Author Topic: "A Step Just Right" - A review of A Step Too Far by mat7772lordeldar  (Read 337 times)

Offline grassburger87

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I have always preferred playing Platformer or Physics Puzzle games on Sploder, maybe I have not played something in the other Sploder engines that struck a chord with me, but that was always the case. Obviously, I went into A Step Too Far not expecting anything that special, but I was wrong.

GAMEPLAY:

The amount of care and detail that went into the gameplay was astonishing. Practically every feature of the Arcade maker was utilized in making this game, and it works immensely. My attention was always on the game, as it would keep on introducing new and fun scenarios. From the platforming to the puzzles to the intense enemy encounters, A Step Too Far is nearly perfect in terms of gameplay.

GRAPHICS:

Another strong part of this game has got to be the graphics. Like with gameplay, you can see the attention to detail in each level this game has, it’s pretty. The colour palette of each level makes sense, and there is a great usage of custom textures here as well. Another win for A Step Too Far.

DIFFICULTY:

This game can be pretty difficult, which in my opinion works in the games favour. The puzzles and enemy encounters can be quite the task to complete, but the game is very, very well balanced. It’s like it knows exactly where I tend to fail, and that’s where checkpoints and health items are. The balance with the difficulty makes for a challenging yet satisfying experience.

GAME FLOW:

The flow of the game is a bumpy road. When it's flowing well, it is really flowing well; the puzzles and enemy encounters are spread out perfectly and the difficulty is steadily increasing, and then the stage ends at the perfect moment, but that isn’t always the case. A couple of stages, while consistent with the fun gameplay, can drag on for too long which can get rather tiring. 

CREATIVITY:

This game is riddled with creativity. From the puzzles to the level design, to the environments, you can tell the developers really filled this game with all the care they could. The story, following Lordelar trying to stop Futuremillionare in carrying out his evil plan, was fun, the great usage of each asset in the game, is all just a joy to experience.

Overall, this game is really good. I did not expect much but was pleasantly surprised by what I played. I will definitely be playing some more non-plat/physics games after this.

Final Ratings:
 
Gameplay:
10/10
Graphics: 10/10
Difficulty: 7/10
Game Flow: 6/10
Creativity:  9/10
Overall: 9/10 (Really Loved)
« Last Edit: July 04, 2020, 03:55 pm by grassburger87 »
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Offline Rocky

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We aren't accepting reviews anymore, as it's not possible to add badges and stuff according to Geoff.

Anyway, the review is too minuscule, you barely discussed graphics much. One major point about gaming reviews is going in-depth into some of the vital points, and I felt the graphics paragraph was barely anything.

Other ones too were pretty small, but some of them were meant to be considering they aren't important topics.

You used some well-framed sentences like "the flow of the game is a bumpy road" which really gets you more chances of being accepted (When it was possible).

Mainly, try expressing what you liked at each paragraph about each topic, because reviews are more bent on what you like and what you don't like about certain aspects of a game. You're describing well and making us feel like we are in the game, but try expressing more pros and cons about the game.

Nvm. Anyway as of now it's no use of posting reviews. It's a good review anyway overall.


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Offline grassburger87

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sucks that new reviewers can't be accepted, but thanks for the criticism!
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Online Ethan2009

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As a former recruiter, this would be denied since your original ratings were a 7/10 for the best arcade on the site and they increased without you playing the game again.
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Online Ethan2009

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We aren't accepting reviews anymore, as it's not possible to add badges and stuff according to Geoff.

Anyway, the review is too minuscule, you barely discussed graphics much. One major point about gaming reviews is going in-depth into some of the vital points, and I felt the graphics paragraph was barely anything.

Other ones too were pretty small, but some of them were meant to be considering they aren't important topics.

You used some well-framed sentences like "the flow of the game is a bumpy road" which really gets you more chances of being accepted (When it was possible).

Mainly, try expressing what you liked at each paragraph about each topic, because reviews are more bent on what you like and what you don't like about certain aspects of a game. You're describing well and making us feel like we are in the game, but try expressing more pros and cons about the game.

Nvm. Anyway as of now it's no use of posting reviews. It's a good review anyway overall.
You criticized discussing graphics too little when it should obviously be a facet of scenery. You're wrong with most of what you said honestly
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Offline Rocky

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You criticized discussing graphics too little when it should obviously be a facet of scenery. You're wrong with most of what you said honestly

He didn't have a scenery paragraph.. graphics should have been more elaborate considering that.

When I said more chances of being accepted, I meant that will improve his review.. get him closer to being accepted, nevertheless he is far or close already.


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Online Ethan2009

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He didn't have a scenery paragraph.. graphics should have been more elaborate considering that.

When I said more chances of being accepted, I meant that will improve his review.. get him closer to being accepted, nevertheless he is far or close already.
"he is far or close already" wow no way
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Offline Rocky

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"he is far or close already" wow no way

wait what? I meant it's gonna get him closer to being accepted, whether he is Far, or he is close. In a nutshell I meant it's gonna improve his review no matter how good or bad it is in the first place.


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