Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - samuraibiz

Pages: [1]
Who is the most overrated Sploder game creator?  :)

I maked a discord server, the staff vacancies are open, if you wanna post below.  ^-^

The character motivation in Space Warrior 2 is: Meteors fell on different
planets and inside of those stones have gems that have gives great power to
who owns it, catch the diamonds before of the monsters, the story doesn't
have nothing of so great, but it's not a so bad point because of this game
don't have a good focus on storyline, without NPC's telling the story all
the time and nothing of much mysterious, gameplay and fun is the focus and it's good.
The levels are unique, seems a vaporwave art, strange, nostalgic and
futuristic, It's fantastic, levels use 8-bit style and have a lot of custom
graphics that give an 80's/90's personality for the game.
It's admirable the effort that swedenplatformge had to make the game, each
planet have your own monsters, vegetation, and bonus levels.

Space Warrior maps are considerably big, and each level is very
explore-2-win, if you desire to explore more, you can find a lot of bonus
items, the game is very "Don't Move", there are many gears and bounces to
locomote you, but you walk in many moments too.

It's an easy game, a lot of extra lifes spread for the map, good and powerful
weapons appear with frequency, it's a bad point, the balanced (controlled hard)
difficulty was going to be ideal, but you feel that you're evolving and
getting more stronger every time more, this holds the player in it.

Space Warrior 2 has a bug that when you die, the game simply crashes and,
obviously, this disrupts gameplay and the experience, it's very annoying to
have to do all the game again.

Scenery: 10/10 "It's excellent, represents very good the futuristic tone of the game."
Story: 6.0/10 "Very basic, but if it were the focus of the game, could be pretty boring."
Gameplay: 8.5/10 "The map filled with gears and bounces give a strong feeling of fluidity to the game, but a bug can make you lose all."
Balanced Difficulty?: 5.0/10 "Relatively easy, the game never stops giving you armor, extra lifes and weapons, it takes a lot of combat."

Overall(All the rating/4): 7.4 "Good game! Your good points are very detachable, but your bad points too."

Game Discussion / 3D Game Creator Demo
« on: March 18, 2019, 05:27 pm »
A demo of 3D Game Creator that will come to Sploder.:

Music / What Do you Think?
« on: March 18, 2019, 03:24 pm »

Game Discussion / Make puzzles is so hard for me...
« on: March 17, 2019, 05:01 pm »
Somebody have puzzle ideas, if have, send me on private  (^u^)b

Game Discussion / The Horror is Real
« on: March 15, 2019, 10:35 am »
Is there any cursed game in Sploder?

Game Discussion / Tester Wanted!
« on: March 14, 2019, 07:35 pm »
Somebody want to be a tester for my new platformer? And yes, I'll give the credit.

Debate Tower / MOVED: Long live to the Javascript
« on: March 14, 2019, 11:22 am »

Game Discussion / Long live to the Javascript
« on: March 14, 2019, 08:27 am »
What do you think of redoing the current creators in Javascript? Would that prevent Sploder from dying?

"Here lies agent Stark" - A review of Skull Creek by samuraibiz

  Skull Creek, although it looks bleak, as the name suggests, is not it, the game is
lighter than it seems to be, so some songs (like the initial) seems to try to force
you are afraid, the game had to try to be darker than it is today to improve that feeling.

  In this game, the scenery is fantastic, resembling ruins, the caves are good,
although wanna to look scary. If the game had gone to a more epic or adventurous side,
perhaps it had worked out more.

  Some original Sploder graphics need to be changed in this game, like the general dog,
this character has a totally anti-climatic appearance for
the game theme, the owl is the basic of Sploder, this game must
try to be more original in visuals.

  The story is a problem. The way it is used and its simplicity
(nothing in it is detachable), discourages the player to continue,
but it is not a bad story, just a common story.

  Balanced Difficulty?:
  The placement of the Med-Kit is horrible when you enter caves (level 1),
If you want to get the shield, you're probably going to die, this game is
difficult and unfair to most players, and it's a problem.
  There are moments that are impossible for casual players to survive,
as the part that you can't avoid hurt yourself on lava.

  The Gameplay is very interesting, the maps are really big, and it's a good point,
the game is very long (over 10 minutes of gameplay) and is very explore-2-win, you
can get extra rewards if you desire to explore more.


  Scenery: 9.5/10 "Great!"
  Graphics: 4.5/10 "Mediocre"
  Story: 5.0/10 "Average"
  Balanced Difficulty: 4.5/10 "Mediocre"
  Gameplay: 9.0/10 "Great!"

  Game Rating (All the ratings/5): 6,5 "Good"

  This game needs change, story, graphics, block and powerup placement, but this experience
has great points! Skull Creek 2 can have good potential!

Review by samuraibiz.

Sploder Games / GunWatcher 1 Part 2
« on: March 11, 2019, 05:12 pm »
I'm happy to announce that GunWatcher 1 Part 2 is close to being announced!

This game will have thriller a lot and it's the final part of GunWatcher 1, don't miss comrandes  ;D

Goodbye. samuraibiz

Pages: [1]