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Messages - samuraibiz

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Music / Re: Rate the music above you
« on: April 22, 2019, 09:57 am »
although I do not agree with some music positions, I love her and I also love John Lennon


Music / Re: Rate the music above you
« on: April 19, 2019, 03:51 pm »
I had to listen to that in drama and I hated it.1/10.If you like it though then that's alright.
To samariabiz

what music? a day in the life or we are the champions?

Music / Re: Rate the music above you
« on: April 19, 2019, 03:23 pm »
4/10 im sorry it's very annoying

RPFG's, Groups, Contests and Forum Games / Re: The Four Words
« on: April 17, 2019, 07:55 pm »
all hate dead ducks
all hate dead memes

RPFG's, Groups, Contests and Forum Games / Re: The Four Words
« on: April 17, 2019, 02:00 pm »
all likes everyones dogs
all likes dead dogs

General / Re: Post for a Spirit Animal
« on: April 11, 2019, 10:59 pm »
lol i want a spirit animal

Sploder Games / Re: [HYPE] The Lab - Lordeldar (ARCADE TUTORIAL)
« on: April 09, 2019, 10:39 am »
Looks very good.

MSM and Editor Recruitement / Re: Editor Recruitment
« on: April 09, 2019, 10:37 am »
You have to be a REVIEWER to apply for Editor.
I do what you want  8) brinks, 28/04 I'll post my new review

General / Re: Post for a Matury Rating
« on: April 09, 2019, 10:34 am »
okie dookie

MSM and Editor Recruitement / Re: Editor Recruitment
« on: April 08, 2019, 08:04 pm »
I'll try, maybe I got this, i think  :(

Hello! samuraibiz other turn here, this is my third and already failed application to become a reviewer.

GOTTA GO FAST! - Classic Sonic Blast by swedenplatformge.

Classic Sonic Blast is a Sploder remake of the Original Sonic Blast (Game Gear), the original story, according to Wikipedia, is:
"Its story begins when Doctor Robotnik shatters a Chaos Emerald into five shards with a laser. One of the shards hits Sonic the Hedgehog, who, with the help of Knuckles the Echidna, sets out to prevent Robotnik from collecting the other shards and fortifying his island base."
But I will not consider the original plot, I'll imagine myself as an uninformed player, talking about what the game transmitted to me, the game story is:
"In Palmtree Panic, Sonic, worried about Tails and Great Crocodile (Vector), went to Gigalopolis, where releases both friends, Vector falls on lava but it doesn't hurt him, he says: "I found the Computer Room!". They, with the intention of escape, go to the Computer Room and are blocked by Tails Doll and the other character(I don't get recognize), but Sonic defeats the two and the three friends go away for the Mystic Cave Zone. When getting there, find the seven Chaos Emeralds and Sonic use Emerald's power to defeats Robotic Sonic, when you defeats him, you have that face a lot of Mechas and Probes." The transmitted story doesn't have very similarities with the original, an uninformed player don't will catch all the references, making the story looks different than really is, It don't would be a bad point, but the game is proposed to be a remake of Original Sonic Blast, an introduction could situate better the uninformed players.

The game has bonus stages that give to the player some special Abilities, like Double Jump, Roll, Stomp. What I will say can be a bit heavy but, don't get any Ability, in the levels don't have any moment that you give more efficiency because you're with those powers, the experience is the same that a player that doesn't get any bonus power, because the game essence is the player being guiding by gears.
Classic Sonic Blast is full of bugs, I'll give examples of the problems that seen, like: "Sonic/Tails dies and the game simply crashes, Tails Doll and the other character pushes the player to the tiles, Sonic gets tied in the air by gears ..." It really spoils the game experience, nobody likes to have the adventure stopped by a bug.
In the maps have very gears, bounces and windmills, considering that a good using of gears and bounces gives a really fastness, the creator intention was to give a feeling of speed and flow, as all the Sonic games make, but it arrived at such an unnecessary level that, in the whole level, you are led to victory, I'll give a example, in Gigalopolis have many windmills and it gives a very slow moment, instead that gives velocity, they disrupt the player making him wait for a considerable time, in all my gameplay has THREE combats, why a player will explore and evolve if the game conducts him to win?

The scenery is very beautiful in a graphical question, swedenplatformge used with frequency the Advanced Scenery technique, that is, in the most of the areas he used more than a background/tile, this make the game seems more natural and is very pretty of see if executed with prudence, because the real life "levels" are randomics and Sweden is a very experienced platform creator, he uses custom graphics with very frequency, like palm trees on Palmtree Panic, falling ice flakes on Ice Mountain, and, obviously, the classic objects of Sonic Series like: "Rings, Chaos Emeralds, End Panel, Minecarts ..." It gives a real feeling of that we are playing an original Sonic game.
Classic Sonic Blast's level design are very confusing, the block placement has to be more different for can shelter all the gears, in many areas have blocks in-air, areas with a big empty space, as a result of this, the game become block-polluted some areas or block-less, you will be almost always jumbled by a block or just will have gears without blocks in a other area, something that should be avoided in a game that your main proposal is the speediness.

The game is very easy, there's a moment where have a gear with THREE lifes, you can beat it on the first time because the game fills you of extra lifes, the unique part that really needs of player's "effort" is the combat against the last boss, Robotic Sonic(Fire Troll), and the real boss battle against Mechas and Probes are just a lot of spreaded enemys, don't have any organization fo a decent final combat, I don't see Classic Sonic Blast as a game, I see it as an interactive experience, like all swedenplatformge creations, but this game is for people to play and remember of the Sonic Series, It's all for nostalgia.
I think that the boss battle should be more avail, the place where happens the final combat is very simple, to you make a boss in a Sploder game, you have that prepare all the scenery, using of special block, like: "Teleporters, Elevators, Turrets/Archers", the two boss battles(Robotic Sonic and Mechas/Probes) are basically: "catch an atomic, reduces a part of life from the boss, dies and repeat" Really boring, don't have tension, epicness or fun, you just repeat steps, It's really like a task.

The idea of make a Sploder remake of a game of our childhood is ever welcome, and I have to feature the music placement on this game, really animated and happy music, It gives an epic characteristic for the game, It's very amazing like Classic Sonic Blast seems like an old Sonic game, using classic objects of Sonic Series and puting musics very happy, but this game don't shows nothing of new, even if it's a small thing, I'd get really sad by this game patterns exists, every game can't be a replica from any old game of yourself or your favorite creator, except sequences, try always innovate your games to leave your mark on Sploder!


Scenery: 47/100 "Very beautiful in graphical question, but the level design jumbles the player and is very incosistent."

Gameplay: 60/100 "The game experience is very disrupted by bugs and the gears conducts you to win."

Story: 73/100 "Different from what is proposed, but still a good story."

Concept: 40/100 "Sonic game, YES! But the game does not offer any good mechanics or a hint of originality."

Balanced Difficulty: 30/100 "Very easy and unbalanced, with incoherent powerup placement and tedious boss battles."

Overall(All the ratings/5): 62,5/100 "Average game, with much possibility to improve."

Review by samuraibiz.

Sploder Games / Re: [HYPE!] Ocarina of Time - samuraibiz
« on: April 02, 2019, 05:13 pm »
thank you ^-^

Sploder Games / [HYPE!] Ocarina of Time - samuraibiz
« on: April 02, 2019, 04:43 pm »
Hello people! I'm making a Sploder remake of a game that I love: The Legend of Zelda: Ocarina of Time, some screenshots below:

Game Discussion / Re: The recipe for creating good games.
« on: March 26, 2019, 07:20 pm »
Yeah, this is kinda like someone asking you to fly a plane, and you tell them to "Fly it!" But how???So..?
EGL games are good, but everyone knows about them. Saying that these used new concepts only says new concepts are good, which is clear by now.
But its not a bad guide.
How somebody will explain to other people to innovate? It's like you say for me "Be more creative", How you will explain, considering that creativity is a very abstract thing.

And, yes, new concepts are good, but there's people that need know it, why all featured plat games are very same? The creators wanna stay in a comfort zone, it's a thing very harmful thing for the Sploder games diversity.

Game Discussion / Re: How I make thumbnail like these...
« on: March 26, 2019, 05:53 pm »
Master dedicated an entire level to this thumbnail, you could do the same in the Platformer creator. This change is only visible when you initially save a level, so save frequently with new titles to test thumbnails.
Thank you.

Game Discussion / How I make thumbnail like these...
« on: March 26, 2019, 04:14 pm »
How I make thumbnail like these?

Game Discussion / Re: The recipe for creating good games.
« on: March 26, 2019, 04:07 pm »
The information is already abstracted, telling someone to innovate is similar to telling them to ' make a good game '. Not every guide has to be practical, but SOME practical application of your theory should be available to readers.
I used EGL games like example.

Game Discussion / Re: The recipe for creating good games.
« on: March 25, 2019, 09:18 pm »
Very vague guide, it's nice when guides offer some practical information on the subject.

You didn't tell us HOW to make innovative games, you just ordered us to do it.

I wouldn't say a new idea is required anyway. Do you credit the first person who thought ' we should be able to fly ' for planes? Or do you credit the Wright brothers for designing them? It's all in the way you execute the idea, the old can be done better than the new.
a step-by-step guide on how to innovate? this is impossible cuz the invovation is something very vague, how I will explain it? You have to learn how to absorb abstract information Sean, not everything will be practical, bro.

Debate Tower / About sashaobama....
« on: March 24, 2019, 10:41 pm »
sashaobama is...

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