Author Topic: Rising Countries  (Read 218 times)

Online aprivatebydefault

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Re: Rising Countries
« Reply #30 on: September 06, 2020, 10:37 am »
Welcome to Rising Countries ( sorry I'm annoying you everyday )
A country where you will expand to be the biggest country remaining!
Final country remaining wins, and the game restarts.
( Can only be a small country / island )

Country name :
Ideology : Capitalism/Communism/Nationalism/Fascism
Capitalism = Money
Communism = Factories
Nationalism = Stability
Fascism = Military Power
Choose location through the world, oceans, or be landlocked with no access to oceans, and maybe rivers/lakes.
Every country starts with $100M, and 10K infantry.
Earn $1M every minute.
Capitalism = 50% money.
Fascism = inflict 25% damage on enemies, and 25% defense.
Communism = 50% factory output.
Nationalism = Support of people, smaller chance of rebellions, etc.

Answer everything above to participate.

    Increase tax gain ( Earn an extra million dollars every chat, max of 10 purchases ), costs $25M ( multiply by 5 every purchase )
    Build iron factory ( Earn 3 iron every time you chat once ) Costs $25M ( x3 )
    Build steel factory ( Earn 3 steel every chat ) Costs $25M, and 5 iron every minute. ( If not enough iron, won't have any output, so you'll have to wait for iron to get back. ( x3 )
    Build motor parts ( Earn 1 motor part every chat ) Costs $50M, and 3 steel every minute. ( x3 )
    Build electronic factories ( Earn 10 electronics every chat, maximum of 3 electronic factories ) Costs $100M, every 10 electronics increase stability by 1%, and 10 electronics can be sold to other countries, when sold you can earn $5M. Only 10 can be sold, not more or less. ( Beware, even if you earn money, once you'll need to conquer them, it will be harder for you ) ( x10 )
    Oil Pump ( Earn 20 oil every minute ) Costs $25M ( x3 )
    Radar ( Detects submarines ) Costs $1B ( only one purchase )

Military -
    Infantry ( 10,000 soldiers each purchase ) $25M ( doesn't multiply )
    Cavalry ( 1,000 each purchase ) $25M
    Tanks ( 100 each ) $100M and consumes 1 oil every minute ( Every 20 tanks consumes 1 per chat, 100 tanks and 4 per chat. Yea tanks can be pretty costly if you have too many)
    Bombers ( 1 only ) $100M, consumes 5 oil every chat, some ground units can't attack it.
    Artillery ( 10 each ) $200M, does big damage and have long range. Can attack air units.
    Anti Aircraft ( 10 each ) $200M, only attacks aircraft, and 10 anti air can take down a bomber in 3 chats.
    Battleship ( 1 only ) $500M, can attack every units ( ground, air, naval ) decent damage.
    Submarine ( 1 only ) $1B, does same damage as battleship, but is harder to see. ( Need a radar to detect submarines. )

Update 1.1!
    Players start with 10K troops
    Can trade with other players! ( Money, electronics, units, and resources )



Country Name: Tracky Islands
Type: Capitalism
Location: Hawaii
Money: 200M
 

Offline Vaxan

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Re: Rising Countries
« Reply #31 on: September 06, 2020, 11:12 am »
I want to be here!

I want to make a country!
Sure, if you want.
While I was gone Finnz/Sparrow get $160M
Rocky got $40M
Also private you start off with $100M, but also you earn $10M every hour. So you have $110M
Pssst, hey you, join the Undead Empire.
 

Online aprivatebydefault

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Re: Rising Countries
« Reply #32 on: September 06, 2020, 11:23 am »
Sure, if you want.
While I was gone Finnz/Sparrow get $160M
Rocky got $40M
Also private you start off with $100M, but also you earn $10M every hour. So you have $110M

YAY!