pushing players back to the start of the game to ' punish ' them is antique game design
especially when it comes to Sploder, where there are all kinds of slow menus and loading screens, you need to design conveniently, otherwise people will give up as they're wasting too much time either going through unnecessary loading screens, or playing through levels they've already beaten
pushing people back to the start of the game may be antique, but you still have to remember what creator you're dealing with. This is an arcade game creator, and pushing people back to the start was standard in arcade games, and still is here. The way PPG and Arcade works is handled differently for a reason, and ypu have to deal with that.
The loading in the Arcade games are also much faster than the PPGs as well, and you guys don't seem to be used to it anyway.
Anyway, as I said, I needed to give enough lives and health to the player, or reward enough of them, so they don't quit or be forced to start the game over a few cheap mistakes.
You wouldn't have to worry about being punished if enough lives are provided anyway, and Arcade Mania didn't do that, which was why most of you did not finish it.
I cannot stress this enough. You guys will see anyway, since I did say I was going to make a better version of my game. We'll see how that turns out at the end of the day.