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Topics - Ethan2009

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Gamer's Plaza / In need of testers.
« on: Yesterday at 04:16 pm »
So, pretty soon, I'm going to release a bunch of games, like 10 which I've worked on for months and months. But first, I need some people to test them out to see if they're feature worthy; because otherwise, I'm not releasing them until they are.
1 test: 1 gold award
3 tests: 4 gold awards
5 tests: 7 gold awards
10 tests: 14 gold awards.
Long term testing: (basically any game i ask you too lol) 17 gold awards, and if i become editor a platinum award.
Enjoy, and apply below!

Gamer's Plaza / Which gamemaker should I use? {POLL}
« on: January 15, 2019, 04:40 pm »
For reference:
I have one plat feature, one shooter feature, and was told that I could get an arcade feature once I release the game i'm in the middle of.
You decide!  ;)

Yes, i have to try this hard to make the ms popular again lol.
But seriously. I would choose sto4, and this happened for me... until he left sploder.  :'(

Video Games / Who here plays brawl stars?
« on: January 13, 2019, 09:21 pm »

Gamer's Plaza / Sploder contests ~ 2019
« on: January 13, 2019, 10:53 am »
I've recently noticed the low activity on the MS, so I've decided to do what I can: create a series of contests, and have you come up with your ideas, too.

1) Most features of 2019 - I have a thread for this, but whoever gets the most features wins! So make some games!

2) Random collab challenge - 5 or more groups of 2 people compete to make the best game in one week. There is a panel of judges who CAN'T compete in the contest itself.

3) Limited supplies challenge - A panel of judges will decide what you can or cant use in th eplat and/or shooter creator. To win, you must create a good game that receives and average score of 6 out of 10 from judges who do not compete in the contest itself.

Post ideas below, apply for contests, or as a judge; enjoy!
Judges - Seanthechinaman
Pending - lifedollars
contestants -

Gamer's Plaza / This is what I did all morning...
« on: January 12, 2019, 03:55 pm »

I need a life
Lv1: complete

Gamer's Plaza / 2019 FEATURES!!!
« on: January 12, 2019, 02:09 pm »
2019 FEATURES!!!

In this thread, I will keep track of featured games, and numbers by member. Enjoy!

Aqua - Ethan2009 - A shooter filled with adventure, battles, and bosses.

The dark sun - Crunchynut - An astounding game by one of sploder's best, the dark sun includes epic action and battles.

=1) ETHAN2009
Thank you for your time!

Reviewer Lane / Review -- Ryspo, by Sto4
« on: January 11, 2019, 07:50 pm »
Don't worry, this is an edited version from last time, Meta
Ryspo, by Sto4!
Game: Ryspo
Maker: sto4
Type: Platformer

It's been a while since we saw an EGD game from Sto4, or a even a platofrmer from him/ His last EGD game, Nesting Box, won first place in EGD 9, and this was his EGD 12 entry, and judging from my previous experience playing his games, Ryspo would be just as good, if not better. Sto generally imcoporate puzzle, mixed with heart-pounding gameplay and adventure, so i don't expect to be disappointed.

*NOTE* I beat the game with checkpoints, and afterwards watched the walkthrough, so this WILL be a full review.



Ryspo certainly had a nice feel to it, you explored the map, avoiding enemies falling from trees and surviving areas surrounded by perm rings. Another thing was the side quests in order to get powerups; they were out of the way, and nicely done, in order to help with later levels. Health was well distributed, and so were the switch placements, but what was most well done surprised me.



The gameplay and enemy placement was quite unique. It takes and interesting concept and uses it in never before seen ways: stealth. This is a skill quite hard to master in the platform creator, but sto did it well. Instead of enemies placed along paths and fighting them, sto placed the enemies inside trees, forcing you to utilize instinct, and the blocks, placed. Beneath trees, there were certain dips in the blocks, allowing for an easier enemy fight, instead of an enemy falling on your head, and you dying. Another revolutionary concept was how sto4 used switches to activate perm rings, which made you stay in one area and survive, or actually fight the enemies, leaving no way to pass them. The boss battles were (in my opinion) some of the best ever, and the water levels changed how we think of platformer water areas; not the usual gross water levels with a bunch of fish tailing you that we all try to avoid. Another uncommon aspect of Ryspo was the hovercraft. Hovercrafts are hard to incorporate into a game in general, but sto4 went even farther than just this: he used hovercrafts in a boss fight, something never seen before. You had to dodge shots, (like from the firetroll mid-game), while shooting through lattice ramp blocks.


The scenery wasn’t just scenery; it was a well-crafted environment. Sto4 built levels with nature, clouds, mountains, and the enemies matched this too. The color scheme was astounding, and the music was, too. Sto used backwalls to create amazing designs, that attract the eye. The trees not only led to a surprise with enemies, but also mixed in with the scenery to create hidden platforms, and made the nature themes a whole lot better. In the water levels, hidden caverns had some appealing back tiles, which the cookies complimented well. Another thing is the use of graphics. Sto4 utilized these in clouds, diamonds, and arrows, to signify a clear path, and used them well. The scenery rivaled--maybe even outdid--that of quest zone two, a popular EGL game.

Block Placement

The block placement was fantastic; they added to the boss battle sequences, and made fighting enemies falling from trees much more fair by the enemies having less access to getting to you. The blocks were linear and placed vertically to posses a more natural look to each level. When platforming was used, the platforms were just the right distance away from each other, and were long enough to fight enemies on without falling off, and the parkour's difficulty was reasonable. The water caves were placed well so that you had a hideout from sharks and the minion’s spells, but they had limited access to you when you began to exit. Sto4 really seemed to take his time, placing each block slowly, carefully, and individually, which is not something you see in most games anymore.

Enemy Placement

The enemies were placed decently well. Throughout the water, there were just enough enemies to take some damage, but left enough to swim, and fight back. The swimming enemies were used, but also enemies such as minions were they shot at you while you moved through the water. But something even better were the boss battles. Just enough enemies in each area of battles were placed, and in the right spot, too. The bosses had high health, and were utilized so that the player couldn’t just burst into the room; he or she really had to use strategy and think before entering. But what could sto4 have done better? In level one, and on some parts in the others, the tree enemies were overwhelming. To be honest, I thought that they were a good idea; dodging enemies before the fell and stunned you to take extra damage, but there were too many at the same time. Some places could cause you to lose a tenth of your health, while others could force you to lose all of it. Sto should have cut down on unforgiving enemies just a bit, or added necessary power-ups and health to take care of them.


Considering some poorly placed enemies, but also the brilliant side-quests for powerups to help out, I’d say that Ryspo has a nearly perfect difficult. With a few tries, you could probably beat it, but if not, Sto4 has also added a checkpoint system with embedded save points in which you could revive from where you last died. The enemies in level one, or two if you include the intro, were very difficult if you didn’t already know and expect a falling enemy, and even if you did, they were pretty hard to bypass. The water levels, though, were a perfect difficulty in my opinions. Turrets and spikes restricted hiding from the enemy, so you had to confront your underwater fiends most of the time, which restricted it from being too easy, and/or too hard. Certain boss battles could be overwhelming, but sto added things like lava, to chip away the firetroll’s health, and perm rings to block it’s shots. Sto4 made Ryspo with a good difficulty.


I know that lighting is basically a subcategory of scenery, but since sto4 used lighting effects in Ryspo, I think that lighting is important enough to specify as its own category. Now, moving on, underground lighting was just brilliant--absolutely brilliant. Take level 11, for example. There was just enough lighting to create an ominous tone, but still see clearly enough. It really reminded me of Gaminator game, The Inner Worlds, and sto4’s EGD 9 winner, Nesting Box. Level 12, in my opinion, with the firetroll fight could have had a few more torches, but the mood of the level helped make a case for the lack of light. Overground, in scenery-clad areas, the lighting was thought out to create the mood, and tone, but also that you could spectate around the corners of the map. Sto4 did pretty well in this subcategory.

Ratings & Conclusion

Gameplay: ****.5/***** (4.5/5)
Scenery: *****/***** (5/5)
Block placement: ****.5/***** (4.5/5)
Enemy Placement: ****/***** (4/5)
Difficulty: ****/***** (4/5)
Lighting: ****.5/***** (4.5/5)
Overall: *********/********** (9/10)

I think that sto4 not only delivered a feature-worthy game, but an EGL worthy game, too. Sure, there were some flaws, such as unforgiving enemies, or it being challenging, but that doesn’t stop Ryspo from being amazing, and including an amazing checkpoint-revival system to get the full feel of the game. Thank you for your time.

Gamer's Plaza / !HYPE! [The Chamber Of Magic] - Ethan2009 ft Sto4
« on: January 10, 2019, 07:30 pm »
It should be out soon! Get ready!

Gamer's Plaza / Its been like 5 months since the last review...
« on: January 09, 2019, 07:03 pm »

General / !HYPE! ~ WAVE ~ ETHAN2009
« on: January 03, 2019, 02:16 pm »
Wherever im supposed to put hype threads idk.
Just a random hour long RPG to waste your time.

General / Can we still apply for Mainsite positions?
« on: December 31, 2018, 01:35 pm »
I have a review for ryspo by sto4, but with the old forums gone, I didnt try to submit it. I sometimes type ,my own game reviews for no reason xD.

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