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General / Random Funny Fact of the Day!
« on: June 24, 2013, 08:57 am »
Did you know that Hitler's left testicle was shot off during WWI?

REVIEW NOTE: I have won the game. Just look at the leaderboards. I'm m11dsauce.


Game: Diseased

By whom: woodchuck

Type of game: Platformer.

   Hello readers, (At least I hope you do) I am here voluntarily to review this game. It's been ages since I've made an application, so I might as well try my luck. I found time to type an application while being sick on my vacation in Europe, so I might as well use my time wisely. Also, I always was fond of short essay typing, so yeah. Anyways, let's get back to the game. That what reviews are made for, right?

    So, woodchuck got this game featured recently, and it already has attracted a lot of gamers to try their luck with this game. Before I played the game, I've always seen him with great potential to making a great game, hopefully featured. I have played some of his other games, and I was impressed with his creativity. So, I have mildly high expectations, since this game was featured.

   If you have read the title of this review, which says 'Breaking the computer will relieve my stress', You could probably obviously can tell this game made me rage. And he did it in the right way. The parkour made me so frustrated that I was about to punch the computer. Inside my head, I was screaming: " AAAAAAHHH! WHAT THE CRUD, WHAT THE CRUD, WHAT THE CRUD!!!!" Eventually, I passed through the parkour, mad at myself when I saw a way easier path.

   But, it wasn't only the parkour that was amazing. The scenery! Oh my gosh, the scenery. When you look at the background with your torch, you would obviously immediately notice that he didn't rush through making the game. He said it was ruins, and it looked like it. This really surprised me, since I know that woodchuck didn't always focus on scenery that much in the earlier games.

     BUT (Man I got to stop using butts), It seemed that he focused more on realism in the game. What I mean by realism, is by how he made the action and puzzles. What surprised me is how many puzzles in the game he had in it. He usually had puzzles at every single corner in the earlier games, but it looks like he didn't want to focus on puzzles.

     And, the action wasn't at it's height in this game. Although he focused more on suspense and realism, It could have been better if he added more enemies, especially since this was a zombie post-apocalyptic game, and especially in the early levels. I'm not saying it wasn't hard in the early levels, I'm saying I expected a little more with the action.

     But, on the bright side, he did add in great traps for the player fall into (or climb into) their doom. Especially in the mid levels, where if you fell into one, you were in big doodoo. Yep, that's right. Capitalized DOODOO. He had some pretty good tricks up his sleeve. Hopefully you would see them before you fell into them, although some you just can't see them.

   Also, he had a great storyline and plot into this game. It help increase the realism into this game, boosting up his score. Again, like I said in one of the many paragraphs, he focused more on realism in this game. I know, I know, this was a short paragraph. I've probably typed too much though.

Ratting time!

Action: 7/10
Puzzles: 6/10
Scenery: 9.5/10
Story: 9/10
Traps: 9/10
Gameplay: 10/10

*Remember that if it's over 8/10, I would say it was feature worthy.

Overall Score (Drum Please!): 8.4/10!

  I will keep the conclusion short and sweet, 'cause of the long review. The game was feature worthy in some ways. Like the gameplay, traps, story, and scenery. Although I expected a little more in Action and Puzzles, I still loved the game.

Can you beat my time? I got 27:35.


     Lasurus is a PPG action-packed, full of adrenaline with amazing scenery! You are part of the R.T.E. (Retake The Earth). A new superior civilization known as the Etrucia. They have left the earth unharmed, but has put humans on the brink of extinction. You, and your robotic suit, must sneak into the hidden capital fort of Etrucia, and murder the leader, disabling all soldiers. Can you revive humanity and civilization?




More coming soon!

Current level being built: 1 & 2


« on: June 07, 2013, 06:07 pm »

put it in your address bar

General / Moving Graphics
« on: June 07, 2013, 05:52 pm »
Right Now, I am building an extremely detailed & action packed physics game. I made 4 layers, but it won't move as a graphic. Why Not?

General / Just watched happy tree friends.
« on: March 20, 2013, 07:24 pm »
I feel like I'm gonna throw up.

General / This cool guy that's unknown...
« on: February 15, 2013, 10:41 pm »
And I think he shouldn't be.

he's knightstrike. 7 months, and only 3 games. And 5 friends.

General / I'm happy.
« on: February 15, 2013, 10:24 pm »
(And no, I don't smoke marijuana)

We were having a party in Theatre, and people were giving out free candy. After everyone did that, an Autistic kid came up to me and gave me another piece. I asked him, "Why did you give me another piece?" He replied, saying: "I only am giving it out to 2 people. 1, to a girl I really really really love, and you because you're my best friend."

It made my day. :)

General / I have lost a lot respect for brockeh.
« on: February 15, 2013, 10:09 pm »
I actually got excited!  >:( I was really hoping to that multiplayer.

General / I got a new signature!
« on: February 13, 2013, 09:45 pm »
Pwneh Powered!

General / The BEST quote from one of my teachers!
« on: February 11, 2013, 04:37 pm »
NOTE: this was from my health/sex ED teacher.

"No, your balls won't drop to your knees!"

I'm so immature.

General / How I see math problems:
« on: February 07, 2013, 05:25 pm »

General / xD
« on: February 05, 2013, 04:33 pm »
I was watching a show about Leonardo da Vinci, and up on the edge of the TV, it said: U83R L33T H4X3RS

General / They don't allow non-reviewers to give critism, right?
« on: February 03, 2013, 04:22 pm »


Game: Revival Expansion

Game By: Lordeldar

    I hope everyone has heard of this member. Personally, I like him, because it seems like he bases his games from the old days, like The One by obeliskos. (I'll stay on track) I have played other games by him, which were pretty good. Not the best, but pretty good. He is also a reviewer, which I hope you have read his. He gives the straight out truth in his reviews, which is the best type of reviews. Overall, I have fairly high expectations for Lordeldar, but I'm going to stop guessing and continue with the review.

    In the thumbnail, you could obviously tell that this had not as much scenery as the usual featured shooter does. Heck, the only part that had scenery was the room right before the blue spider key, if you count colored polys placed in the boss areas. This game wasn't made for scenery, it was made for action/adrenaline rush, whatever you call the category. If it had some more scenery, I think it would've made the thumbnail slightly more appealing.

    I just have to tell you straight out, in the start. This game was an action galore! (Struggling to not use big words in these parts. :P) This game had a sturdy, strong foundation for action. It starts at the very second you hit that 'Play Game' button. But does the game have GOOD action? Well, I would absolutely say yes! Even there were some hiding spots from the almost nonstop action, it was still amazing. Since you had to have a cyber-adrenaline rush while playing this game, it still was fun.

    The only problem that there is that it was almost nonstop action. That left barely anything for anything else to be crammed into that game! It also had an overpopulation of turrets in certain places. It caused some lag (as well did mortars), which may have aimed for to make the game harder.

    I don't know why I even added this category in, because there was only 1 (besides action puzzles) that was actually quite frustrating. If you played this game, you would probably know what it is, but I'm not going to tell the people that haven't played the game yet. If he added more puzzles, I would've probably liked it a little more. Again, like I said in the Details/Scenery part, this game was made for action.

    If you remember when I said "Besides action puzzles", I will tell you what I mean. In the very start, you basically get bombarded (not releasing anymore details) by mortars as you fly down the corridor, correct? I would call that an action puzzle. This game specialized in action, and action puzzles. The difference is the an average puzzle would be more calm, then having a spray of bullets hit the hull of your tiny, yet agile spaceship. It had a lot of action puzzles then average puzzles.

    The game had overall pretty good placement. Even though there were some bad placements with the health (I would say), there were some pretty sneaky things he did to make the player's visit to the game totally not a tea party. In fact, I remember murmuring: "Sneaky you..." under my breath as I caught him red handed before having the impact of damage come upon my ship. As I said before, I will not tell you what he did, or where was it, but I will say he is sneaky. But some placement left me questioning: "Why?" It was strange that he would put random things at random areas which made me wonder. I will never understand probably, but it did make the game easier.

Rating Time!!!

Action: 9.2/10
Puzzles: 6/10
Addictiveness: 9/10
Placement: 9/10

   Optionals are if you did a certain thing stands out, like a great story or Action puzzles. They do not affiliate with the final score if you get nothing from it, they just add on to it. If I catch something pretty cool, I will put it down here.

Action Puzzles: 8.5/10

Overall Score: 8.34/10

Overall/Is it feature worthy?
    I would say that this is feature worthy. Although it done kinda poorly with the puzzles, it's peak was the action & placement. It was obvious to a player that Lordeldar worked hard on this game. I wished that he added some more things in there, but I think he shouldn't change it because it's great the way it is. :) I enjoyed this game, and I absolutely enjoyed reviewing this for you.

Got any comments? Please tell me, I would love to improve.

General / !HYPE! Aquatic !ARCADE!
« on: February 03, 2013, 02:56 pm »
It's about a guy who was saved by a guy on an island. Can you escape? (I'll write more; I'm too lazy atm D:)



General / What I think about the new game creator
« on: February 03, 2013, 02:08 pm »
(You can post yours if you want to)

Mainly what I think about the new game creator is.... Kinda cool.

The scenery is kinda mario-like, but you know the saying: '1% perspiration, 99% inspiration' right? Well, it felt like it was kinda copying the game creator until they had let the player choose the character and other cool things like spring platforms, acid, et cetera.  I would give the scenery an 8/10 because I can tell that Geoff is trying hard to make it different from other game makers.

Also, I also love how user-friendly it is! The plains thing where you click, the ground elevates to that point? That saved SO much time for me! But, sometimes I get a little ticked off because I can't place certain things certain ways like making rooms, because the game creator allows only 1 block per column. I've molded around that part to get used to it, but it gets annoying sometimes. The user-friendliness is 9/10

I also wish that there were more backgrounds, to give dungeons/castles the feeling you want, if you know what I mean. Although I do know that there will be more theme packs coming out for stuff like that.

There are a lot of enemies in the creator, but there's only 1 boss! I wish that there were more bosses, like a forest boss or a scorpion or something like that. I probably sound like a stuck-up whiner but I'm trying not to be. Geoff is trying to make a tasty sandwich but I want to eat it right now. I cannot give my full rating, since there are more amazing things to come from Geoff. And it is in beta, so I'm probably going to wait when the full creator is released.

General / This is finally becoming a famous (and active!) website!
« on: January 31, 2013, 07:34 pm »
I remember when 30 was one of the record holder for the most people on. At midday, it goes up to 80! And that there's a new multiplayer coming out, that will excite a lot of people! I am so excited for the future!

General / O MAI GAWSH
« on: January 24, 2013, 10:02 pm »

General / :O
« on: January 24, 2013, 09:55 pm »
I just realize how to bypass the censor, full word.

General / I'm creeped out..
« on: January 19, 2013, 06:22 pm »

General / Xian Language
« on: January 13, 2013, 10:37 pm »
My language.  ;D


Still adding more :D

DONT ADD THIS PART: My account is m11dsauce.

Hello and today I am reviewing Azure by ravicle.

    Well, I hope everyone knows Ravicale because he is the best RPG platformer maker in my opinion. He has his famous Ex. Viral, Astrone, and the amazing Grandquest series. Overall, I have extremely high expectations for this fellow game maker.

   Well, the thumbnail wasn't really ravicale's type of style for thumbnails, which is extremely good scenery. Although it did give what the game was going to be like. A tall tower, really with lots of owls as dialogue. Not much, but it makes sense because the game was made last year, and rav has improved greatly (hey, everyone improves right? =D) in scenery.

     In short, there was barely any scenery, besides the first level. All the other levels were black, white, and some occasional blue and red.

      BUT, in the story, it explains it by saying this: "...there was no light other than the blank sky..." So it explains why the scenery was so bland. Also, I like the black and white texture, it creates more puzzles for you and it helps with people that are color blind. (Not saying that I am.)

Action & Placement:
      I felt like leaving this blank, but decided not to explain why I wanted to. There was barely any action it, which made me sad, because ravi (I think I should just call him rabbi for now on. :3) is known for amazing Action and placement. Although the action was scarce, the placement was pretty good. I just wished I saw a little more action in here, for it would've made it even harder.

    But, explains this by saying (not a spoiler alert): "You will rarely directly fight a foe." which tells you that this is not going to be a HOLY CRAP! 20 FIRE TROLLS ARE AFTER ME! but it's more of a cunning like a fox (cliche :D) type of game, which also means that you have to have wits and a brain, not a shield and sword.

    Like I said, this game was supposed to be a puzzle game. SUPPOSED. I was quite sad with rav when I played this because he made kindaobviouspuzzles. Although there was some new ones, I didn't see any brain-wrecking puzzles. (By the way, I got to 7/9) It was probably mind-boggling to some newbehs. But for me, it was quite easy.

    But, (I add in alot of these ;)) I did like the challenge with the background, to feel where your at. Especially when he hides in some things to it where your walking around then you go NOOO. (I am not spoiling it. :P)


Scenery: 8/10
Puzzles: 7/10
Action: 5/10
Placement: 9/10
Creativity: 10/10

Overall score: 8/10

Feature Worthy?: I say it is... FEATURE WORTHY! Although it had not much action, it had a gross amount of puzzles. I personally like this game, but you can see for yourself. It had peaks, it had lows, just like a roller coaster.

Should you play this?: Yep. No paragraph needed here.

Comments Appreciated!

General / I remember the old days...
« on: January 10, 2013, 05:20 pm »
When you can get away with stuff (especially tookewl).

General / lulz I've had jello crackers all day long
« on: January 07, 2013, 11:53 pm »
And that's it.

General / I got the stomach flu :(
« on: January 07, 2013, 11:33 am »
I was throwing up all last night. In fact, 3 times. :-[

General / I need moar people to test my game.
« on: January 04, 2013, 11:21 pm »
But no one knows me.  :'(

General / *Shudders*
« on: January 03, 2013, 09:34 pm »
Honey boo boo is having her own tv show. D:

General / *Sees that the computer badge is required for boy scouts*
« on: January 03, 2013, 09:03 pm »

I now love you, boy scouts.

General / How do I post code?
« on: January 03, 2013, 05:13 pm »
Regular HTML and CSS doesn't work, so what does?

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