Author Topic: HTML5 Creators  (Read 1051 times)

Offline Awesomefinnz

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Re: HTML5 Creators
« Reply #30 on: February 28, 2019, 07:56 am »
I mat have a very big idea... Why not allow sploder be played on mobile?...
Im sure there must be a coding or plugin that could let u play sploder?
 

Offline Bricc

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Re: HTML5 Creators
« Reply #31 on: February 28, 2019, 03:03 pm »
I mat have a very big idea... Why not allow sploder be played on mobile?...
Im sure there must be a coding or plugin that could let u play sploder?

Possible, but also easier said than done.


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Online star34

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Re: HTML5 Creators
« Reply #32 on: February 28, 2019, 04:15 pm »
I mat have a very big idea... Why not allow sploder be played on mobile?...
Im sure there must be a coding or plugin that could let u play sploder?
Geoff already made an app for that, but only for the arcade creator. I wish he made it work with the other creators as well.


In 436 days sploder dies :(
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Offline mk6520

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Re: HTML5 Creators
« Reply #33 on: March 01, 2019, 06:47 pm »
Geoff already made an app for that, but only for the arcade creator. I wish he made it work with the other creators as well.
Isnt there another one as well?

Online star34

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Re: HTML5 Creators
« Reply #34 on: March 01, 2019, 07:20 pm »
Isnt there another one as well?
I guess if you count that sploderheads works on mobile.


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Online seanthechinaman

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Re: HTML5 Creators
« Reply #35 on: March 02, 2019, 12:43 pm »
Having the ability to control how many times a powerup can be picked up and how much of that powerup it gives you would be great.
 

Offline Supersonic72

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Re: HTML5 Creators
« Reply #36 on: March 04, 2019, 11:18 am »
These are all really great ideas. One can only hope if Sploder has a future after the death of Flash, these could all be implemented or at least many of them.

Offline Awesomefinnz

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Re: HTML5 Creators
« Reply #37 on: March 04, 2019, 02:12 pm »
I have tons of enemy ideas...
For dem enemies:

5 shot turret


Laser Machine


Mine Ship


Meta Cruiser (something like a boss)


Cruisers with shields


Dark player (basically like the doppelganger of the player but it's red, has the same hp <220> and the same weapons the player has)
 

Offline splatter

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Re: HTML5 Creators
« Reply #38 on: March 04, 2019, 06:59 pm »
I'd like the ability to lock objects on sensor with the PPG. Would open up a lot of new possibilities with the creator.
 

Online seanthechinaman

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Re: HTML5 Creators
« Reply #39 on: March 06, 2019, 09:56 am »
Add alternate skins for mechanically homogenous Platformer enemies
  Set George and Fire Troll as alternate skins for Rocky
  Set Mongol and Skelly as alternate skins for Thug
  Set Native as an alternate skin for Archie
  Set Minion as an alternate skin for Mercenary
etc

In general I want enemies to be re-hauled or removed if they don't make for a new fight.

Kikuchiyo, for example, is an enemy with potential that could be re-hauled to become even more unique.

His height prevents the player from jumping over him as easily. He should be heightened further and given a small gap between his legs so that players may crouch beneath him, now the player can make use of their crouching in combat and Kikuchiyo is no longer a boring fight.

Any interesting characteristic we get our hands upon should be exaggerated, otherwise we have a selection of practically identical enemies.


Jumping mechanics should also be re-hauled.

Jump height does seem to be variable, but it's controlled by standing still and tapping rather than holding the jump button. I suppose this is to discourage the player from jumping away while in battle, but it just isn't intuitive nor satisfying for the player.

We also need better air control over Blockhead. I often feel as if I'm playing Platformer games on autopilot due to the lack of response from Blockhead, offering better air control is one of many ways to put the player in the driver's seat.
« Last Edit: March 06, 2019, 09:57 am by seanthechinaman »
 

Online seanthechinaman

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Re: HTML5 Creators
« Reply #40 on: March 15, 2019, 09:34 am »
Jumping on an enemy's head to avoid damage just isn't a convenient form of evasion either, and while in tight corridors we can't evade damage whatsoever.

We need better feedback too, enemies being pushed a pixel out of sword range isn't a meaningful response to our attacks. Perhaps they could temporarily forget how to use their weapons, this way, attacking enemies helps to remedy the ' lack of evasion tactics ' problem.