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Stories Untold

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Topics - sticki

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1
General / Hey crackotaco
« on: Today at 06:05 PM »
You seeing the patriot's afc championship?

2
General / embrace me
« on: January 19, 2018, 12:16 AM »
 ::-*:

3
General / I'm on vacation
« on: January 14, 2018, 09:55 PM »
But I just want to be at home playing touhou

4
General / What's the best username konni has ever had on this site
« on: January 14, 2018, 09:45 PM »
The one he has right now

5
General / New soldier (Surprise Thread #6)
« on: January 11, 2018, 10:19 PM »
Hold the Door, man!  ::)): ::)): ::)):



 ::'(: It's Dormin ::'(:

6
General / VGM that makes you feel nostalgic?
« on: January 11, 2018, 09:43 PM »
Videogame music is beginning to have well deserved attention as standalone listening pieces, especially since so many record companies have began working with big names like SEGA to press classic VGM soundtrack onto vinyl, but we all likely played games as kids since we're all on this website, and while we may have our favorites there's always those one or two songs that vividly paint a picture of the past in your mind when listening to them. Care to share? Here are mine:

4. Space Harrier theme
3. Hang-On Theme
2. Legend of Zelda: Oracle of Seasons - Song of Storms

1. Legend of Zelda: A Link to the Past - Fountain Theme

As a kid, I was lucky enough to live near an Arcade owned by a passionate game enthusiast who housed some classic games, two of them being Space Harrier and Hang-On. While I don't remember playing them all too much, I always heard their themes in different sections of the arcade where they sat.

As for the Legend of Zelda games, my first ever console was a Gameboy Color with Oracle of Seasons, and the Song of Storms theme on that game captivated me. I upgraded to a GBA with the Link to the Past SNES port and I remember crying while listening to the Fairy Fountain theme.



EDIT: Nearly forgot about my all-time favorite flash game's OST.

Vector TD theme
Vector TDx Theme

^^ Listen to these ^^

7
General / Most terrifying nightmare you've ever had?
« on: January 07, 2018, 08:42 PM »
I've been sleeping for very long hours recently, the complete opposite of what my sleep schedule used to be, and two nights ago I had one of the worst nightmares to date. My dreams had been all over the place that night, but I eventually ended up back in my house. It was a quiet morning, I had just woken up. My father was in the other room sleeping, and I was making my way to the bathroom between my room and his in the hallway. I heard someone open the downstairs door, and he began slowly going up the stairs before breaking into an extremely fast sprint. I hid behind the door of the bathroom without closing it, I recall not being sure whether or not the light in the bathroom was on. This person went into my room and he commented on something I had in there, then all of a sudden he was in the bathroom with a firm but painless grip on my jaw. It was Bruce Willis, and I think it was him because usually people in my dreams are familiar faces. He asked me some questions and we had a brief conversation I forget the majority of, but he said something about what had to be done was going to be done and I didn't know what he meant. He then walked into my fathers room and I followed, there was my father lying naked on the bed on his side crying and next to him was the black guy from pulp fiction who was in the rape scene, he was extremely overweight and also crying. I then went to my room and I began to hear my father cry and scream in agony. I started to sing and yell while plugging my ears to drown out the sounds but the sounds of my father in agony and his flesh being ripped apart while everyone in that room was crying was all I heard, and my brain dragged out this scene for such a long time that I began to think it would never end. I eventually sat down on the floor and cried until it was over.

Eventually it ended, and I met up with Bruce and the black guy in the hallway. I asked Bruce if he was dead, and he said he was sorry, so I cried and hugged Bruce who hugged me back. Then he told me he would be back tomorrow to clean up and I had to stay put until then, and he left. I went into my father's room and saw bloodied sheets and lumps of flesh under them. I ran back into my room and saw my window, and I realized that's not what my window really looks like then woke up. I still thought my father was dead so I cried in bed for a little while, then realized I had woken up somewhere completely different and I hadn't seen my father for the past few days so I called him and he was alive so I told him I loved him. 

8
General / New Soldiers (FIVE) [more soon]
« on: January 02, 2018, 10:04 PM »
MarkNut.

Wind

Toberstertobes.NEW

Shadross.NEW

Fading.NEW

More coming soon


9
General / Dcxd
« on: January 01, 2018, 06:09 AM »
Read change your signature bro

10
General / final words (of twenty seven teen)
« on: December 31, 2017, 07:31 PM »
I'm not good at articulating myself well, something I've learned the hard way, but I really wanted to make a thread thanking you guys. The other day I was alone in my thoughts and came to the realization that this place is extremely important to me. Now, I already knew that this place is special but to understand what I mean by having an epiphany about sploder like this, just think about all the relationships you've built here. I have learned many life lessons here that I will remember until the day I die, and I feel guilty for being unable to return the favor when you guys brighten my day every single day. I'm trying to not name names even though I would like to for the sake of ensuring nobody is left out, because really all of you are very important to me and I don't want to undermine that fact by thanking only specific people. I honestly believe if it wasn't for the people here I likely wouldn't even be here today, the extent of the emotional support and the friendships I've built here is powerful, and I would have laughed if I never used sploder and someone from the forums told me this. The people in this community are amazing, and I thank each and every one of you for giving me a place here, it means the world to me.

11
General / homer
« on: December 27, 2017, 03:06 AM »

You know how Fox has a weird way of counting Simpsons episodes?

They refuse to count a couple of them, making the amount of episodes inconsistent.

The reason for this is a lost episode from season 1.

Finding details about this missing episode is difficult, no one who was working on the show at the time likes to talk about it. From what has been pieced together, the lost episode was written entirely by Matt Groening. During production of the first season, Matt started to act strangely. He was very quiet, seemed nervous and morbid. Mentioning this to anyone who was present results in them getting very angry, and forbidding you to ever mention it to Matt.










<a href="http://www.youtube.com/v/2SnjAXjYnzg?t=3?version=3&amp;amp;hl=en_US&amp;autoplay=1&amp;amp;rel=0&quot;" target="_blank" class="new_win">http://www.youtube.com/v/2SnjAXjYnzg?t=3?version=3&amp;amp;hl=en_US&amp;autoplay=1&amp;amp;rel=0&quot;</a>




Quote
I first heard of it at an event where David Silverman was speaking. Someone in the crowd asked about the episode, and Silverman simply left the stage, ending the presentation hours early. The episode's production number was 7G06, the title was Dead Bart. The episode labeled 7G06, Moaning Lisa, was made later and given Dead Bart's production code to hide the latter's existence.

In addition to getting angry, asking anyone who was on the show about this will cause them to do everything they can to stop you from directly communicating with Matt Groening. At a fan event, I managed to follow him after he spoke to the crowd, and eventually had a chance to talk to him alone as he was leaving the building. He didn't seem upset that I had followed him, probably expected a typical encounter with an obsessive fan. When I mentioned the lost episode though, all color drained from his face and he started trembling. When I asked him if he could tell me any details, he sounded like he was on the verge of tears. He grabbed a piece of paper, wrote something on it, and handed it to me. He begged me never to mention the episode again.

The piece of paper had a website address on it, I would rather not say what it was, for reasons you'll see in a second. I entered the address into my browser, and I came to a site that was completely black, except for a line of yellow text, a download link. I clicked on it, and a file started downloading. Once the file was downloaded, my computer went crazy, it was the worst virus I had ever seen. System restore didn't work, the entire computer had to be rebooted. Before doing this though, I copied the file onto a CD. I tried to open it on my now empty computer, and as I suspected, there was an episode of The Simpsons on it.






















R

R









The episode started off like any other episode, but had very poor quality animation. If you've seen the original animation for Some Enchanted Evening, it was similar, but less stable. The first act was fairly normal, but the way the characters acted was a little off. Homer seemed angrier, Marge seemed depressed, Lisa seemed anxious, Bart seemed to have genuine anger and hatred for his parents.

The episode was about the Simpsons going on a plane trip, near the end of the first act, the plane was taking off. Bart was fooling around, as you'd expect. However, as the plane was about 50 feet off the ground, Bart broke a window on the plane and was sucked out.

At the beginning of the series, Matt had an idea that the animated style of the Simpsons' world represented life, and that death turned things more realistic. This was used in this episode. The picture of Bart's corpse was barely recognizable, they took full advantage of it not having to move, and made an almost photo-realistic drawing of his dead body.

Act one ended with the shot of Bart's corpse. When act two started, Homer, Marge, and Lisa were sitting at their table, crying. The crying went on and on, it got more pained, and sounded more realistic, better acting than you would think possible. The animation started to decay even more as they cried, and you could hear murmuring in the background. The characters could barely be made out, they were stretching and blurring, they looked like deformed shadows with random bright colors thrown on them.

There were faces looking in the window, flashing in and out so you were never sure what they looked like.

This crying went on for all of act two.


r...










Act three opened with a title card saying one year had passed. Homer, Marge, and Lisa were skeletally thin, and still sitting at the table. There was no sign of Maggie or the pets.

They decided to visit Bart's grave. Springfield was completely deserted, and as they walked to the cemetery the houses became more and more decrepit. They all looked abandoned. When they got to the grave, Bart's body was just lying in front of his tombstone, looking just like it did at the end of act one.

The family started crying again. Eventually they stopped, and just stared at Bart's body. The camera zoomed in on Homer's face. According to summaries, Homer tells a joke at this part, but it isn't audible in the version I saw, you can't tell what Homer is saying.

The view zoomed out as the episode came to a close. The tombstones in the background had the names of every Simpsons guest star on them. Some that no one had heard of in 1989, some that haven't been on the show yet. All of them had death dates on them.

For guests who died since, like Michael Jackson and George Harrison, the dates were when they would die. The credits were completely silent, and seemed handwritten. The final image was the Simpson family on their couch, like in the intros, but all drawn in hyper realistic, lifeless style of Bart's corpse.

A thought occurred to me after seeing the episode for the first time, you could try to use the tombstones to predict the death of living Simpsons guest stars, but there's something odd about most of the ones who haven't died yet.

All of their deaths are listed as the same date.





12
General / For those with any class at all
« on: December 25, 2017, 03:20 AM »
SAILORWAVE 2 just dropped an hour or two ago and it's absolutely stellar.

Vinyl and cassette comes in January if that interests you too, I missed the sailorwave vinyl since I got the CD but I'm hoping I can get 2.

13
General / one person is on the mainsite right now
« on: December 24, 2017, 02:36 AM »
give it up for absol3000

15
General / Konnichiha answer the question Konnichiha
« on: December 23, 2017, 12:52 PM »
amerijap studio located in Japan but on US territory with half Americans, half Japanese and two black guys animating the show. What is it.

16
General / Does anyone here collect physical music
« on: December 22, 2017, 08:28 PM »
Looking for a fella with similar interests in wax records  :8):

17
General / Russian Federation got into my steam account
« on: December 21, 2017, 08:01 PM »
Now I need to repopulate my friends list

Lucky me steam recently made it possible to re-add permanently removed games from my account and I had every single game of mine removed so that's good  :8):

http://steamcommunity.com/id/whimee

18
General / Brawling with strep throat
« on: December 19, 2017, 12:02 PM »
I think I'm losing

19
General / Two videos I made for viper the rapper
« on: December 18, 2017, 03:04 PM »
He and I had a deal that I made two videos, he uploaded them both to his YouTube but decided he didn't like pendulum of love in it's current state so he made a whack edit, now it's on my channel. The other one is still on his channel. Feedback appreciated as I'm working hard towards improving my edits, even though these were rushed. He gave me less than 12 hours to finish each and I waited until the final two hours both times.

<a href="https://youtube.com/v/rlrZw5O6SmU" target="_blank" class="new_win">https://youtube.com/v/rlrZw5O6SmU</a>

<a href="https://youtube.com/v/fojzv3A6QQo" target="_blank" class="new_win">https://youtube.com/v/fojzv3A6QQo</a>

20
General / Clan in da front
« on: December 18, 2017, 02:13 PM »
What's going on. How's your zmas season going.

21
General / Plastic memories
« on: December 04, 2017, 04:55 AM »
The first time I saw this I cried for a solid minute then read a lot of articles about Nihilism and Existentialism, anyone else ever seen it

22
General / Merry Christmas, here's some garbage
« on: December 01, 2017, 08:43 PM »
<a href="https://youtube.com/v/xqNXqJ8V6jU" target="_blank" class="new_win">https://youtube.com/v/xqNXqJ8V6jU</a>

First real animation? Was fun

23
General / Christmas is my favorite holiday
« on: November 30, 2017, 07:26 PM »
Whenever Halloween creeps up I decided that's my favorite holiday, but then it's not fun at all and I spend the day  ::'(: so move aside Halloween, Christmas is here to take the #1 spot.

Merry Christmas! I love Christmas.

24
General / Anyone try the new animal crossing game?
« on: November 28, 2017, 09:16 PM »
Having some fun already, though I'm not too keen on the idea of owning a campsite, much more into the classic buying a house in a small town experience.

Friend ID: 30594017827

25
General / Fondest childhood memories?
« on: November 27, 2017, 12:55 PM »
Galla's trip thread had me thinking about my childhood and the more positive memories I made. Apart from what I said in Galla's thread, I always had a great time going to this giant place called Good Times which could've been described as a giant, cleaner and better Dave & Buster's. Unfortunately it has since shut down, but I'll never forget playing games like the Simpsons Arcade and Ghosts n' Goblins while my parents played pool/poker.

26
General / New soldier
« on: November 26, 2017, 05:31 PM »
You know V

27





Now before you say a WORD, I want you to hear me out. Pokemon, Super Mario Brothers, Sonic. I just listed three of the greatest gaming franchises on planet Earth. What do they all have in common? If you haven't already guessed, I'm talking about their gambling aspects. Sonic has Casino Night Zone, Mario has had countless games involving poker minigames and full-blown casinos, Pokemon had its slot machine. All three games had their own currency, and the more valuable the currency was the more addictive their gambling aspects would be, hence why so many people remember the casinos from Pokemon more than anything else when thinking of the earlier generations.

When I was a kid, I watched my father play Cribbage on pogo.com and I was mesmerized. With his help, he set me up with an account and I started playing their games. A very kid-friendly place run by EA, a flash and java game site for all ages. Sounds like a place we might be on right now, doesn't it? I started off by playing their simpler games like Poppit and Pogo Bowl when I discovered their Poker Tables. Now, at the time I viewed card games as one of the stupidest things ever, but that was until I discovered that I could wager my pogo.com currency at the poker table. As soon as that was realized, I spent every single waking moment hoping to win it big there and sure enough, I did. Keep in mind at the time I was around 7 or 8, before I had even discovered sploder, so of course, I had to get some help. Luckily Pogo had very user-friendly tutorials, and the pretty looking virtual casino that was painted in a little java-built window was mesmerizing.

Fast forward to about a year later I started playing games on my brand new DS and Gameboy. I had Pokemon and New Super Mario Bros. DS. Pokemon had a center for slot machines where I spent hours upon hours raking in virtual currency to trade in for new Pokemon. The time spent there stood no chance against what New Super Mario Bros had to offer though. Ask anyone who spent a lot of time in that game when they were younger and they'll tell you that the minigame that stood out to them the most was the Picture Poker game where Luigi was the dealer. I myself sunk in a good 4 hours every single night simply slaving away at the game until my father smashed my DS.



Why did I just tell you all of this? If I didn't then the idea of a Sploder Casino would have been a lot more taboo. Gambling fake currency is legal for all ages, and it's the most gripping part of most games. You wonder why most minigame sections include such fleshed out gambling aspects? While it isn't what draws users in, it certainly is what keeps them coming. Sploder users come for the thrill of making games, but when nobody plays your games and Flash dying kills your motivation, what's going to keep them coming back?

What should happen is that Sploder-themed gambling is added where we use the existing virtual currency, boost points, to play these games with other users. There's already sploderheads, but the problem with that game is that it grows old after a while because with a lack of interesting things to do and many constraints you'll find yourself bored with playing nearly the same way every time. Games like Blackjack, Texas hold em and slot machines offer a different playing experience every time, and you're actually feeling a rush by putting your boost points on the line. Fun and child-friendly (sploder-themed) cards, flashy textures and fun sounds would make for a very gripping game. There will be steps that have to be taken before games can be expanded. View the steps below for the full plan.


Reset Boost Points and limit payouts. Boost Points are a great idea but had the worst execution I've ever seen. Not only is there no way to really take boost points out of circulation, new boost points are constantly being PUT into circulation each and every day. The now patched glitch where users could duplicate boost points didn't help either, and I currently have over 60 BILLION boost points across multiple accounts that I once used to do that glitch. Resetting boost points is necessary, and while it will inevitably be met with backlash, the entire system needs to be redone. I would suggest giving users a lot less boost points when making new accounts. Users must also have a lot more limitations on how much can be given out via challenges. When boost points first came out, I was playing challenges constantly to collect more boost points but only after a week did I already have enough to spend on boost auctions and make my own challenges without having to play anymore.

To tackle the ability to use challenges to duplicate a lot of boost points, I would suggest making challenge and tournament creation an unlockable feature that you can only get after a certain level, akin to how group and award creation requires either level 10 or 20. Users don't know how to make amazing games right off the bat, and allowing them to use the site before they can touch these features would mean higher quality challenges.


Fleshing out current games and Multiplayer tab. Sploderheads is a neat concept, but there's no real incentive to play after you've gone through 10 or so games. The reward is lackluster and the gameplay, while fun, isn't as engaging without a real reward at the end. My suggestion? Two gamemodes - one where you can play for fun and one where all four players wager a certain amount of boost points where the winner will receive the pot in the end. This would make Sploderheads a LOT more fun, and it would be an easy feature to implement on top of the already finished and working game.

Fixing Sploderheads and Boost Points would be a massive improvement over what we currently have, but the gambling aspect still isn't all there. I propose that first a new tab is created on the mainsite header. Since the site theme update in 2013, there's been an empty space that a button could easily fill. Creating a multiplayer tab for Sploderheads and any other future multiplayer games (plat multiplayer maybe) would be a great improvement over the current dashboard notification.


GAMBLING GAMES. Remember the Mario Bros minigame I mentioned? What made it so kid friendly while still essentially being poker was it's design. See the screenshot below:



A fun, easy to play multiplayer card game for sploder [e.g Blackjack, Texas Hold 'em] would be a very good addition to Sploder - one that uses the same chat feature as Sploderheads and a very simple yet interesting UI for playing a good old sploder-themed card game.

A solo slot machine that can't be cheated would be another really good addition. One that is extremely simple and could even be played while browsing sploder would keep boost points under wraps so the economy isn't inflated.




A solid economy. This approach focuses on ensuring boost points are taken out of circulation as often as possible without taking them away completely. Smart users who avoid the slot machine would still profit heavily while users who stick to the slot machine would still have fun. Sploderheads would serve a much larger purpose than a simple chatroom, and users would flock to the site to be on the top and tend to their currency. This would also ensure that the audience the 3D creator is released to is much larger than what it currently is. Small yet effective changes to existing games, as well as very simple additional multiplayer games, would up the engagement factor of sploder while still not taking away the core of what sploder is all about completely. Challenges and tournaments would finally serve a purpose again, boost points wouldn't be a joke.



Sploder needs money, there's no doubt about it. Sploder merch was recently discussed, and while it is a possibility it isn't as effective. If boost points can finally serve a purpose, then they can be sold on the site in exchange for cash. This would garner a LOT of cash, as it's the most effective business strategy for any online game, and along with that, video advertisements which are already played on games when you aren't logged in can be played during intermissions of multiplayer games.

In conclusion, I am adamant that my idea can help sploder immensely. It would open the door to more visitors, more things to do and more money for Geoff. I'm sure there are areas where things can be changed, but I formulated my idea based upon past business strategies from companies like Nintendo, ROBLOX and even a company I worked for that had an online currency. This WILL work if done correctly, and I hope Geoff can see this and seriously take it into consideration.

28
General / NPC Plays compilation (explicit)
« on: November 20, 2017, 08:04 PM »

29
I was worried development was going to eventually be canceled completely, but Geoff dropped this tweet: https://twitter.com/neurofuzzy/status/932071274506887168

30
General / Opinion for Opinion
« on: November 19, 2017, 03:28 PM »
Let the games begin

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