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Sploder Archives => Sploder Mainsite Archives => Reviewer Lane => Topic started by: 7grant2 on May 18, 2013, 01:04 am

Title: 7grant2's Review Thread
Post by: 7grant2 on May 18, 2013, 01:04 am
OK, this time around I'm actually going to do some more reviews lol. There are rules, so be sure to follow them.

1) If there is currently one game waiting to be reviewed DON'T POST.
2) If there are no games being reviewed, YOU MAY POST YOUR GAME.
3) If I post "NEXT", that means I have skipped the game in my cue. YOU MAY POST YOUR GAME.
4) Please let others get a chance to post their games. Be kind, be courteous, because if you start being hasty about it I will just boot you from the thread.

This is a first come first serve basis, and I'm not holding up any sort of line. I will try out the game and if I am unable to get through the game with relative ease (by that, I mean it can't be insanely difficult or have terrible flow) then I will move on and explain why. If I skip a game, you know that it may be too difficult without the knowledge of the production of the game.

I will try my best before skipping a game but I do know a bad situation when I see one.

I will try any game you post, it doesn't matter if its fresh out of the maker or no one has beaten it.

I will review to my standards, and that is by starting every game off with a 5/10 score going into it - completely average. I will then add points for good things, subtract points for bad things, not quite so arithmitic, but my overall satisfaction while playing and after playing are the key to be taken into account to my scoring.

Alright, lets get started.
Title: Re: 7grant2's Review Thread
Post by: CG on May 18, 2013, 01:40 am
http://www.sploder.com/games/members/creatingames/play/waves-ii-2/
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 19, 2013, 04:01 pm
NEXT

The first platforming section is immensely difficult. On the very first level, you only give the players 2 chances to jump across a giant spikey pit before ending the game. Now I played the game 3 times, having tried this platforming section 6 times, and no luck. Terrible structure, as you will draw away any player who is not willing to try many attempts to get past (or those who are lucky to get past the first time). If I were you, don't penalize the player so much for missing the jump. Maybe put some lava down there and a ladder to the beginning so they may at least try a few more times before rage-quitting.

On a side note, I don't understand the music. It sounds like the ending to a game, not the beginning, and without any context I'm confused at the tone you are trying to give me.
Title: Re: 7grant2's Review Thread
Post by: sto4 on May 19, 2013, 04:29 pm
http://www.sploder.com/games/members/sto4/play/khantu-dance/
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 19, 2013, 06:07 pm
NEXT

I apologize for not getting further into the game, but the game simply would not let me continue. When I through my 3rd grenade, it would pop higher into the air and not let me toss it under the perma-switch in which I could not continue the game. I killed my player - no one else has beat the game.

I suggest adding more grenades and, for future games, more testing.
Title: Re: 7grant2's Review Thread
Post by: sto4 on May 19, 2013, 06:23 pm
NEXT

I apologize for not getting further into the game, but the game simply would not let me continue. When I through my 3rd grenade, it would pop higher into the air and not let me toss it under the perma-switch in which I could not continue the game. I killed my player - no one else has beat the game.

I suggest adding more grenades and, for future games, more testing.
Haha it's cool, it's pretty difficult. Also, you don't get the grenades yet, and you don't use grenades to deactivate that switch. ;)
Title: Re: 7grant2's Review Thread
Post by: King Jeremy the Wicked on May 19, 2013, 07:22 pm
Prolly not gonna get accepted, but

http://www.sploder.com/games/members/ch3ck/play/thrilled/
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 19, 2013, 10:37 pm
Haha it's cool, it's pretty difficult. Also, you don't get the grenades yet, and you don't use grenades to deactivate that switch. ;)
I apologize for not getting further. Puzzle games and I go along like a straight man at a gay bar.
Prolly not gonna get accepted, but

http://www.sploder.com/games/members/ch3ck/play/thrilled/
Its really just a matter of "can I beat it or not within a reasonable amount of tries" or if I just ragequit. I'll get on it.
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 19, 2013, 10:48 pm
NEXT

Let me start off this as to why I skipped it. I start the game, I figure out I have to move left - not to big of a problem. I get some grenades then I get stuck as I toss them down the hatch in the beginning. Restart, do same thing, no luck. Restart, AND I MAGICALLY FIND A SWITCH OUT OF NO WHERE.

Now let me stop there. Puzzle games are meant to solve puzzles, NOT to grope in the dark to figure out what to do. Why don't we call these trail and error games because that is EXACTLY what I am doing - BS. A puzzle gives you a tool or a series of sequences to figure out your next step and has a direction. I play too many "puzzle" games that end up to me doing random things until I magically uncover the next area by sheer luck of making a mistake or random movement. Its like point-and-click adventure games, where you are mashing every thing on the screen and trying to morph every item in your inventory, but at least with those games when you click on the wrong part of the screen you don't fall into a batch of lava and the game mocks you for not being "smart" enough to pass. /rant

For all of you puzzle enthusiasts, give me enough grenades to continue, give me unlimited lives so I may try it as much as possible, or else you will have the average user rage-quit. Puzzle games are meant to be challenging in terms of solving the puzzle; don't give me a challenge that I die if I make a mistake, let me revive; don't give me a "puzzle" that involves me flailing about the map, let me figure out a riddle that can be deciphered through logic. THAT is a puzzle game in my eyes.
Title: Re: 7grant2's Review Thread
Post by: thunderleaf on May 19, 2013, 11:21 pm
http://www.sploder.com/games/members/thunderleaf/play/lost-in-the-echo/
Title: Re: 7grant2's Review Thread
Post by: Spellmage on May 19, 2013, 11:25 pm
STOP POSTING BEFORE I SEE THIS OMG
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 19, 2013, 11:50 pm
NEXT

You may post your game again AT A LATER TIME, but please edit it so it is possible. I have noticed that no one has beaten this game (or previous games tried in this thread) and there is a good reason for that. Also test it some more - realize that as the producer of the game you know the puzzles by heart, the players have no idea what they are getting into. Please give me and the rest of the players a break by not killing us off with a turret section, an insta-kill death fall (without enough respawn), and so on so forth.

I do somewhat enjoy what you have done here, the puzzles aren't inane and can be figured out through sensible means. HOWEVER, you didn't give me enough health through the turret section to beat the level, making it impossible to continue with any sort of ease.

I absolutely loved the introduction. There was claustrophobia, isolation, and a need for survival and escape - definitely a great way to establish plot. Then you burn down those twin towers by completely ignoring the plot and going with a more relaxed plot-free puzzle game... you hooked me in with something completely different with a serious tone and I didn't feel it the next level at all. If you are going to give the player such plot and setting, you should definitely continue it more-so. I can't say for the rest of the game, but if the introduction is just a placeholder, meaning just giving context to your objective and situation, that is not plot by any means. It is exactly what a placeholder means, giving a setting with nothing really to prove it.
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 19, 2013, 11:54 pm
STOP POSTING BEFORE I SEE THIS OMG
Well you owe me at least feedback from Legend ;P WHICH YOU SAID YOU WERE GONNA DO.

EDIT: For those of you who follow my reviewing, I did write a new review not too long ago regarding "This", a featured Retro game. http://www.sploder.com/games/members/7grant2/review/1966/a-game-by-gnashtynas/this/
Title: Re: 7grant2's Review Thread
Post by: M T T Y on May 20, 2013, 02:47 am
http://www.sploder.com/games/members/mat7772/play/gladiator/

HINT HINT: Make sure to use other weapons as well as your lazer/ray.
Title: Re: 7grant2's Review Thread
Post by: King Jeremy the Wicked on May 20, 2013, 08:02 am
It's cool.  First puzzle plat, so thanks for the feedback.
Title: Re: 7grant2's Review Thread
Post by: Spellmage on May 20, 2013, 11:20 am
I'll review Legend omg soon. Skip Matt's game so you can get to mine.
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 20, 2013, 11:41 am
I'll review Legend omg soon. Skip Matt's game so you can get to mine.
SINCE YOU SEEM SO HELLBENT ON GETTING A GAME REVIEWED, JUST PM THE GAME TO ME.
Title: Re: 7grant2's Review Thread
Post by: Spellmage on May 20, 2013, 11:49 am
I'm waiting for him to post this review... omg

#Down2TheSecond
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 20, 2013, 11:57 am
NEXT

I actually like how the game is structured. Its not excellent in which I'm bedazzled; however, it is above average, and that is what I like. This game should not be called Gladiator but rather Gauntlet, seeing as to you have to pass through a series of trying areas with little health to offer. Now I know I could beat this within a series of tries but I am not that hardcore about this game, especially considering the length I have to go through. 99 enemies is quite a batch to dispose of.

I did play enough of the game to get a taste for it and I would rate it 7/10. I know that the following sequences would merely be action sequences and nothing more, but they are done well and with variety to keep the game interesting and interactive to the player. Good job but it still has lots of room to make it a better game.

I will be reviewing Spellmage's game now, since he has been very persisitant on having me play it.
Title: Re: 7grant2's Review Thread
Post by: Spellmage on May 20, 2013, 12:01 pm
http://www.sploder.com/games/members/spellmage/play/lonely-roads-6/

If you can get anywhere you'll have a good time. The first level honestly was a lot harder than I intended it to be and I kind of expected people to navigate the map like they new the place.
Title: Re: 7grant2's Review Thread
Post by: Spellmage on May 20, 2013, 12:02 pm
btw i'm going to monopolize grant
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 20, 2013, 12:34 pm
btw i'm going to monopolize grant
Read Rule 4: I'll kick you out no problems.

NEXT

I will not be playing Lonely Roads at this time as I just played Unorthodox by Spellmage.
Title: Re: 7grant2's Review Thread
Post by: Spellmage on May 20, 2013, 12:36 pm
Sorry my friend. xD
Title: Re: 7grant2's Review Thread
Post by: Prince Daydream on May 20, 2013, 01:11 pm
http://www.sploder.com/games/members/thejaggerz/play/escape-collab-challenge/

Before you kick me out, just saying that this was a collab between Flippen, Jackboy and I.
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 20, 2013, 01:52 pm
http://www.sploder.com/games/members/thejaggerz/play/escape-collab-challenge/

Before you kick me out, just saying that this was a collab between Flippen, Jackboy and I.
If I skip you that doesn't mean I kick you out. I only kick you out if you abuse my reviewing lol.
Title: Re: 7grant2's Review Thread
Post by: Prince Daydream on May 20, 2013, 01:54 pm
If I skip you that doesn't mean I kick you out. I only kick you out if you abuse my reviewing lol.
Whoops xD
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 20, 2013, 02:37 pm
For Spellmage: http://www.sploder.com/games/members/7grant2/review/1967/a-game-by-spellmage/unorthodox-20/
Title: Re: 7grant2's Review Thread
Post by: Spellmage on May 20, 2013, 04:20 pm
Yay! Thanks man, you hit it spot on! Just wondering, did you like the look of the game?
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 20, 2013, 04:53 pm
Yay! Thanks man, you hit it spot on! Just wondering, did you like the look of the game?
*shrugs* Aesthetics are not a strongsuit of 3D Shooters so they all look the same. Can't really say its amazing or bad.
Title: Re: 7grant2's Review Thread
Post by: Meow on May 20, 2013, 06:56 pm
http://www.sploder.com/games/members/meowmeowfurrycat/play/cats-revenge/
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 20, 2013, 07:29 pm
http://www.sploder.com/games/members/meowmeowfurrycat/play/cats-revenge/
I deleted it for a reason.

Can you not see that Derpy's game has yet to be reviewed? Now please wait your turn.
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 21, 2013, 12:16 am
NEXT

Escapee Colab Challenge was pretty good. I did get stuck at three disruptors with 2 crystals and from there I did not wan to replay the game another 15 minutes to see if I did something wrong.

I did see a lot of good in this game. Optional areas added an exploration sort of element in the beginning, I actually did not mind planning my next move onto the next action sequence, and each situation was different in terms of approaching it. Obviously it wasn't fast paced action but it did what it was supposed to do well, and I appreciate that in a game.

My complaints would derive from, actually, the simplicity of the challenges. No no no, health is not the issue here, as most people would think, but rather how easily I came up with a solution to beat the obstacles. I did like them but some seemed to be there just to be there and be a filler - don't put in fillers, make every moment count, at least in your eyes.

From what I saw, 7.5 or 8/10. Can't say for certain cause I didn't see the finale.
Title: Re: 7grant2's Review Thread
Post by: M T T Y on May 21, 2013, 03:26 am
NEXT

I actually like how the game is structured. Its not excellent in which I'm bedazzled; however, it is above average, and that is what I like. This game should not be called Gladiator but rather Gauntlet, seeing as to you have to pass through a series of trying areas with little health to offer. Now I know I could beat this within a series of tries but I am not that hardcore about this game, especially considering the length I have to go through. 99 enemies is quite a batch to dispose of.

I did play enough of the game to get a taste for it and I would rate it 7/10. I know that the following sequences would merely be action sequences and nothing more, but they are done well and with variety to keep the game interesting and interactive to the player. Good job but it still has lots of room to make it a better game.
Thanks :D. I intended to make the game hardcore, but not so hardcore that you die in the first room.

And 7/10 is pretty good. :)
Title: Re: 7grant2's Review Thread
Post by: tunechi on May 21, 2013, 06:59 am
this thread is actually brilliant
Title: Re: 7grant2's Review Thread
Post by: Jmc10 on May 21, 2013, 08:59 am
http://www.sploder.com/games/members/jmc10/play/black-mamba/
Title: Re: 7grant2's Review Thread
Post by: Prince Daydream on May 21, 2013, 07:22 pm
NEXT

Escapee Colab Challenge was pretty good. I did get stuck at three disruptors with 2 crystals and from there I did not wan to replay the game another 15 minutes to see if I did something wrong.

I did see a lot of good in this game. Optional areas added an exploration sort of element in the beginning, I actually did not mind planning my next move onto the next action sequence, and each situation was different in terms of approaching it. Obviously it wasn't fast paced action but it did what it was supposed to do well, and I appreciate that in a game.

My complaints would derive from, actually, the simplicity of the challenges. No no no, health is not the issue here, as most people would think, but rather how easily I came up with a solution to beat the obstacles. I did like them but some seemed to be there just to be there and be a filler - don't put in fillers, make every moment count, at least in your eyes.

From what I saw, 7.5 or 8/10. Can't say for certain cause I didn't see the finale.
Thanks Grant. The rating was much better than I expected! :D
Title: Re: 7grant2's Review Thread
Post by: Jmc10 on May 24, 2013, 10:10 pm
b
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 26, 2013, 01:39 pm
SKIP

I tried so many times, lord knows I did. What I don't like about this game is the unnecessary fluff. I absolutely despise traps that end the game (dying and reviving is alright). In fact, there are around 3 traps that are end-game and that is very, very frustrating and not really needed. A mere wall could have been in their place or perhaps that extra area (like getting the stomp, WHICH THAT AREA DOES NOTHING), can be removed. I, personally, go by the motto of trying to cut the fluff and get what you need done.

That aside, I enjoyed this puzzle game. It wasn't random, it actually used some logic to get around and I could think about what to do. However, since I cannot move left, jump, and swing my sword at the same time, I became stuck and could not continue the game. I do not know if its my computer or merely an error but I could not continue.

From what I saw, 7/10, excluding those really annoying traps that cause end-game.
Title: Re: 7grant2's Review Thread
Post by: Pythagoras on May 26, 2013, 01:56 pm
www.sploder.com/games/members/chlorede/archer/
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 26, 2013, 10:12 pm
SKIP

No one has beaten this game, and I doubt you can as a creator. Its not even a matter of difficulty but sheer impossibility - try testing your game as a whole before releasing it.
Title: Re: 7grant2's Review Thread
Post by: theravicale on May 27, 2013, 12:08 am
We all know where this is going (http://www.sploder.com/games/members/ravicale/play/grandquest-darkest-hour-2/)
Title: Re: 7grant2's Review Thread
Post by: wolfuno on May 27, 2013, 01:47 am
http://www.sploder.com/games/members/wolfuno/play/lost/
Title: Re: 7grant2's Review Thread
Post by: theravicale on May 27, 2013, 01:58 am
SKIP

I tried so many times, lord knows I did. What I don't like about this game is the unnecessary fluff. I absolutely despise traps that end the game (dying and reviving is alright). In fact, there are around 3 traps that are end-game and that is very, very frustrating and not really needed. A mere wall could have been in their place or perhaps that extra area (like getting the stomp, WHICH THAT AREA DOES NOTHING), can be removed. I, personally, go by the motto of trying to cut the fluff and get what you need done.

That aside, I enjoyed this puzzle game. It wasn't random, it actually used some logic to get around and I could think about what to do. However, since I cannot move left, jump, and swing my sword at the same time, I became stuck and could not continue the game. I do not know if its my computer or merely an error but I could not continue.

From what I saw, 7/10, excluding those really annoying traps that cause end-game.
The jumping sword issue is actually due to how your keyboard is wired, that is one of the more common key lockups (combinations of keys that don't work).
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 27, 2013, 12:43 pm
http://www.sploder.com/games/members/wolfuno/play/lost/
You must be some kind of silly, because you didn't read the first post, and you obviously had time to see Ravi's link. READ MY DEAR BOY, READ.
Title: Re: 7grant2's Review Thread
Post by: 7grant2 on May 28, 2013, 02:20 am
Wolfuno is banned from posting games here until I say so.