Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lordeldar

Pages: [1] 2 3 ... 121
1
Game Discussion / Re: What is your favorite game creator?
« on: January 17, 2020, 05:56 am »
Wow Mat you know nothing

2
General / Re: Did lordeldar accidentally get banned yesterday?
« on: January 10, 2020, 03:50 pm »
Ethan is evil and must be destroyed

3
Sploder Games / Re: [RELEASED!] Galactic Defender - Awesomefinnz (PPG)
« on: November 21, 2019, 03:53 pm »
Hey uhh Lordeldar... If you are reading this... can you give my game a try?  :D
Just finished it logged off lol

It's a nice game, but there's way too much fluff in the earlier levels. It felt like I could just spam my way through and there was no real danger until around level 14/15, by which point I was beginning to lose interest. I get that they're there to ease the player in but it feels like it's a bit too much. Once it started getting challenging it was enjoyable. If you were to rebalance the earlier levels I'd consider featuring

4
MRE / Re: Lordeldar's All New Moderator Recruitment! [APPLY HERE]
« on: November 18, 2019, 12:22 pm »
Is this still available? Like if there is a chance I could apply
If you really wanted to you could apply, but I don't think Geoff is giving out badges anymore so it could be a waste of time

5
General / Re: Uh Oh
« on: November 18, 2019, 12:13 pm »
I see.

Why did you change it to hidden?
I changed it before I was staff and forgot about it until today

6
General / Re: Uh Oh
« on: November 18, 2019, 06:33 am »
Good to know.

But what are you doing online? I thought the only time you would come on is to accept a member who has a main site account.
Not necessarily. I'm still around here, just not as active as I used to be

I also set my thing to hidden a while back which is probably why it looks like I'm offline. Should probably change that

7
General / Re: Uh Oh
« on: November 18, 2019, 04:53 am »
Impressive.



As you can see, not many people use the forums these days. Nowadays, most people only use the Sploder Discord. If you want an invite to the Sploder Discord, ask, uh, tbh idk. Now that all the mods are gone (only mod who is here is Lordeldar but he only comes on to accept members who have main site accounts), there isn't anyone to ask for an invite.

Uh, here's Konni's Discord tag: nichichichiha#8265
I'm staff on the discord so I can give out invites

8
Sploder Games / Re: [Remaster Of First Game] - Swedenplatformge
« on: November 15, 2019, 05:18 am »
acids? is this a typo? i haven't touched platformer creator in a long time
I think he means assets

10
Sploder Games / Re: clalblab any1?
« on: November 12, 2019, 05:43 am »
ok lets clalblab i maek gud gam lik save mat77777772

11
I've already said this on the mainsite but I will be accepting applicants provided I know they are legit. If someone wants to join, they can let me know on the mainsite or contact me on discord (Josh#1132)

12
General / Re: What's "back"?
« on: November 02, 2019, 08:06 am »
Posts from 2013 to 2018 are lost forever sadly

13
General / Re: i'm looking for someone to hate. step right up
« on: October 28, 2019, 04:58 pm »
I nominate Ethan

14
General / Re: Hi
« on: October 27, 2019, 05:19 am »
lmao

15
There are no contests, no more events,
I'm going to disagree here and say this is not necessarily the case. If it's something that anyone actually cares about, then it's still a possibility of small events happening here and there. You can't expect it to be huge like the old days, but it could still bring the few together who still are interested. I mean even Konni was talking about running one or two events the other day. I feel like telling people that nothing will ever happen again doesn't really help, and it's just a way of filtering people out of the community

16
Sploder Games / The Escape 2 - Lordeldar
« on: September 30, 2019, 01:51 pm »
Play here

The Escape was the first game I ever released, on the 30th September 2009. As it's 10 years today since I joined I decided to remake it and make it less bad. I kept the map similar although I made changes and tried to keep most of what was already there and just expand on it. Some parts are moved around but 90% of what was in the original is still there

Before:


After:

17
Sploder Games / Re: Limbic Resonance - blackhole2
« on: September 29, 2019, 09:04 am »
It's hard
It's a shooter
I like it

Still need to beat it but I found it to be creative and enjoyable to play, featured

18
MRE / Re: Lordeldar's All New Moderator Recruitment! [APPLY HERE]
« on: August 24, 2019, 04:15 pm »
I'll have all these tests given out tomorrow

19
Video Games / Re: Why mobile is the best console
« on: August 19, 2019, 10:09 am »
Ethan I'm so sorry but I'm going to have to ban you

20
Debate Tower / Re: How to trigger gamers
« on: August 18, 2019, 03:47 pm »
Me as well, right?  :))
If you're one of the potential 3 people that thinks mobile is best then yes

21
General / Re: Anyone remember Slage?
« on: August 18, 2019, 01:24 pm »
Kidding about what exactly?
I think you're looking into the hitler comment too much. Fairly sure he just meant he was disliked but you somehow came to the conclusion it meant he was a conservative and was disliked for that reason

22
General / Re: 5 of the biggest clowns of sploder 🤡🤡🤡
« on: August 17, 2019, 08:57 am »
God what a crap baboon :))

23
General / Re: I Really Like Blonde Girls!
« on: August 16, 2019, 12:09 pm »
Things Master like:

1) Girls
2) Sonic
3) Pokemon
4) Pewdiepie
5) His own games

Did I forget anything?
He likes Demon

24
Like if you're posting in 2019 and bumping a completely random, old thread for absolutely no reason.
DBOT noob

25
General / Re: post ur opinions on every egd game u played
« on: August 14, 2019, 04:06 pm »
Inf lives aren't always the way to go, even if it prevents unskilled players from starting all the way over 100%.
I would choose inf lives depending on the kind of game and Arcade Mania isn't the kind. Even though it still needs more extra lives & health, an endless amount of them is going a little too far from me.
I still want to fix this issue in arcade mania EX and probably the original if i feel like it. After all, the game is 3 years old and suffers from the mistakes I made a 8 yrs old. But still, enough live are needed and not inf of them. It can even be in large quanties, but not an inf amount of them.
Ultimately it's up to you what you do, infinite lives is just what I think would work best for a larger game

26
General / Re: post ur opinions on every egd game u played
« on: August 14, 2019, 01:21 pm »
We obviously disagree on how lives should be treated. It’s not antique game design though, that’s bullsplode. I’d rather be challenged to beat a game not yanked by hand holdy game design. I think if you are gonna put infinite lives in a game, it should be a reward for getting through certain sections of a level. That’s how I treated infinite lives in my Glory game, because I disagree with them just being handed to you. And really, infinite lives in the world of video games today, are only in games where it makes sense, like sandbox games, but every other game at least has punishment for not playing the game right. Like platforming games.
I think you're misunderstanding the idea of infinite lives. Sean and I are talking about making the player start from scratch when they die or run out of lives. I can think of very few games released in the last 20 years that force the player to start from scratch when they die and not in the form of a challenge mode designed for expert players who have already beaten the game multiple times and know what they are doing. Almost every game has some kind of checkpoint system where you go back to when you lose a life. Hell, even games that would make you start over realised it's better to not make the player start from scratch. Look at Sonic Mania for example. Even though it was made for fans of the classic games it only punishes the player by sending them back to the start of a zone and not the whole game.

27
General / Re: post ur opinions on every egd game u played
« on: August 14, 2019, 05:13 am »
It might feel more rewarding when you beat it but when you fail a big game once you're quite a bit through it feels unfairly punishing, and for me it leaves me with no desire to continue. Look at how games like Ryspo have checkpoints so the player doesn't get punished for failure. It's simply a quality of life improvement that has come into practise recently.

I also strongly disagree with your artificial difficulty argument and would argue myself that having to start a game from scratch is a form of artificial difficulty. As Sean says, it's "antique" game design and there's a reason why running out of lives has either disappeared or been made less punishing in games outside of Sploder.

28
General / Re: post ur opinions on every egd game u played
« on: August 13, 2019, 05:38 am »
I also disagree with this. Inf lives shouldn't be a standard when you want people to see all of the game. You should give your players enough lives and health to see all of the game. If you're not skilled enough to beat a certain part of the game, I don't always have to supply them with infinite lives unless necessary.
The problem is, limited lives when you have the option to do infinite lives is just keeping people from finishing your game. I ran out of lives both times I played your game and I really didn't have any desire to put time into playing a game of that size again, especially when I had other games to judge. Had there been infinite lives, I would've finished your game and if it's like you say then you could've potentially moved up a spot or two. Think of it like in PPG where you can restart the level once you fail.

29
General / Re: post ur opinions on every egd game u played
« on: August 12, 2019, 03:29 pm »
Wrong! He could do a walkthrough.
Playing the game for yourself > watching a walkthrough

30
General / Re: post ur opinions on every egd game u played
« on: August 12, 2019, 05:15 am »
I don't like the idea of spoiling the player with inf lives or health. There should be a balance of artificial difficulty (as all things should be). I might implement it in certain areas/checkpoints of the next game, but having inf lives after each checkpoint is something I want to avoid unless the game is supposed to be very challenging. Like OHK challenging if you get what I mean.
If you want people to see all of your game, it should be standard

Pages: [1] 2 3 ... 121