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Topics - duck5557474

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Debate Tower / VG Debate: Another Zelda?
« on: January 13, 2019, 09:56 pm »
There is a rumor in my school of another Zelda game being made. Do you believe it is a good move to make another one? If so, why? If not, why?

Reviewer Lane / Review- Bio-Hazard by Xploder584
« on: January 13, 2019, 03:47 pm »
Bio-Hazard is a magnificent game with an exciting twist. It is on the Classic Creator, but it is not a simple shooter, it is an extravagant game with complex situations. The game utilizes all aspects of the Classic Creator, and puts itself in a league of it's own.

The object of this game is to capture the flags and the crystals. The objective seems easy, but once the mortars are put in, it is not. These guns shoot you from a distance, making it hard to determine where to dodge these things. To make difficulty harder, magnets are added, pulling the player towards the mortars.

Difficulty and creativity are utilized with perfect balance in this game. Besides those two aspect, there are still more aspects that I really enjoy in this game, though. The placement of walls and obstacles is almost perfect, and it adds to the enjoyment of clearing an area. When nearing a "HotPoly", a player gets a sudden jolt of pressure and nervousness, which adds to the satisfaction of clearing an area.

The use of slight hints helps the player, which keeps the game from becoming too much of an "Impossible Game." These hints, such as; "Uncover the Switches" or "Watch Out!" keep the game from becoming to too monotonous or difficult.

Enemy placement also adds a touch of expertise to this game. The sudden realization of, "There are tanks underneath those blocks!" adds fresh and unexpected twists into the obstacles, keeping this game form being predictable.

What really drives the game home is the use of the Classic Creator's seldom used prefab, the "SwitchPoly." Most games ignore this prefab, while others might use it once or twice. Unlike the bland games, Bio-Hazard uses these tons of times, which helps add to the excitement of the game. It causes you to use your radar to find where to go next, and it keeps the player honest on which way to turn.

Finally, the time limit is what keeps this game from becoming a drag. Time constraints cause pressure and excitement. The time limit in Bio-Hazard is great because it is not so demanding that you have to hurry and not screw up, but it also forces you to keep moving. It leaves room for error, but not too much error.

The atmosphere of this game is amazing. Although I have never beaten the game, the atmosphere and the though behind it keeps me coming for more. I love the use of time limits to cause tension, but also using to empty space to give some relief after completing a hard task.


Creativity: 5/5
Wall and Enemy Placement: 9/10
Atmosphere and general "Good Feelings": 10/10
Completeness: 8/10
Overall: 32/35

I think this game should be featured, and that it should be recognized as a great game. This game is fun, exciting, and challenging. The game is enjoyable, amusing, and downright amazing! I enjoy playing it, so why aren't you also trying to be the first one to beat it? Go play Bio-Hazard!

Music / Got this song in my head... 🎵
« on: January 10, 2019, 09:32 pm »
I have had this song stuck in my head for the past week. What do you think of it?


Debate Tower / VG Debate: Peach, Daisy, or Rosalina?
« on: January 08, 2019, 09:25 pm »
Welcome to another video game debate! In this, we shall debate on best princess in the Super Mario franchise. Is it Peach, Daisy, or Rosalina?

Which do you believe is the best, and why?




So, which is the best Mario princess?

Debate Tower / VG Debate: Galaxy vs. Galaxy 2
« on: January 08, 2019, 05:24 pm »
I have played through both Super Mario Galaxy and Super Mario Galaxy 2 and I found out that I like the second game better. I want to know which one you like, and why.

If you have no clue what these games are, here is a video for you, made by a fan like me, to show you the positives and negatives of each:

Which is better?


Debate Tower / VG Debate: Top 5 Best Nintendo Composers
« on: January 08, 2019, 12:14 am »
Let us start the first VG [Video game] debate:

Top 5 Best Nintendo Composers:

5. Naoko Mitcome

4. Ryo Nagamatsu

3. Chika Sekigawa

2. Mahito Yokota

1. Koji Kondo


So, now is the time.

Debate: Do you agree with my choices, and why? If there is a better composer, name the person and explain to me why he/she is better than my list.


General / Q&A or AMA
« on: January 07, 2019, 03:50 pm »
Go ahead and ask any questions! I would be happy to answer!

Thank you for your time!


General / Share your favourite Sploder memories!
« on: January 06, 2019, 09:40 pm »
It is that simple! I am curious to your guys' favorite memories of Sploder.

Thank you for your time!

Personal Exhibition / Cynumb
« on: January 05, 2019, 12:13 am »
Please join my Discord, "Cynumb," today!


Thank you!

For all those who enjoyed the "House League of Society" game by @Glow001 , that was on


Recently, Glow confided in me, and he asked me if I would be willing to become leader of this game. I told him I would, so I am creating a NEW House League of Society, one that will live on!

Here you can just post letting me know that you have signed up and are committed to this game. [Do not sign up if you will not participate!]


@eldar 🎄🐺🎄
@The Benno

All of you [listed above] had participated in the OLD House, so I was wondering if you guys would want to take part in the NEW House. Plam3n has already joined the House, and Glow will be an adviser. This means we need 15+ people to sign up before we can start. When the game starts, I will notify or PM all of you the link to the thread!


The link for the thread and the rules I will post as soon as I have them made. If you have any questions, post below and I will answer them.

Hope to see you soon!

And sign up below! |

Thank you!


General / MOVED: House League of Society
« on: January 02, 2019, 11:02 am »
For all those who enjoyed the "House League of Society" game by Glow001, that was on


More info here:,

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