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General Category => General => Topic started by: geoff on May 21, 2013, 07:56 pm

Title: Something I'm working on
Post by: geoff on May 21, 2013, 07:56 pm
So I had an idea of a basic 3d game. What do you all think of this?

http://www.sploder.com/testing/3dmaze.swf

I was thinking of adding the ability to use graphics from the graphics editor, and also adding the game logic from the arcade creator to be able to add items, text, link logic, doors, etc.
Title: Re: Something I'm working on
Post by: Flippenout on May 21, 2013, 07:57 pm
Sounds interesting. =)
Title: Re: Something I'm working on
Post by: ju44 on May 21, 2013, 07:58 pm
Wooooowwwww!
Title: Re: Something I'm working on
Post by: Waffle on May 21, 2013, 07:58 pm
That looks pretty neat! :)
Title: Re: Something I'm working on
Post by: Red on May 21, 2013, 07:59 pm
Aww, wish I could see it on my phone, but the idea of a 3d game sounds very good!
Title: Re: Something I'm working on
Post by: lumberjay on May 21, 2013, 07:59 pm
I think I love you now more than I ever have before. <3

Also, I didn't know you could move on that until I saw the fps. XD
Title: Re: Something I'm working on
Post by: Jammyt2 on May 21, 2013, 07:59 pm
First person? =o That could be interesting.
Title: Re: Something I'm working on
Post by: Thebluefire2011 on May 21, 2013, 08:02 pm
I think I love you now more than I ever have before. <3

Also, I didn't know you could move on that until I saw the fps. XD
Same here xD

I wonder if Omega see this thread and goes all like "omfg kjfbiksdjhncdshnsiduhnfcsdfsidh DOOM RIPOFF"
Title: Re: Something I'm working on
Post by: alon on May 21, 2013, 08:02 pm
Looks great, but I'd rather have the controls be WASD, with click for interaction.
Title: Re: Something I'm working on
Post by: FatGuyWithABeard on May 21, 2013, 08:03 pm
So I had an idea of a basic 3d game. What do you all think of this?

http://www.sploder.com/testing/3dmaze.swf

I was thinking of adding the ability to use graphics from the graphics editor, and also adding the game logic from the arcade creator to be able to add items, text, link logic, doors, etc.
YES! YES YES YES!
Title: Re: Something I'm working on
Post by: Master on May 21, 2013, 08:04 pm
wow! THAT IS EPIC!!!!!!!!!!
Title: Re: Something I'm working on
Post by: FatGuyWithABeard on May 21, 2013, 08:05 pm
Maybe we could start making first person RPGs like the Elder Scrolls or Fallout..
Title: Re: Something I'm working on
Post by: ju44 on May 21, 2013, 08:05 pm
I'm imagining testing. ;D
Title: Re: Something I'm working on
Post by: Prince Daydream on May 21, 2013, 08:06 pm
Amazing! :o
Title: Re: Something I'm working on
Post by: Red on May 21, 2013, 08:07 pm
An fps maker?! Ok, I'm feeling out a bit now.
Title: Re: Something I'm working on
Post by: Hyperlink on May 21, 2013, 08:09 pm
TOO BAD I'M ON MY MOBILE -____________________________-
Title: Re: Something I'm working on
Post by: mrperson12999 on May 21, 2013, 08:14 pm
Those sure are some nice hitboxes for your monster there. Lol, I like it, and it probably took a while just to do the design and render it smoothly. Squiddeh iz impressed.
Title: Re: Something I'm working on
Post by: Thebluefire2011 on May 21, 2013, 08:16 pm
www.sploder.com/testing

I wonder what amazing things are there.
Title: Re: Something I'm working on
Post by: MeowMeowFurryCat on May 21, 2013, 08:22 pm
omfg kjfbiksdjhncdshnsiduhnfcsdfsidh DOOM RIPOFF
Title: Re: Something I'm working on
Post by: Thebluefire2011 on May 21, 2013, 08:24 pm
omfg kjfbiksdjhncdshnsiduhnfcsdfsidh DOOM RIPOFF
I C WAT U DID DERE
Title: Re: Something I'm working on
Post by: MeowMeowFurryCat on May 21, 2013, 08:26 pm
DEN WAT DID I DO
Title: Re: Something I'm working on
Post by: Thebluefire2011 on May 21, 2013, 08:27 pm
DEN WAT DID I DO
YU SAID WUT OMEGZ WUZ SUPPOSED TO SAY.
Title: Re: Something I'm working on
Post by: MeowMeowFurryCat on May 21, 2013, 08:27 pm
HOW U NO I NOT OMEGZ
Title: Re: Something I'm working on
Post by: Thebluefire2011 on May 21, 2013, 08:28 pm
HOW U NO I NOT OMEGZ
Mai freind, ur drunk, go home.

(Quotekeeper worthy?)[/small]
Title: Re: Something I'm working on
Post by: MeowMeowFurryCat on May 21, 2013, 08:32 pm
Mai freind, ur drunk, go home.

(Quotekeeper worthy?)[/small]
Title: Re: Something I'm working on
Post by: Gert on May 21, 2013, 08:35 pm
looks like minecraft. :) cool idea!
Title: Re: Something I'm working on
Post by: Arcanus on May 21, 2013, 08:48 pm
Amazing!



Title: Re: Something I'm working on
Post by: Jmc10 on May 21, 2013, 08:52 pm
Oh, Ravicale would love this. :D
Title: Re: Something I'm working on
Post by: liamnight on May 21, 2013, 09:26 pm
Wow!

I love it. :)
Title: Re: Something I'm working on
Post by: Arcanus on May 21, 2013, 09:28 pm
Wow!

I love it. :)
700th thank! :)
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 09:29 pm
I would look into the Quake port to flash and see how it does things, I think it would WOW people more than a Wolfenstein 3d style game.
linky (http://www.kongregate.com/games/Lycius/quake-1)
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 09:35 pm
Also, saying it is a wolfenstein-like implementation here is a misnomer, it doesn't appear that Raycasting is being uses to render the scene in Geoff's prototype.
Title: Re: Something I'm working on
Post by: lcraniuml on May 21, 2013, 09:40 pm
this makes me wanrt you babies geoff. will we be able to have guns?
Title: Re: Something I'm working on
Post by: 10000truths on May 21, 2013, 09:41 pm
While I would give anything for a FPS creator, I see a couple problems.

1. 3D rendering would demand quite a high CPU usage compared to the other creators.
2. I imagine that being able to use uploaded graphics for rendering scenery will either create extremely long loading times, or will siphon even more CPU usage, simply because of the sheer amount of data retrieval that would have to be done to load the graphics onto the game. I know that PPG's with a large amount of different graphics on them are quite laggy, and I imagine that this would especially be the case with an FPS creator.
Title: Re: Something I'm working on
Post by: geoff on May 21, 2013, 09:42 pm
I was going to do a raycaster, but unfortunately I am not skilled enough to do so while at the same time keeping performance high on mobile. The demo you see here can also run on iOS pretty well.

Also, I don't want to do a direct port of doom/quake because I don't want to make a game that's only a shooter, and definitely not with guns or blood and gore. This one would probably use medieval weapons and I wouldn't allow gore.
Title: Re: Something I'm working on
Post by: xxcoldblade on May 21, 2013, 09:44 pm
I like the idea of the game creator, but I do think there will be lag issues and loading times. And Geoff, please check your pms.
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 09:49 pm
While I would give anything for a FPS creator, I see a couple problems.

1. 3D rendering would demand quite a high CPU usage compared to the other creators.
2. I imagine that being able to use uploaded graphics for rendering scenery will either create extremely long loading times, or will siphon even more CPU usage, simply because of the sheer amount of data retrieval that would have to be done to load the graphics onto the game. I know that PPG's with a large amount of different graphics on them are quite laggy, and I imagine that this would especially be the case with an FPS creator.
1. This is why Quake is so impressive, look up some of the tricks it does.
2. Possibly limit how many unique graphics can be put into a game?
I was going to do a raycaster, but unfortunately I am not skilled enough to do so while at the same time keeping performance high on mobile. The demo you see here can also run on iOS pretty well.

Also, I don't want to do a direct port of doom/quake because I don't want to make a game that's only a shooter, and definitely not with guns or blood and gore. This one would probably use medieval weapons and I wouldn't allow gore.
Raycasting can be quite resource intensive, I understand your pain. I would base the basic rendering style off of the Quake port and go off from there, I don't care for the gameplay to be exact. Possibly (to avoid the gun issue and the first person combat issue *cough*ElderScrolls*cough*) you could have the player have various spells that he/she can cast in a similar manner to Skyrim. As far as running on IOS goes, possibly have "IOS" and "PC" type creators handled where PC gets maps with verticle features but IOS gets a few extra toys to play with (Say... Teleporters or Extra powerups) and you can play either on PC but only create them on IOS (that way people have incentive to buy the app).
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 09:50 pm
Also, the "Two unique creators" thing could run on the same engine and limiting space would forcefully fix the lag issue.
Title: Re: Something I'm working on
Post by: lcraniuml on May 21, 2013, 09:53 pm
no gore? :(
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 09:54 pm
no gore? :(
lol
Title: Re: Something I'm working on
Post by: geoff on May 21, 2013, 09:59 pm
Good ideas. The quake port (and the doom port) are using Adobe Alchemy, which takes C++ code and converts it into Flash bytecode. That makes it quite a bit tougher to customize. I looked into it once and it was opaque to me. There were no docs, and Adobe Alchemy was pretty much unsupported. I may play with it again at some point.

Another thing to consider is the complexity of the creator itself. If you look at Quake editors, they are pretty much full-on 3d modeling apps. Way too complex for me to build in a reasonable amount of time. Even the Doom editors are complex. They are on the edge of what I could create reasonably.

If I were to take something like the polygon editing of the original shooter game and use that to create flat worlds like you see above, do you think it would be enough? I think, though, the simplest for people to understand would be a basic grid editor like Algorithm Crew, but with a larger playfield.

Title: Re: Something I'm working on
Post by: lcraniuml on May 21, 2013, 10:00 pm
Alchemy
full metal alchemist is a good show
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 10:13 pm
Good ideas. The quake port (and the doom port) are using Adobe Alchemy, which takes C++ code and converts it into Flash bytecode. That makes it quite a bit tougher to customize. I looked into it once and it was opaque to me. There were no docs, and Adobe Alchemy was pretty much unsupported. I may play with it again at some point.

Another thing to consider is the complexity of the creator itself. If you look at Quake editors, they are pretty much full-on 3d modeling apps. Way too complex for me to build in a reasonable amount of time. Even the Doom editors are complex. They are on the edge of what I could create reasonably.

If I were to take something like the polygon editing of the original shooter game and use that to create flat worlds like you see above, do you think it would be enough? I think, though, the simplest for people to understand would be a basic grid editor like Algorithm Crew, but with a larger playfield.


I had an old concept mockup of how a simple interface could look (It was a sort of cross between the PPG and shooter creators with a nice little cheat idea I came up with to allow for easy 2d editing for simple things), give me about 30min and I will find the image :D

Shame about the Adobe Alchemist thing.

Title: Re: Something I'm working on
Post by: lumberjay on May 21, 2013, 10:20 pm
Would there be jumping in this game type, or would it be entirely grounded gameplay?
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 10:22 pm
Got it:
(http://i1298.photobucket.com/albums/ag54/ravicale/1330235853_zpsa980f8a2.png)

Either way, let me try and explain how 3d works:

You can set the max and minheight of the polygon you have selected (I forgot to include the two types), max is how high it goes, min is how low it goes. 3 units=player height, the player can walk up 1 unit without issue, the player can look and attack over 2 height but not walk over it. Slope lets you make it sloped (IE: say [] was your platform, if you apply slope to it it could become [\), reverse slope effects the bottom (you cwould get to it by moving the scroll bar under the editing stuff). Texture changes the graphic put on it (possibly add in the option to have different textures for different axises). Using this can let you create simple games very quickly but still leave plenty of room to improve in skills.
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 10:23 pm
Would there be jumping in this game type, or would it be entirely grounded gameplay?
In the current implementation, jumping would likely be impossible (unless Geoff is using a more doom like drawing method, but jumping would then lead to a bit of distortion).
Title: Re: Something I'm working on
Post by: Omega on May 21, 2013, 10:42 pm
Same here xD

I wonder if Omega see this thread and goes all like "omfg kjfbiksdjhncdshnsiduhnfcsdfsidh DOOM RIPOFF"
Doesn't have guns.

#notadoomripoff
Title: Re: Something I'm working on
Post by: Ryan Lewis on May 21, 2013, 10:44 pm
Just yes!
Title: Re: Something I'm working on
Post by: 7grant2 on May 21, 2013, 10:47 pm
I was going to do a raycaster, but unfortunately I am not skilled enough to do so while at the same time keeping performance high on mobile. The demo you see here can also run on iOS pretty well.

Also, I don't want to do a direct port of doom/quake because I don't want to make a game that's only a shooter, and definitely not with guns or blood and gore. This one would probably use medieval weapons and I wouldn't allow gore.
Perhaps not gore, but its an amazing example.

Your hardest challenge will be to make the game creator have a large variety of tools to make a variety of different games. Please oh please do not limit the size of the game, at least that much, because that is just a killjoy.
Good ideas. The quake port (and the doom port) are using Adobe Alchemy, which takes C++ code and converts it into Flash bytecode. That makes it quite a bit tougher to customize. I looked into it once and it was opaque to me. There were no docs, and Adobe Alchemy was pretty much unsupported. I may play with it again at some point.

Another thing to consider is the complexity of the creator itself. If you look at Quake editors, they are pretty much full-on 3d modeling apps. Way too complex for me to build in a reasonable amount of time. Even the Doom editors are complex. They are on the edge of what I could create reasonably.

If I were to take something like the polygon editing of the original shooter game and use that to create flat worlds like you see above, do you think it would be enough? I think, though, the simplest for people to understand would be a basic grid editor like Algorithm Crew, but with a larger playfield.


Let me point this out because its what a lot of people think: Algorithm Crew is too repetitive and boring. I don't mean to sound harsh, but it has needed to be addressed. There is no variety to gameplay, puzzles are near-impossible to incorporate (doors do not count), the map size is too small, and there just isn't a variety of enemies or interesting ways to defeat them.

Another thing bad about the AC (Algorithm Crew) is that the playing field is way too limited. The 10x10 is not enough to meet the standards of a decent game.

I'm not here to complain about the AC, but if you were to make a 3D Dungeon Maker (I'm assuming a name at this point), you should definitely think about making the game as diverse as possible. You may not need the polish of Quake; however, you will need to make sure it is does not have the dry boring nature of the AC.

My suggestion? Combine the Shooter and AC. Make it work like Shooter with polygons for the flat map, except have the points directly fixed to square points. This way, angles are possible to create in the map and create a different style of texture. To add a wall, a user would simply create a polygon (that is usually just a line) and instead of taking up whole block, it takes up a line.


If you want to get fancy and add a Physics engine like that of the Physics maker, go right ahead lol, just make sure that the basis of gameplay can be widely varied.

I might suggest adding different floors to a level? Take this game for a great example http://gamejolt.com/games/adventure/i-can-t-escape/12752/
Title: Re: Something I'm working on
Post by: moolatycoon on May 21, 2013, 10:47 pm
Obviously the camera will need work but it looks promising.

Awesome
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 10:58 pm
Perhaps not gore, but its an amazing example.

Your hardest challenge will be to make the game creator have a large variety of tools to make a variety of different games. Please oh please do not limit the size of the game, at least that much, because that is just a killjoy. Let me point this out because its what a lot of people think: Algorithm Crew is too repetitive and boring. I don't mean to sound harsh, but it has needed to be addressed. There is no variety to gameplay, puzzles are near-impossible to incorporate (doors do not count), the map size is too small, and there just isn't a variety of enemies or interesting ways to defeat them.

Another thing bad about the AC (Algorithm Crew) is that the playing field is way too limited. The 10x10 is not enough to meet the standards of a decent game.

I'm not here to complain about the AC, but if you were to make a 3D Dungeon Maker (I'm assuming a name at this point), you should definitely think about making the game as diverse as possible. You may not need the polish of Quake; however, you will need to make sure it is does not have the dry boring nature of the AC.

My suggestion? Combine the Shooter and AC. Make it work like Shooter with polygons for the flat map, except have the points directly fixed to square points. This way, angles are possible to create in the map and create a different style of texture. To add a wall, a user would simply create a polygon (that is usually just a line) and instead of taking up whole block, it takes up a line.


If you want to get fancy and add a Physics engine like that of the Physics maker, go right ahead lol, just make sure that the basis of gameplay can be widely varied.

I might suggest adding different floors to a level? Take this game for a great example http://gamejolt.com/games/adventure/i-can-t-escape/12752/
Funny how close your idea for the creator was to mine XD
Title: Re: Something I'm working on
Post by: 7grant2 on May 21, 2013, 11:16 pm
Funny how close your idea for the creator was to mine XD
Well its about the best Geoff can do xD

Another idea would be you create the game in first person, and you can look in 90 degree implements and create stuff that way.
Title: Re: Something I'm working on
Post by: dogfox3000 on May 21, 2013, 11:17 pm
Abiltiy to add custom skins for enemys and items would be cool.
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 11:45 pm
Abiltiy to add custom skins for enemys and items would be cool.
Once again, in my original thread XD

Well its about the best Geoff can do xD

Another idea would be you create the game in first person, and you can look in 90 degree implements and create stuff that way.
Or do it Minecraft or Cube engine style where you do it "in game"
Title: Re: Something I'm working on
Post by: 7grant2 on May 21, 2013, 11:46 pm
Once again, in my original thread XD
Or do it Minecraft or Cube engine style where you do it "in game"
Minecraft style would be great! Surely it can be difficult to create a moving camera for in-game development... but I can be wrong.
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 11:53 pm
Minecraft style would be great! Surely it can be difficult to create a moving camera for in-game development... but I can be wrong.
Yeah, both engines had to be designed around it (Cube especially considering the visuals it pulls off  (https://www.youtube.com/watch?v=EsTkLZhMI0I)) and you need to be careful about complexity (Cube 2 is a pain to get into).
Title: Re: Something I'm working on
Post by: 7grant2 on May 21, 2013, 11:55 pm
I'm starting to work with Unity so I understand complexity xD
Title: Re: Something I'm working on
Post by: theravicale on May 21, 2013, 11:58 pm
I'm starting to work with Unity so I understand complexity xD
Same here, got my first game out of the way. I have a basic understanding of a good portion of its functions. The main thing I need to work on is my programming ability, though that shouldn't be much of an issue considering that we will have 3-4 programmers next year and they will likely need me for art because I'm the only decent one at texturing (there is one programmer with 3d modeling skills in addition to me).
Title: Re: Something I'm working on
Post by: 7grant2 on May 22, 2013, 12:03 am
Same here, got my first game out of the way. I have a basic understanding of a good portion of its functions. The main thing I need to work on is my programming ability, though that shouldn't be much of an issue considering that we will have 3-4 programmers next year and they will likely need me for art because I'm the only decent one at texturing (there is one programmer with 3d modeling skills in addition to me).
Lol I gotta learn all that stuff on my own xD
Title: Re: Something I'm working on
Post by: darkluigi on May 22, 2013, 12:07 am
Another Epic Idea from Geoff!!! ;D
Title: Re: Something I'm working on
Post by: theravicale on May 22, 2013, 12:10 am
Lol I gotta learn all that stuff on my own xD
I learnt all of my stuff on my own until now (nobody helped with texturing or modeling, most of my knowledge of unity was messing around.
Title: Re: Something I'm working on
Post by: Eth on May 22, 2013, 12:52 am
This look pretty good, but you can go through the walls and enemy lololol I can't wait for the 3d FPS creator.
Title: Re: Something I'm working on
Post by: Sree on May 22, 2013, 01:29 am
Wow.
But is this gonna be a sploder game or a non sploder game?
Title: Re: Something I'm working on
Post by: geoff on May 22, 2013, 02:30 am
It will be a Sploder game, of course. Still wondering if it's worth it if there are no changes in floor height or ceiling height. hmm.
Title: Re: Something I'm working on
Post by: mestupid on May 22, 2013, 02:32 am
that sounds epic
Title: Re: Something I'm working on
Post by: Omega on May 22, 2013, 02:34 am
(http://you-just-need-to-shut-up.com/wp-content/uploads/2013/04/shut-up-and-take-my-money2.jpg)
Title: Re: Something I'm working on
Post by: Eth on May 22, 2013, 02:35 am
Could you make the walls solid and maybe even add stairs, stuff like that? Lol
Title: Re: Something I'm working on
Post by: swallowthesun on May 22, 2013, 03:01 am
Too bad I won't have time to test it before EGD.
Title: Re: Something I'm working on
Post by: Sploderepicbros on May 22, 2013, 03:03 am
Looks like minecraft or slender. It looks great, can't wait for future updates.
Title: Re: Something I'm working on
Post by: Eth on May 22, 2013, 03:17 am
SLENDER OMG YES YES YES YES
Title: Re: Something I'm working on
Post by: Dudki on May 22, 2013, 03:19 am
Geoff. I love you. <3 'Nuff said.

This is truly amazing.
SLENDER OMG YES YES YES YES
I was thinking the same thing LOL xD
Title: Re: Something I'm working on
Post by: Proxy on May 22, 2013, 03:37 am
lol, it looks like what my idea of a creator would be though the email I sent you. c:
Title: Re: Something I'm working on
Post by: Red on May 22, 2013, 10:00 am
OH YES!! That would work SO well! We could make games that were actually scary, or proper fps games!
Title: Re: Something I'm working on
Post by: Dudki on May 22, 2013, 10:04 am
OH YES!! That would work SO well! We could make games that were actually scary, or proper fps games!
FPS games with Sploder.com?

This is great.  :))
Title: Re: Something I'm working on
Post by: Red on May 22, 2013, 10:05 am
FPS games with Sploder.com?

This is great.  :))
Ikr? I'm already having ideas on games to make!
Title: Re: Something I'm working on
Post by: Pai on May 22, 2013, 10:10 am
Is this going to be coded with Adobe Flash or Unity 3D?
Title: Re: Something I'm working on
Post by: Thebluefire2011 on May 22, 2013, 10:17 am
Is this going to be coded with Adobe Flash or Unity 3D?
Flash, like the other creators, I guess.
Title: Re: Something I'm working on
Post by: Pai on May 22, 2013, 10:20 am
Flash, like the other creators, I guess.
I think it's not because most 3D games I know is
Unity 3D but maybe you're right.
Title: Re: Something I'm working on
Post by: Thebluefire2011 on May 22, 2013, 10:21 am
I think it's not because most 3D games I know is
Unity 3D but maybe you're right.
That preview is flash.

Unity is not the only platform that allows 3D.
Title: Re: Something I'm working on
Post by: Sree on May 22, 2013, 10:22 am
It will be a Sploder game, of course. Still wondering if it's worth it if there are no changes in floor height or ceiling height. hmm.
I think it's worth it. If this thing becomes real, you will be taking Sploder to a whole new level, and even if this doesn't workout as you expect it to be, no harm will be done. So I think you should GO FORWARD with this game.
Title: Re: Something I'm working on
Post by: lordeldar on May 22, 2013, 11:01 am
Seems really cool, but can't stand the controls
Title: Re: Something I'm working on
Post by: coolgirl5 on May 22, 2013, 11:19 am
Wow! See what i mean about how much sploder has developed in the (almost) 5 years iv'e been here! Well done geoff im looking forward to this very much.  ;D
Title: Re: Something I'm working on
Post by: Pai on May 22, 2013, 11:22 am
What was that thing that looked like a person?
Title: Re: Something I'm working on
Post by: Sree on May 22, 2013, 11:25 am
What was that thing that looked like a person?
Look at the baddies of Retro Arcade Creator
Title: Re: Something I'm working on
Post by: CG on May 22, 2013, 11:35 am
It sounds like a great idea.
Title: Re: Something I'm working on
Post by: mitkoizi4 on May 22, 2013, 12:40 pm
Looks pretty good, but I agree with lordeldar on the controls though.
Title: Re: Something I'm working on
Post by: dormin3423 on May 22, 2013, 12:50 pm
Awesome idea!
Btw, how many Slender rip-offs d'you think'll come with this?
Title: Re: Something I'm working on
Post by: Dudki on May 22, 2013, 12:51 pm
Awesome idea!
Btw, how many Slender rip-offs d'you think'll come with this?
LOL there's going to be thousands of Slender games coming to Sploder.com xD
Title: Re: Something I'm working on
Post by: dormin3423 on May 22, 2013, 12:51 pm
LOL there's going to be thousands of Slender games coming to Sploder.com xD
Ikr? xD
Title: Re: Something I'm working on
Post by: pravdomir04 on May 22, 2013, 12:52 pm
Amazing idea!
Title: Re: Something I'm working on
Post by: mitkoizi4 on May 22, 2013, 01:34 pm
LOL there's going to be thousands of Slender games coming to Sploder.com xD
YES. MY DREAM WILL FINALLY COME TRUE.
Title: Re: Something I'm working on
Post by: theravicale on May 22, 2013, 04:08 pm
Awesome idea!
Btw, how many Slender rip-offs d'you think'll come with this?
Depends on how good the AI is.
Title: Re: Something I'm working on
Post by: theravicale on May 22, 2013, 04:10 pm
It will be a Sploder game, of course. Still wondering if it's worth it if there are no changes in floor height or ceiling height. hmm.
Honestly, I would try including floor and ceiling variation, along with diagonal walls to reduce monotony.
Title: Re: Something I'm working on
Post by: dormin3423 on May 22, 2013, 04:14 pm
Depends on how good the AI is.
True, true. Hopefully it'll succeed like it did in Geoff's Underground Fortress! ^-^
Title: Re: Something I'm working on
Post by: Krazen on May 22, 2013, 05:59 pm
Minecraft! :O
Title: Re: Something I'm working on
Post by: swallowthesun on May 22, 2013, 06:11 pm
LOL there's going to be thousands of Slender games coming to Sploder.com xD


Justin Bieber!

Minecraft! :O

Lord help us all.
Title: Re: Something I'm working on
Post by: theravicale on May 22, 2013, 06:53 pm

Lord help us all.
lol
Title: Re: Something I'm working on
Post by: alon on May 22, 2013, 06:56 pm
@Swallow

*One Direction
Title: Re: Something I'm working on
Post by: Pai on May 22, 2013, 10:16 pm
I was kinda dizzy controlling the player because it goes up and down.
Title: Re: Something I'm working on
Post by: tracer202 on May 22, 2013, 10:39 pm
Looks like Minecraft. xD But that sounds neat, but pretty advanced.....
Title: Re: Something I'm working on
Post by: Brave Boy on May 22, 2013, 10:46 pm
Like the idea.. but make it so I can also control the character with WASD for us people who use that.
Title: Re: Something I'm working on
Post by: Guy the Dude on May 23, 2013, 07:02 am
Nah, too good to be true. *Rubs eyes* YES!
Title: Re: Something I'm working on
Post by: emilysipgirl on May 23, 2013, 07:35 am
http://goggle.com/home.html lyrster.com minecraftforfree.com funmaza.com scanfocus.co.cc exaswhitetailfever.com  kingfamilyphotoalbum.com wadefamilytree.org  hdvideoforums.org
Title: Re: Something I'm working on
Post by: Pai on May 23, 2013, 07:36 am
http://goggle.com/home.html lyrster.com minecraftforfree.com funmaza.com scanfocus.co.cc exaswhitetailfever.com  kingfamilyphotoalbum.com wadefamilytree.org  hdvideoforums.org
Don't put this here.
Title: Re: Something I'm working on
Post by: Sree on May 23, 2013, 08:56 am
http://goggle.com/home.html lyrster.com minecraftforfree.com funmaza.com scanfocus.co.cc exaswhitetailfever.com  kingfamilyphotoalbum.com wadefamilytree.org  hdvideoforums.org
Why the hell are you putting this everywhere?
Title: Re: Something I'm working on
Post by: Pai on May 23, 2013, 08:59 am
Why the hell are you putting this everywhere?
I think she's trying to make a signature.
Title: Re: Something I'm working on
Post by: Wiki on May 23, 2013, 09:01 am
I think she's trying to make a signature.
No. All of those links lead to websites infected with viruses.
Title: Re: Something I'm working on
Post by: Bahamut on June 01, 2013, 10:03 am
DAsplode!
That is so....

(http://t1.gstatic.com/images?q=tbn:ANd9GcR279C0B6Z3KTd8iB6h4f48wA65yrJPNIA9El0AH83FeLmDCz4HtA)
Title: Re: Something I'm working on
Post by: Pai on June 01, 2013, 10:04 am
DAsplode!
That is so....

(http://t1.gstatic.com/images?q=tbn:ANd9GcR279C0B6Z3KTd8iB6h4f48wA65yrJPNIA9El0AH83FeLmDCz4HtA)
DBOT.
Title: Re: Something I'm working on
Post by: FadingEmber on June 01, 2013, 10:05 am
I will finally be able to create slender games. =D
Title: Re: Something I'm working on
Post by: Zim on June 01, 2013, 10:06 am
Slender  :))
Title: Re: Something I'm working on
Post by: Princess Ody on June 01, 2013, 10:06 am
DAsplode!
That is so....

(http://t1.gstatic.com/images?q=tbn:ANd9GcR279C0B6Z3KTd8iB6h4f48wA65yrJPNIA9El0AH83FeLmDCz4HtA)


Irrevelant posts are irrevalant
Title: Re: Something I'm working on
Post by: Bahamut on June 01, 2013, 10:08 am
A FPS IS gonna be epic

@Pai I can bump this thread all I want, Imean, I have never heard of this, nor posted in this thread, so it time to take a chance.

Imma aimin' to make a horror game like doom, with a measly 10 gallons of comedy.
Title: Re: Something I'm working on
Post by: Zim on June 01, 2013, 10:09 am
I want a FPS game with different modes you can unlock :)
Title: Re: Something I'm working on
Post by: Bahamut on June 01, 2013, 10:09 am
I want a FPS game with different modes you can unlock :)
IKR
Title: Re: Something I'm working on
Post by: Zim on June 01, 2013, 10:11 am
Like Devil May Cry, except it's first person.
Title: Re: Something I'm working on
Post by: lcraniuml on June 01, 2013, 10:12 am
horror games :D
Title: Re: Something I'm working on
Post by: Thebluefire2011 on June 01, 2013, 02:32 pm
A FPS IS gonna be epic

@Pai I can bump this thread all I want, Imean, I have never heard of this, nor posted in this thread, so it time to take a chance.

Imma aimin' to make a horror game like doom, with a measly 10 gallons of comedy.
DOOM RIPOFF

#omega
#lackofbeinglegit
#noob
#sonicperv
Title: Re: Something I'm working on
Post by: Bahamut on June 02, 2013, 05:41 pm
DOOM RIPOFF

#omega
#lackofbeinglegit
#noob
#sonicperv
#hypocrite
#racist
#troll
#Aho
#imbecile
#moron
#idiot
#noob
#big dumb ass
# Sucker
#10,000 pound fat noob

Yes, I'm describing you bottomhole
Title: Re: Something I'm working on
Post by: alon on June 02, 2013, 05:43 pm
#hypocrite
#racist
#troll
#Aho
#imbecile
#moron
#idiot
#noob
#big dumb ass
# Sucker
#10,000 pound fat noob

Yes, I'm describing you bottomhole

smh
Title: Re: Something I'm working on
Post by: Thebluefire2011 on June 02, 2013, 05:45 pm
I sense failure. smh
Title: Re: Something I'm working on
Post by: Bahamut on June 02, 2013, 05:46 pm
I sense your ass being kicked, hippo
Title: Re: Something I'm working on
Post by: 7grant2 on June 02, 2013, 05:52 pm
@geoff: I would say no. You want to add variety to gameplay by allowing us to shift the level. If the levels are too static (algorithm crew), glamour is lost fast.
Title: Re: Something I'm working on
Post by: Zim on June 03, 2013, 08:20 am
@geoff: I would say no. You want to add variety to gameplay by allowing us to shift the level. If the levels are too static (algorithm crew), glamour is lost fast.
I agree with you.
Title: Re: Something I'm working on
Post by: marvelwilliam on June 03, 2013, 08:27 am
#hypocrite
#racist
#troll
#Aho
#imbecile
#moron
#idiot
#noob
#big dumb ass
# Sucker
#10,000 pound fat noob

Yes, I'm describing you bottomhole
#Hypocrite
Title: Re: Something I'm working on
Post by: geoff on June 04, 2013, 03:23 am
Aaaannd yet another thread has regressed to insults and bullying. sigh.