Stories Untold

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General / Plastic memories
« on: December 04, 2017, 04:55 AM »
The first time I saw this I cried for a solid minute then read a lot of articles about Nihilism and Existentialism, anyone else ever seen it

General / Merry Christmas, here's some garbage
« on: December 01, 2017, 08:43 PM »
<a href="" target="_blank" class="new_win"></a>

First real animation? Was fun

General / Christmas is my favorite holiday
« on: November 30, 2017, 07:26 PM »
Whenever Halloween creeps up I decided that's my favorite holiday, but then it's not fun at all and I spend the day  ::'(: so move aside Halloween, Christmas is here to take the #1 spot.

Merry Christmas! I love Christmas.

General / Anyone try the new animal crossing game?
« on: November 28, 2017, 09:16 PM »
Having some fun already, though I'm not too keen on the idea of owning a campsite, much more into the classic buying a house in a small town experience.

Friend ID: 30594017827

General / Fondest childhood memories?
« on: November 27, 2017, 12:55 PM »
Galla's trip thread had me thinking about my childhood and the more positive memories I made. Apart from what I said in Galla's thread, I always had a great time going to this giant place called Good Times which could've been described as a giant, cleaner and better Dave & Buster's. Unfortunately it has since shut down, but I'll never forget playing games like the Simpsons Arcade and Ghosts n' Goblins while my parents played pool/poker.

General / New soldier
« on: November 26, 2017, 05:31 PM »
You know V


Now before you say a WORD, I want you to hear me out. Pokemon, Super Mario Brothers, Sonic. I just listed three of the greatest gaming franchises on planet Earth. What do they all have in common? If you haven't already guessed, I'm talking about their gambling aspects. Sonic has Casino Night Zone, Mario has had countless games involving poker minigames and full-blown casinos, Pokemon had its slot machine. All three games had their own currency, and the more valuable the currency was the more addictive their gambling aspects would be, hence why so many people remember the casinos from Pokemon more than anything else when thinking of the earlier generations.

When I was a kid, I watched my father play Cribbage on and I was mesmerized. With his help, he set me up with an account and I started playing their games. A very kid-friendly place run by EA, a flash and java game site for all ages. Sounds like a place we might be on right now, doesn't it? I started off by playing their simpler games like Poppit and Pogo Bowl when I discovered their Poker Tables. Now, at the time I viewed card games as one of the stupidest things ever, but that was until I discovered that I could wager my currency at the poker table. As soon as that was realized, I spent every single waking moment hoping to win it big there and sure enough, I did. Keep in mind at the time I was around 7 or 8, before I had even discovered sploder, so of course, I had to get some help. Luckily Pogo had very user-friendly tutorials, and the pretty looking virtual casino that was painted in a little java-built window was mesmerizing.

Fast forward to about a year later I started playing games on my brand new DS and Gameboy. I had Pokemon and New Super Mario Bros. DS. Pokemon had a center for slot machines where I spent hours upon hours raking in virtual currency to trade in for new Pokemon. The time spent there stood no chance against what New Super Mario Bros had to offer though. Ask anyone who spent a lot of time in that game when they were younger and they'll tell you that the minigame that stood out to them the most was the Picture Poker game where Luigi was the dealer. I myself sunk in a good 4 hours every single night simply slaving away at the game until my father smashed my DS.

Why did I just tell you all of this? If I didn't then the idea of a Sploder Casino would have been a lot more taboo. Gambling fake currency is legal for all ages, and it's the most gripping part of most games. You wonder why most minigame sections include such fleshed out gambling aspects? While it isn't what draws users in, it certainly is what keeps them coming. Sploder users come for the thrill of making games, but when nobody plays your games and Flash dying kills your motivation, what's going to keep them coming back?

What should happen is that Sploder-themed gambling is added where we use the existing virtual currency, boost points, to play these games with other users. There's already sploderheads, but the problem with that game is that it grows old after a while because with a lack of interesting things to do and many constraints you'll find yourself bored with playing nearly the same way every time. Games like Blackjack, Texas hold em and slot machines offer a different playing experience every time, and you're actually feeling a rush by putting your boost points on the line. Fun and child-friendly (sploder-themed) cards, flashy textures and fun sounds would make for a very gripping game. There will be steps that have to be taken before games can be expanded. View the steps below for the full plan.

Reset Boost Points and limit payouts. Boost Points are a great idea but had the worst execution I've ever seen. Not only is there no way to really take boost points out of circulation, new boost points are constantly being PUT into circulation each and every day. The now patched glitch where users could duplicate boost points didn't help either, and I currently have over 60 BILLION boost points across multiple accounts that I once used to do that glitch. Resetting boost points is necessary, and while it will inevitably be met with backlash, the entire system needs to be redone. I would suggest giving users a lot less boost points when making new accounts. Users must also have a lot more limitations on how much can be given out via challenges. When boost points first came out, I was playing challenges constantly to collect more boost points but only after a week did I already have enough to spend on boost auctions and make my own challenges without having to play anymore.

To tackle the ability to use challenges to duplicate a lot of boost points, I would suggest making challenge and tournament creation an unlockable feature that you can only get after a certain level, akin to how group and award creation requires either level 10 or 20. Users don't know how to make amazing games right off the bat, and allowing them to use the site before they can touch these features would mean higher quality challenges.

Fleshing out current games and Multiplayer tab. Sploderheads is a neat concept, but there's no real incentive to play after you've gone through 10 or so games. The reward is lackluster and the gameplay, while fun, isn't as engaging without a real reward at the end. My suggestion? Two gamemodes - one where you can play for fun and one where all four players wager a certain amount of boost points where the winner will receive the pot in the end. This would make Sploderheads a LOT more fun, and it would be an easy feature to implement on top of the already finished and working game.

Fixing Sploderheads and Boost Points would be a massive improvement over what we currently have, but the gambling aspect still isn't all there. I propose that first a new tab is created on the mainsite header. Since the site theme update in 2013, there's been an empty space that a button could easily fill. Creating a multiplayer tab for Sploderheads and any other future multiplayer games (plat multiplayer maybe) would be a great improvement over the current dashboard notification.

GAMBLING GAMES. Remember the Mario Bros minigame I mentioned? What made it so kid friendly while still essentially being poker was it's design. See the screenshot below:

A fun, easy to play multiplayer card game for sploder [e.g Blackjack, Texas Hold 'em] would be a very good addition to Sploder - one that uses the same chat feature as Sploderheads and a very simple yet interesting UI for playing a good old sploder-themed card game.

A solo slot machine that can't be cheated would be another really good addition. One that is extremely simple and could even be played while browsing sploder would keep boost points under wraps so the economy isn't inflated.

A solid economy. This approach focuses on ensuring boost points are taken out of circulation as often as possible without taking them away completely. Smart users who avoid the slot machine would still profit heavily while users who stick to the slot machine would still have fun. Sploderheads would serve a much larger purpose than a simple chatroom, and users would flock to the site to be on the top and tend to their currency. This would also ensure that the audience the 3D creator is released to is much larger than what it currently is. Small yet effective changes to existing games, as well as very simple additional multiplayer games, would up the engagement factor of sploder while still not taking away the core of what sploder is all about completely. Challenges and tournaments would finally serve a purpose again, boost points wouldn't be a joke.

Sploder needs money, there's no doubt about it. Sploder merch was recently discussed, and while it is a possibility it isn't as effective. If boost points can finally serve a purpose, then they can be sold on the site in exchange for cash. This would garner a LOT of cash, as it's the most effective business strategy for any online game, and along with that, video advertisements which are already played on games when you aren't logged in can be played during intermissions of multiplayer games.

In conclusion, I am adamant that my idea can help sploder immensely. It would open the door to more visitors, more things to do and more money for Geoff. I'm sure there are areas where things can be changed, but I formulated my idea based upon past business strategies from companies like Nintendo, ROBLOX and even a company I worked for that had an online currency. This WILL work if done correctly, and I hope Geoff can see this and seriously take it into consideration.

General / NPC Plays compilation (explicit)
« on: November 20, 2017, 08:04 PM »

I was worried development was going to eventually be canceled completely, but Geoff dropped this tweet:

General / Opinion for Opinion
« on: November 19, 2017, 03:28 PM »
Let the games begin

General / Bolsillos, I can't answer your question
« on: November 19, 2017, 02:57 PM »
You blocked PMs from me

General / How do you guys struggle with motivation?
« on: November 15, 2017, 02:48 AM »
Have to give mad props to Joji for giving me some of the most solid advice pertaining to motivation that I've ever heard in my life. I have a very severe lack of motivation and dedication, can't find the willpower to do anything. How do you guys get around these things?

Sploder Podcast Episode 0
Was planned for the weekend, but we wanted to run a test episode before then. Episode one with more participants (hopefully) coming out during the weekend!

<a href="" target="_blank" class="new_win"></a>

General / Coming soon: Vanilla Sploder theme
« on: November 12, 2017, 11:38 PM »
Since something like this is too advanced for me, I won't be making it. Rather, a friend will be helping mostly with this theme, too. He starts work in a few days and development will take a while for everything to be perfect, and stability can't be guaranteed either since it'll be Javascript rather than CSS but it will be done. Expect more information soon, and check out Tegers' recreation of the Vanilla site here which will be used as a reference for the theme creation:

General / Is anyone else seeing this new child board what the hell
« on: November 12, 2017, 10:19 PM »
 :???: :???: :???:

General / Favorite Operating System?
« on: November 12, 2017, 06:50 PM »
Usefulness would go to Linux Mint 18, very bare bones OS with a lot of capabilities.

Preference would go to Win7, Microsoft nailed it

Grand Prize would go to XP, I wish I could incorporate the feeling that OS had onto Win10 which I currently use.

General / Who deleted the my hops posts
« on: November 12, 2017, 12:51 AM »
I will kill you. This is a death threat.

General / Mainsite update?
« on: November 11, 2017, 12:02 AM »

 ::o: ::o: ::o: ::o:

Game Discussion / How are you motivated/inspired to make a game?
« on: November 10, 2017, 08:35 PM »
I keep opening the creators wanting to make a game but give up pretty quickly due to the realization of the time it would take. I cannot get an idea for a good game nor can I motivate myself. How do you do it?

I've gotten into contact with some fine fellows who have sizable numbers on social medias, not going to reveal who but they're interested in what I have to say, so I'm compiling a list of the greatest games (comedy-wise) for him to showcase.

I need suggestions! If they're too vulgar for general, DM me on discord or PM me and I'll add them that way.

Both high quality and low quality games can make it, as long as they can get a laugh out of a large audience.

General / Coming soon: Classic Sploder theme
« on: November 07, 2017, 11:33 PM »

The Header buttons are subject to change since removing the members tab will make it inaccessible across the site. I'm thinking of replacing the contest tab in those screenshots with the members tab and the my games tab with the contest page.

General / Forum Activity for the Month of October
« on: November 05, 2017, 11:02 AM »
Note: I've excluded most online due to the factually incorrect nature of the data due to guests being accounted for (bots)

Significant events
  • Geoff returns, patches view bug and joins discord
  • 3 Staff members demoted; Liamnight, 7Grant2 and Epico return to their general positions
  • Halloween comes and goes

General / May I have your attention, please
« on: November 04, 2017, 06:40 PM »

General / Small, insignificant sploder memories you may have?
« on: November 03, 2017, 12:59 AM »
One I vividly remember is meeting these two fellows and taking our rap battles to the big leagues- being vertically filmed YouTube videos where we faced the cameras away from our faces because we were insecure. This was around the time PFR was still a very small group, and we had our own group where we would share these links daily. I had the most utterly incomprehensible lyrics, forgot all about this until I was going through my old channel in 2016 and had to ensure every video was removed for good..  ::-[:

General / Got scammed
« on: November 01, 2017, 09:43 PM »
Out of $120, I bought an NES classic edition off of eBay from a reputable seller, received the console and it was running terribly, the wireless controller I bought with it wouldn't connect and no matter what I tried it refused to hook up to my PC for softmodding. Turns out the guy ran away with my money. This is the one purchase I didn't use PayPal for, too. What a shame.

General / Welcome back startrek
« on: October 29, 2017, 10:18 PM »
I thought I'd never see the day  ::o:

General / I made a physical CD of the Sploder Soundtrack (LPA)
« on: October 29, 2017, 07:52 PM »
I always wanted to own the entire sploder soundtrackk on CD or vinyl, but with the price of pressing 8 hours worth of vinyls being outrageously expensive, (8 hours of CDs in Jewel cases being less but still costly) I made a DIY 2x jewel case CD for all the songs in the creator made by LPA, who I think is the best out of the six artists.

General / Life cereal death threat
« on: October 28, 2017, 02:54 AM »
Listen up life cereal, we have a problem. I see you, I see your cinnamon flavor. I buy you and I eat you. You taste great so I eat another bowl. Only an hour later do you turn my insides into mush and I'm puking and blowing anal loads at the same time. EVERY TIME I EAT YOU AND EVERY TIME I HAVE EATEN YOU FOR THE PAST 6-7 YEARS THIS HAS HAPPENED. If I ever see you again you're done for.  :>:D:

General / How this guy get the special PPG thumbnail
« on: October 27, 2017, 11:08 PM »

I always thought if you did the trick you got the ? thumbnail  :???:

General / Can an editor...
« on: October 26, 2017, 03:53 AM »
Play this game?

People said it was really good and I think it is feature worthy. I do change the game around on level 2 so make sure you play the full game before you form an idea of the game.

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