3 - Demonxz95 - 6.5/10 (Some clever ideas, but they don't always translate to good gameplay.)
Legend of Goldaron. Eternal Justice - Unovi - 1/10 (Yeah... No)
The Chamber Of Magic - Ethan2009 - 7.5/10 (Solid game for the most part, but has issues with level design being a bit too ambitious)
The Iron Warrior III - Awesomefinnz - 4/10 (Found the game to be a bit messy and not too fun to play)
Jumbly Jungle - Futuremillionare - 4.5/10 (Found the game to be a bit unbalanced and didn't particularly enjoy playing it)
Missing. - Mariogame3333 - 5/10 (It's ok, but feels a bit sloppy sometimes. Gameplay can be tedious at times)

Now the results are out, this is how I ranked them:
1) The Chamber of Magic
2) One Hit Kevin 3
3) Classic Sonic Remix
4) Arcade Mania
5) Missing.
6) Jumbly Jungle
7) Black Bricks
8) Time Travel
9) Star Wars Combat Relay
10) The Iron Warrior III
11) Realm of Magic
12) Legend of Goldaron. Eternal Justice

General / Re: Is master gay?
« on: August 09, 2019, 06:27 am »
Master has a crush on Demon

General / Re: EGD Results 6-1st
« on: August 08, 2019, 02:39 pm »
The one on my discord profile pic

"He is considered as the most powerful soldier in Attack on Titan and leader of Special Operation Squad Levi stands at 5'2" inches. He got a short black hair and not showing emotions at all or expressionless."
I'm not 5'2  >:D

General / Re: EGD Results 6-1st
« on: August 08, 2019, 02:33 pm »
Don't sweat it

The irony


Lordeldar and Levi Ackerman starts with L

Lordeldar is short just like Levi...

Lordeldar is Levi confirmed.
Who the splode is Levi Ackerman

General / Re: EGD Results 6-1st
« on: August 08, 2019, 01:39 pm »
It transferred from irl
You were born in 2009 and we're the same height according to the picture

General / Re: EGD Results 6-1st
« on: August 08, 2019, 01:28 pm »
Why am I so short in the picture

Game Discussion / Re: I make copyable assets for PPG games
« on: August 06, 2019, 05:13 am »
It's been sticky since we moved to SMF :))

General / Re: Unovi Game
« on: August 03, 2019, 07:53 am »
A true masterpiece. It really helps me get to sleep

EGD13 Discussion / Re: EGD Featuring Is Done
« on: August 02, 2019, 12:54 pm »
I had that weird feeling that my game got skipped over and didn’t go through judging. I think my assumptions were correct.
Your game didn't make the schedule. I voted against it because I didn't enjoy the game that much and found the placement to be annoying at times. No other judges gave reasons but I'd guess they're similar to mine

EGD13 Discussion / Re: EGD Featuring Is Done
« on: August 02, 2019, 07:18 am »
guess mine wasn't good enough, maybe i'll have better luck next time :|

(or i really don't know how this contest works)
Wasn't a fan of having to drag the camera around and iirc it caused me problems that meant I couldn't get past level 2 (Not sure if it was because it was impossible or just really frustrated me though). I had a few other problems with the game but a lot of them revolved around the mechanics of the game

EGD13 Discussion / EGD Featuring Is Done
« on: August 02, 2019, 05:54 am »
Congratulations to the following games for making the feature schedule:

July 26th: missing. - mariogame3333
July 27th: Jumbly Jungle - futuremillionare
July 28th: The Chamber of Magic - ethan2009
July 29th: Classic Sonic Remix - swedenplatformge
July 30th: A Step Too Far - mat7772lordeldar
July 31st: Arcade Mania - deion789
Aug 1st: One Hit Kevin 3 - Demonxz95
Aug 2nd: Black Bricks - star34

Results will be out when they're ready

General / Re: no one finished my egd game
« on: July 31, 2019, 04:45 am »
But if you didn't finish my game.....that would mean judging technically isn't done yet!
But if konni already said judging is done, that means my game has a bad standing. If my game is disqualified, I don't know what else to do!
Judges don't have to finish the games to judge. I think I played enough to get an idea of where it stands compared to other games. The levels were quite long and I probably spent more time on your game than a lot of other ones

General / Re: no one finished my egd game
« on: July 30, 2019, 10:45 am »
I played your game multiple times but always ran out of lives during level 2. Didn't keep trying after as I had other games to judge too

General / Re: How To Write A Review!
« on: July 18, 2019, 09:52 am »
I remember thinking you used to be normal...

Guess I was wrong this whole time

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