Sploder > Game Discussion

How to imagine more challenges

HexCatz:
So i'm working on a platformer game and I'm low on ideas for challenges (like platforming, monster encounters, puzzles). How do you guys come up with new obstacles to put in the players path?

Rockyroad797:
I got this sequence that must be useful

Have a tall closed building. Have perm blocks sticking out on each sides like platforms. But at the corner of those blocks lie the perm switches. The player must carefully go on the perm blocks and avoid the switches, and if he makes a mistake of jumping too much and activating the switch, all teh blocks disappear and he will have to start over again. Cool right?

Ethan2009:

--- Quote from: Rockyroad797 on July 22, 2019, 11:03 am ---I got this sequence that must be useful

Have a tall closed building. Have perm blocks sticking out on each sides like platforms. But at the corner of those blocks lie the perm switches. The player must carefully go on the perm blocks and avoid the switches, and if he makes a mistake of jumping too much and activating the switch, all teh blocks disappear and he will have to start over again. Cool right?

--- End quote ---
The only thing that does is make a game frustraing and tedious, its not even a challenge, its just very tedious and makes the player not want to go further.

HexCatz:

--- Quote from: Ethan2009 on July 22, 2019, 12:00 pm ---The only thing that does is make a game frustraing and tedious, its not even a challenge, its just very tedious and makes the player not want to go further.

--- End quote ---
Oh, well my game already has platforming challenges where instead of killing the player the player just has to do it again. I'm not a fan of death pits, so I use hotblocks instead of lava.

Ethan2009:

--- Quote from: HexCatz on July 22, 2019, 12:02 pm --- Oh, well my game already has platforming challenges where instead of killing the player the player just has to do it again. I'm not a fan of death pits, so I use hotblocks instead of lava.

--- End quote ---
Yeah using things like that actually makes the game a lot better, but rocky's idea is very frustrating to play, and a parkour with hotblocks is a good touch and not tedious unless the parkour itself is.

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