Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BlastoiseLatias

Pages: [1] 2 3 ... 8
1
General / Re: Post your desktops.
« on: June 24, 2013, 12:46 pm »

2
General / Re: 我想要一些蛋捲和一些雞餃。
« on: June 17, 2013, 03:31 pm »
你不会说中文。虽然你的话正确,但是你的语法不太好。 :p
For example, google translate evidently translates 'and' incorrectly. (into he [和])
But while I'm here, have an obligatory random sentence:
我跟我的熊猫队一起打乒乓球。
:D

3
General / Re: ?siht daer uoy naC
« on: April 21, 2013, 05:25 pm »
Ԁ: ˙ʇxǝʇ pǝddılɟ < ʇxǝʇ uʍop-ǝpısd∩

4
General / Re: ...I'm not sure what else I expected from this.
« on: April 17, 2013, 05:04 pm »
Blast posted?!? 0_0
No I didn't. >.> <.<

5
General / ...I'm not sure what else I expected from this.
« on: April 17, 2013, 04:33 pm »
(whatdoestheinternetthink.net)




6
General / Re: POST YOUR DESKTOP HERE
« on: March 23, 2013, 11:35 am »
<incredibly large image>

</i>

7
General / Re: BLASTIOSELATIAS
« on: March 05, 2013, 11:59 am »
Blast like barely ever posts at the moment >.>
/*late_response*/
This is true. xD
I seem to find myself lurking and never actually finding any reason to post lately, despite being somewhat active on a regular basis (this is my first post in around a month or so.)
Now that you've got me to post, ohai rule. :3
And I've also realised that I've been on here for quite a while now as well. >.>
Somewhere around 4 years at this point. x)

8
General / Re: Pokemon White 2 Team :3
« on: February 10, 2013, 01:32 pm »
Well, judging by your team you are very special oriented. I would totally pick up a flygon and get your lucario more physical moves such as brick break, dragon claw, and earthquake.

Scratch the brick break, even though Lucario is physical Aura Sphere is still a handy move.
Brick break takes 16BP at the PWT to buy anyway. xP
Although dragon claw & earthquake I have the TMs for, so those should be fine. :3
The flygon I've only just recieved from a trade (at lv50), so I have no idea what that's like, but I'll look into it a bit, and if not, I have a vibrava at like lv50 anyway. xD

9
General / Re: Pokemon White 2 Team :3
« on: February 10, 2013, 01:25 pm »
What did you do to your Lucario? You have a lot of Special Attacking moves however he is a Physical Attacker, something you don't see a lot in Lucarios. You are gonna want to go for some more physical attacks.
I have no idea. xD
And as for the special moves, it mainly learned those when its Special Attack and Attack were almost equal so I didn't see much problem with them, and I obviously haven't changed them from there. xP

10
General / Re: Pokemon White 2 Team :3
« on: February 10, 2013, 01:13 pm »
I would replace Zoroark with Lucario because its moveset isn't too diverse and Hydregion is a much better dark type.
I'm in agreement with swapping out Zoroark, definitely. And I think the lucario is fairly good (though it needs some moves changing if used in this team, I reckon):
Lv 80
Lax
-Dragon Pulse
-Aura Sphere
-Psychic
-Ice Punch
Att - 221
Def - 147
SpAt - 213
SpDf - 124
Sp - 169

11
General / Re: Pokemon White 2 Team :3
« on: February 10, 2013, 01:07 pm »
Also can you tell us their natures?
I haven't looked into natures yet or really though about them at all, but they are:
Eelektross - Lax
Zoroark - Hasty
Hydregion - Bold
Accelgor - Naughty
Chandelure - Modest

12
General / Re: Pokemon White 2 Team :3
« on: February 10, 2013, 01:00 pm »
I'd say use skarmory as your wall.
I was definitely leaning towards using skarmory, but I still have a long way to go with training accelgor and eelektross. D:
I'll probably end up using it eventually. :P

13
General / Pokemon White 2 Team :3
« on: February 10, 2013, 12:47 pm »
[/lurking]
[walloftext]
I'm attempting (to a fair level of success) to make a fairly good team for White 2 atm. Whadd'ya think so far?
Quite a few of them I've only started training, so are low levels because of this (I swapped some ~lvl80s out for them, so they haven't had much time to level up yet. :P), and most of the movesets I'm not finished with (esp Zoroark, for example).

1) Eelektross - Lv49
-Thunder
-Dragon Claw
-Thunderbolt
-Toxic
Att-118
Def-106
SpAt-112
SpDf-84
Sp-68

2) Zoroark (Might swap out) - Lv79
-Night Daze
-Punishment
-Flamethrower
-Foul Play
Att-219
Def-128
SpAt-226
SpDf-136
Sp-223

3) Hydregion - Lv85
-Flamethrower
-Surf
-Dragon Pulse
-Flash Cannon
Att-218
Def-207
SpAt-267
SpDf-180
Sp-207

4) Accelgor - Lv59
-U-turn
-Bug Buzz
-Giga Drain
-Final Gambit
Att-119
Def-61
SpAt-137
SpDf-102
Sp-187

5) Chandelure - Lv100
-Calm Mind
-Solarbeam
-Psychic
-Shadow Ball
Att-138
Def-195
SpAt-399
SpDf-194
Sp-217

Honorable Mentions/Possible Team Members:
Flygon - Lv50
Skarmory - Lv38
Excadrill - Lv54
Aggron - Lv100
Rhyperior - Lv100
Metagross - Lv57
Dragonite - Lv60
Ampharos - Lv78
Lucario - Lv80
Volcarona - Lv72

I'm very much a noob when it comes to any sort of strategies, movesets, etc and this is the first time I've actually bothered to try and construct a moderately good team so suggestions would be useful. :P (Also I am aware that both Zoroark and Hydregion know flamethrower, I will change that. xD)

Also unrelated to this but related enough to be in this thread; I've almost completed the Unova Pokedex. :D
Only have to see about 10 more.

14
General / Re: Pictures of Users Desktops (:D)
« on: January 14, 2013, 11:58 am »

(Apologies for the very large image. x3)

15
General / Re: Binary only thread
« on: January 13, 2013, 03:05 pm »
00110101 00110001 00100000 00110110 01100100 00100000 00110100 00110110 00100000 00110111 01100001 00100000 00110101 01100001 00100000 00110101 00110100 00100000 00110101 00111001 00100000 00110011 00110000 00100000 00110101 00110011 00100000 00110100 00110111 00100000 00110101 00110110 00100000 00110011 00110100 00100000 00110101 00110001 00100000 00110110 01100100 00100000 00110110 01100011 00100000 00110111 00110101 00100000 00110101 00111001 00100000 00110101 00111000 00100000 00110100 01100001 00100000 00110011 00110101 00100000 00110100 00111001 00100000 00110100 00110100 00100000 00110011 00110100 00100000 00110110 00110111 00100000 00110101 00110001 00100000 00110110 01100100 00100000 00110110 01100011 00100000 00110111 00110101 00100000 00110101 00111001 00100000 00110101 00111000 00100000 00110100 01100001 00100000 00110011 00110101 00100000 00110100 00111001 00100000 00110100 00110100 00100000 00110110 01100110 00100000 00110111 01100001

16
General / Re: BlastoiseLatias
« on: December 08, 2012, 07:08 am »
It's to do with my signature. Chrome has decided it hates swfcabin (the site where my sig is hosted), due to a few cases of malware on the site, so warns you about this. This has happened with a few threads with swfcabin images, also. There's no malware or anything dangerous there. xP

17
I was bored. >.>
Anyway, here's an image. Tell me what it says for a prize that I will think of in the meantime. :P
As a sidenote: Everything you need to do to translate this is freely available on pc, although if you have a qr code app or something that may be quicker. Enjoy.


18
...11
>.>
<.<
I'm surprised you guys missed that. xD
I'll reiterate;

ZZZZZZZZZZZZZZZZZZZEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRR        OOOOOOOOO     
Z:::::::::::::::::ZE::::::::::::::::::::ER::::::::::::::::R     OO:::::::::OO   
Z:::::::::::::::::ZE::::::::::::::::::::ER::::::RRRRRR:::::R  OO:::::::::::::OO
Z:::ZZZZZZZZ:::::Z EE::::::EEEEEEEEE::::ERR:::::R     R:::::RO:::::::OOO:::::::O
ZZZZZ     Z:::::Z    E:::::E       EEEEEE  R::::R     R:::::RO::::::O   O::::::O
        Z:::::Z      E:::::E               R::::R     R:::::RO:::::O     O:::::O
       Z:::::Z       E::::::EEEEEEEEEE     R::::RRRRRR:::::R O:::::O     O:::::O
      Z:::::Z        E:::::::::::::::E     R:::::::::::::RR  O:::::O     O:::::O
     Z:::::Z         E:::::::::::::::E     R::::RRRRRR:::::R O:::::O     O:::::O
    Z:::::Z          E::::::EEEEEEEEEE     R::::R     R:::::RO:::::O     O:::::O
   Z:::::Z           E:::::E               R::::R     R:::::RO:::::O     O:::::O
ZZZ:::::Z     ZZZZZ  E:::::E       EEEEEE  R::::R     R:::::RO::::::O   O::::::O
Z::::::ZZZZZZZZ:::ZEE::::::EEEEEEEE:::::ERR:::::R     R:::::RO:::::::OOO:::::::O
Z:::::::::::::::::ZE::::::::::::::::::::ER::::::R     R:::::R OO:::::::::::::OO
Z:::::::::::::::::ZE::::::::::::::::::::ER::::::R     R:::::R   OO:::::::::OO   
ZZZZZZZZZZZZZZZZZZZEEEEEEEEEEEEEEEEEEEEEERRRRRRRR     RRRRRRR     OOOOOOOOO     

(The 11 was a lie. :c)

19
...11
>.>
<.<

20

888888888888 88888888888 88888888ba    ,ad8888ba,   
         ,88 88          88      "8b  d8"'    `"8b   
       ,88"  88          88      ,8P d8'        `8b 
     ,88"    88aaaaa     88aaaaaa8P' 88          88 
   ,88"      88"""""     88""""88'   88          88 
 ,88"        88          88    `8b   Y8,        ,8P 
88"          88          88     `8b   Y8a.    .a8P   
888888888888 88888888888 88      `8b   `"Y8888Y"'   
                                                     

21

The resolution was too low, but I didn't bother to change it, so, meh. :c
Not that you can really tell at that size.
Also alternate version (more transparency on layer second from top and no glow):

I might attempt another one when I'm more awake and remember how to use photoshop properly. :P

22
                   
     000000000     
   00:::::::::00   
 00:::::::::::::00
0:::::::000:::::::0
0::::::0   0::::::0
0:::::0     0:::::0
0:::::0     0:::::0
0:::::0 000 0:::::0
0:::::0 000 0:::::0
0:::::0     0:::::0
0:::::0     0:::::0
0::::::0   0::::::0
0:::::::000:::::::0
 00:::::::::::::00
   00:::::::::00   
     000000000     
                   


:3

23
I have already noted this glitch a long time ago. When you pause the game and then resume it, particle effects stay in place (and sometimes they will still animate).
The explosions and various particle pausing I've noticed before, also. But I can't say I've ever seen the pausing glitch manifest itself into affecting energy beams as well. xD
The beams would usually continue pulsing whilst paused, but for some reason I managed to turn them off. lol

24
Maybe the torches blocked the beam
They were working, until something happened with grenades.
I still have the tab up with the glitch, but I still can't work it out. xD
It might be something to do with lag, like the doppelganger glitch thing. Who knows? lol

25
Do you know how you did that? You could probably make a few good puzzles from that glitch
I wish I did. ;-;
It was something to do with grenades. I tried for like 20 minutes to recreate it, but with no results.
What I figured is that I paused the game at the right time so that an already exploding grenade launched into one of the energy beams and glitched it out somehow. Even if that is the case, it's incredibly hard to do.

26
<a href="http://www.youtube.com/v/vrxc22iBrPk" target="_blank" class="new_win">http://www.youtube.com/v/vrxc22iBrPk</a>
Uhhh...yeah.
I seem to have stopped time.
(disregard the repeating explosion, while that is a cool glitch, the more interesting one is the beams being broken. xD)

27
Game Discussion / Re: How to make a curve.
« on: October 28, 2012, 11:25 am »
I made a gif version of this tutorial, which may be easier to understand. :3

28
General / Re: i have a lot of time spent on this site
« on: October 14, 2012, 09:03 am »
4 days 18 hours for me.
Not quite as much as ~17 days, but still a fair amount of time. xD

29
General / Re: A Srs Puzzle in a Shooter I'm Working on. O.0
« on: October 14, 2012, 07:45 am »
I know this is an old thread but... BLASTY, WHERE IS THIS GAME MAN. I BEEN A WAITING.
I'm terrible with game making. xD
I start them and then lose absolutely all enthusiasm for making it and move onto a new game. I have somewhere in the region of 30-40 games like this. I wish there was some way to merge sections of games or something. :P

Although I may actually make (and hopefully finish) a game using this same thing at some point. I don't really have time to make games at the moment. :c

30
General / Re: This has become somewhat out of hand. xD
« on: October 08, 2012, 12:56 pm »
Wtffffff, doesn't it stop when you shut your iPod down or have to restart it...?
Apparently not. I've just never had to use the stopwatch, and I've turned it off many times since I started it, so it must not be affected by that. xD

Pages: [1] 2 3 ... 8