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Sploder => Sploder Games => Topic started by: Vexation on June 06, 2013, 08:36 pm

Title: Five-Person Collab Game: Desperate Times
Post by: Vexation on June 06, 2013, 08:36 pm
I am starting a five-person collab for my planned RPG Desperate Times. When evil rises to avenge an old debt, sometimes desperate times call for desperate measures...
Information:
Genre: RPG
Type: Platformer
Creators: Vexation + mitchellmerry145 + swordmaster100 + Pai + XxMagmaxX
Story: Your ship crashed in a land named Firaon. This place is inhabited by creatures, some of which want to destroy you, others of which want to help. They tell of a large floating boat in the air which sends down warriors to destroy them- a place you suspect is the space station that shot down your ship and removed the powerful LifeOrb, which can control life and death. After you fix your ship, you fly off to find that the station has orbited further beyond Firaon. You land your ship, as it is not fixed enough to make the journey. So, you set off on foot, hoping to find the space station and get back the LifeOrb.
NOTE: This game will begin construction when the collaboration is established. Collab password will no longer be valid after the game is complete.
Please reply below.
Title: Re: Who wants a collab?
Post by: mitchellmerry145 on June 07, 2013, 04:56 am
Meh.(yeah)
Title: Re: Who wants a collab?
Post by: Crazykittyzz on June 07, 2013, 04:19 pm
tl;dr
Title: Re: Who wants a collab?
Post by: swordmaster100 on June 07, 2013, 04:59 pm
I am up for it, but I am not quite sure how a collab works?
Title: Re: Who wants a collab?
Post by: Vexation on June 09, 2013, 08:56 pm
tl;dr
What?
I am up for it, but I am not quite sure how a collab works?
If I decide to accept you, I PM you the password.

NOTE: If any hack or site abuse is detected, I can regain my account and lock other collaborators out of it. Please do not edit any games except for Desperate Times. You may look at game projects and games other than Desperate Times in the creator, but if you edit them, the password will be changed. I will notify Geoff if a circumstance occurs where I cannot recover the account. All collab signers must swear by the internal coding of Sploder that they will abide by these rules.
Title: Re: Who wants a collab?
Post by: Pai on June 09, 2013, 09:14 pm
Ok.
Title: Re: Who wants a collab?
Post by: JimbobDelly13 on June 10, 2013, 07:12 am
What does ,collab' mean?
Title: Re: Who wants a collab?
Post by: Pai on June 10, 2013, 07:29 am
What does ,collab' mean?
//-_-
A collab is a game made by two members.
Example: Waves II by Creatingames and Mat7772
Title: Re: Who wants a collab?
Post by: JimbobDelly13 on June 10, 2013, 07:52 am
//-_-
A collab is a game made by two members.
Example: Waves II by Creatingames and Mat7772
Wow awesome! Can anyone do it? If so then how?
Title: Re: Who wants a collab?
Post by: JimbobDelly13 on June 10, 2013, 07:53 am
Btw, I would do it if I can
Title: Re: Who wants a collab?
Post by: Pai on June 10, 2013, 08:17 am
Wow awesome! Can anyone do it? If so then how?
One person will tel the password.
Title: Re: Who wants a collab?
Post by: swordmaster100 on June 10, 2013, 01:42 pm
Quote
If I decide to accept you, I PM you the password.

NOTE: If any hack or site abuse is detected, I can regain my account and lock other collaborators out of it. Please do not edit any games except for Desperate Times. You may look at game projects and games other than Desperate Times in the creator, but if you edit them, the password will be changed. I will notify Geoff if a circumstance occurs where I cannot recover the account. All collab signers must swear by the internal coding of Sploder that they will abide by these rules.
I have no intention of malicious practices. I simply wish to help with the making of a potentially awesome game and get a little recognition for it.
Title: Re: Who wants a collab?
Post by: Vexation on June 10, 2013, 04:43 pm
I am simply warning. Collab account changing has sacrificed many users to hackers who are not noticed because of the collab IPs. Updated the list.
Title: Re: Who wants a collab?
Post by: JimbobDelly13 on June 10, 2013, 06:32 pm
So, of I am understanding correctly, you guys give me a password and I gotta put it in somewhere and we can all make a game together? Is that how it works? If it does then where do I put in the password?
Title: Re: Who wants a collab?
Post by: XxMagmaxX on June 10, 2013, 08:38 pm
Trust me dude. I can make GREAT platformers.
Title: Re: Who wants a collab?
Post by: jaylynnh12 on June 10, 2013, 10:40 pm
It sounds a little like the movie After Earth, but i look forward to it =)
Title: Re: Who wants a collab?
Post by: swordmaster100 on June 11, 2013, 10:15 am
I am simply warning. Collab account changing has sacrificed many users to hackers who are not noticed because of the collab IPs. Updated the list.
How do we work on it if we can't load the game?
Title: Re: Who wants a collab?
Post by: Vexation on June 11, 2013, 03:30 pm
How do we work on it if we can't load the game?
You CAN.

And I did NOT tell ANYONE to erase what I had done and replace it. I am replacing what I had. This is becoming very disappointing.
Title: Re: Who wants a collab?
Post by: Vexation on June 12, 2013, 02:40 pm
It sounds a little like the movie After Earth, but i look forward to it =)
Haven't seen it.
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Vexation on June 13, 2013, 06:11 pm
Will nobody work on this? I shouldn't give you credit if you don't do any work.
Title: Re: Five-Person Collab Game: Desperate Times
Post by: swordmaster100 on June 14, 2013, 03:53 pm
Will nobody work on this? I shouldn't give you credit if you don't do any work.
I will try again hang on.
Title: Re: Five-Person Collab Game: Desperate Times
Post by: swordmaster100 on June 14, 2013, 04:17 pm
We need to establish a Skype call or something? I don't wont to do anything wrong?
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Vexation on June 14, 2013, 04:22 pm
Just test the level and edit to the point it needs. Currently, the west raider base is unfinished. I would also love some new graphics. You realize we only have 1 tile graphic and 1 background graphic. If you make one, be sure it's good. And that means to your standards, not mine. If I told you exactly how to make it, it wouldn't be a collab.
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Pai on June 14, 2013, 11:19 pm
What kind of plat game would you like?
E.g. Action, puzzle, adventure etc.
Title: Re: Five-Person Collab Game: Desperate Times
Post by: alon on June 15, 2013, 10:28 am
I'd like to join, but,





DO NOT USE YOUR OWN ACCOUNT TO COLLAB! IT IS EXTREMELY UNSAFE!!!
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Vexation on June 15, 2013, 11:14 am
What kind of plat game would you like?
E.g. Action, puzzle, adventure etc.
Adventure-RPG sort of thing.
I'd like to join, but,
DO NOT USE YOUR OWN ACCOUNT TO COLLAB! IT IS EXTREMELY UNSAFE!!!
Don't worry, Alone. I have all the angles figured. I know many ways to get my account back if it is hacked. I won't list them here, however, as any collabers might find a way to override them. But if I don't list them, no problem.
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Pai on June 15, 2013, 11:24 am
How many levels?
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Vexation on June 15, 2013, 12:10 pm
How many levels?
As many as it takes. But don't make a whole bunch of tiny, short levels. Make them really long or do backtracking, like my first level. Go east through the enemy compound to unlock the west base, then go through the west base to get passage to the city, go east back through the compound into town... see what I did?
Title: Re: Five-Person Collab Game: Desperate Times
Post by: swordmaster100 on June 15, 2013, 01:53 pm
I want to know your idea of everything thus far so I can follow your pattern.
-What is the thing under you at the start?
-Why does it not work at first but on the way back it does?
-What is the purpose of the east base?
-Where is the town/city?
-Am I allowed to alter the landscape?
-What is the main character trying to do?
-Should the main character accomplish this on the first level?
Title: Re: Five-Person Collab Game: Desperate Times
Post by: alon on June 15, 2013, 02:40 pm
So... am I accepted?
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Pai on June 15, 2013, 10:01 pm
As many as it takes. But don't make a whole bunch of tiny, short levels. Make them really long or do backtracking, like my first level. Go east through the enemy compound to unlock the west base, then go through the west base to get passage to the city, go east back through the compound into town... see what I did?
I'll do this. I'll make a new level.
Title: Re: Who wants a collab?
Post by: Crazykittyzz on June 16, 2013, 11:57 am
What?.
To long didn't read.
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Vexation on June 16, 2013, 06:49 pm
I want to know your idea of everything thus far so I can follow your pattern.
-What is the thing under you at the start?
-Why does it not work at first but on the way back it does?
-What is the purpose of the east base?
-Where is the town/city?
-Am I allowed to alter the landscape?
-What is the main character trying to do?
-Should the main character accomplish this on the first level?
-It's your crashed spaceship.
-It doesn't work. I haven't linked it to be able to escape yet.
-The east compound protects the key to the west base, which in turn gives you a town permit, which allows you into town.
-The town will be directly to the right of the east compound. I'm thinking up graphics for it.
-Only if you think it would make the game more challenging or make a good scenery trick.
-The main character is trying to get his ship out of the ditch it crashed in.
-Yes, once the main character gets into town, someone will offer to blow out a bit of the cave. Walking into their establishment blows it up regardless, and your ship can escape. Then you have the ability to fly over the mountains left of the town, and then you land an grab the crystal. This is the first level.

SECOND LEVEL PLAN:
There is a description that says as soon as you landed, your ship was taken and driven to a second town.
I'll do this. I'll make a new level.
I didn't really want that, but I fit it into the story. Your town will be moved to Lvl. 3 and become the second town. I called it Akuria Village. Lvl. 2 has you fighting through a jungle to get to Akuria. NOTE: Stop using the same graphics. I established a block example list in Pai's level. DO NOT:
Use the raider graphics for every enemy, as Pai did in the game. Design new graphics if you want enemies that bad. Otherwise, wait for me to make them.
Use the flying guy's graphic for every character. He is special, as he is the Guardian of Firaon. I will make other graphics for characters.
Mix up background and tile graphics. This will lead to confusion when others are playing the game.
Just make random links and door-openers. (Pai) Give a plausible reason why that store is being opened and why it was shut in the first place.
So... am I accepted?
I would love to let you, as you are very good at game-making, but all the slots are filled. Unless someone abandons the collab and gives up their spot, you'll have to wait till my next collab. If anyone wants to abandon the collab, tell me. I will vacate your slot.

Thanks, everyone! This is going a lot better than I thought it would!  :D
Title: Re: Five-Person Collab Game: Desperate Times
Post by: alon on June 16, 2013, 08:53 pm
Okay. x.x
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Pai on June 17, 2013, 05:49 am
I did some of level 2.
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Vexation on June 17, 2013, 04:48 pm
Pai, I tweaked the level a bit. I'll make new graphics for enemies and stuff, but for now:
LEVEL THREE PLOT:
You wake up in an unfinished hotel called Crosshopp's Inn. Mr. Crosshopp really wants to finish it, but can't find certain objects.
________________________________________
SIDEQUEST: Come On Inn
To open Crosshopp's Inn, you must find:
Two WINE BARRELS
One CHANDELIER
Four PILLOWS
These are hidden throughout the town. The opening of the inn allows you to heal yourself from the jungle wounds.
___________________________________
The town carries a few homes, some of which hold sidequests for finding the keys to the Enforcer station, which carries your ship.
___________________________________
SIDEQUEST: Weird Crystals
A miner was inside the cave to the west of town when he came across three crystals, one of which glowed blue. You suspect that this was one of the keys into the Enforcer station. Sure enough, there were Enforcers searching the area. To get to the key, you must:
BYPASS THE ENFORCERS
SET OFF ALL THE DYNAMITE
DEFEAT MONGELDORR
Mongeldorr is a cave creature. As a boss, it fiercely protects the crystals. Once defeated, you will get two crystals and a BLUE KEY.
__________________________
SIDEQUEST: What's With the Factory?
A factory owner cannot figure out why the factory has stopped producing packages. Investigation reveals that there is a bit of something jamming the gears. You must:
INVESTIGATE THE FACTORY
BURN INTO THE CONTROL ROOM
GRAB THE YELLOW KEY
After burning your way in, you can see that the thing jamming the gears was the yellow key into the Enforcer station.
_______________________________
SIDEQUEST: Keynapper
A young boy says he found a cool green thingy in the street, but then a creature looking like a mutated version of [his species] jumped out of a manhole cover and stole it. You must:
GET INTO THE SEWERS
BATTLE SEWER RATS
FIND SEPTIC BASIN
FIGHT THE MUTANT
After the giant mutant is defeated, the green key is available to be taken. You find the boy in the sewer, searching. He says that since you found it, you could keep it.
_________________________________________________
After fighting your way through the Enforcer station, you can go into the door, guarded by someone who lets you through when you pay him the four crystals you've obtained. (One on the far side of the mountain, Lv. 1, one in the jungle, Lv. 2, and two in the cave, Lv. 3)
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Pai on June 18, 2013, 05:52 am
I'll do some more later.
Title: Re: Five-Person Collab Game: Desperate Times
Post by: swordmaster100 on June 18, 2013, 12:36 pm
The tweaks that I've added...
-Slight Expansion of East base
-Addition of an "armory" in east base
-Your objective is to rob this armory and use their weapons against them
-I gave a characteristic to the east base enemies they have a "thing" for heat, so their are many hazards.
-The door at the end of the armory is one-way to avoid ammo spamming.
-We can add an alternate exit at the end of the East Base later.
Title: Re: Five-Person Collab Game: Desperate Times
Post by: Vexation on June 18, 2013, 08:16 pm
No, the reason you're getting into the east compound is to get through and go into town. Finding that town's all sewn up tight, however, you use a dropped key to get out of the compound and into the west base, where you find a way through the guard post. I'll look and see if I have to reverse the updates, though. Nice idea!

REMEMBER: Never use left-up or right-up RampTiles, use left and right StairTiles. Climbability is a way to add exploration to the game.
Title: Re: Five-Person Collab Game: Desperate Times
Post by: swordmaster100 on June 27, 2013, 01:55 am
No, the reason you're getting into the east compound is to get through and go into town. Finding that town's all sewn up tight, however, you use a dropped key to get out of the compound and into the west base, where you find a way through the guard post. I'll look and see if I have to reverse the updates, though. Nice idea!

REMEMBER: Never use left-up or right-up RampTiles, use left and right StairTiles. Climbability is a way to add exploration to the game.
Sorry, I was just so confused on the objectives. I just attempted to help. I will spend some time on it tomorrow.