Author Topic: Fire Emblem Awakening - My Unit Guide  (Read 99 times)

Offline thepatient

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Fire Emblem Awakening - My Unit Guide
« on: January 04, 2019, 06:37 pm »

So if you haven't played a Fire Emblem game before, let me explain. FE is a tactical RPG. You have an army of units which you control on a grid based map fighting against enemy units. The aim is usually either to kill every enemy unit or kill a specific unit or their "leader". Some maps have you going on the offence while some of them have you going on the defensive and protecting a certain ally unit that you can't control. I haven't described it in the best way but that's a basic explanation.

Units in FE are unique characters, all with unique stat growths and path options. There are a lot of different builds for each unit and I want to explain my thoughts behind each unit, what skills I would give them and what paths I would send them down. I won't be covering the Avatar or the Avatars child due to how many possible builds and combinations there are for both of them.

This is gonna be a big one.


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #1 on: January 04, 2019, 06:38 pm »


Chrom - The Newly Exalted
"Anything can change!"

“You honor me with your fealty. I will not falter again. We shall answer this outrage! The Mad King must be stopped!” - Chapter 10: Renewal

Overview:
Chrom is the main Lord of the game and one of two units that will cause a level failure if killed (the other being the avatar). He has to be used in every chapter in the game, meaning he's not gonna fall behind other units in terms of level. He functions well as an offensive unit due to his good strength, speed, luck and skill. His defence is passable, however his resistance is severely lacking, making Tome users a big threat to him. Another aspect that makes Chrom an exceptionally good offensive unit is Falchion. While it is relatively lacking in straight power, it cannot break. Because of this, Chrom isn't concerned about his weapon breaking mid-level. It's effectiveness against Wyverns and Manaketes makes him an effective anti-dragon unit. Once you reach Chapter 24, Falchion gets upgraded into Exalted Falchion and becomes one of the most powerful weapons in the game. It also allows Chrom to heal 20hp when used, freeing up inventory space as he doesn't need to carry healing items.

Chrom is the only convoy unit in the game. As a result, it is ideal to keep him as part of your main group. If units need to restock on weapons or supplies, they must be directly next to Chrom. Sending him out on his own will limit the access of units with less movement. Since you lose the level if he dies, you do not need to worry about having to continue a fight without access to your convoy.

Useful Skills:
Due to his status as a lord and his pathways, Chrom has access to some of the best offensive skills in the game as well as some good supportive and defensive skills.


Aether: One of the best offensive skills in the game, Chrom gets access to this once promoted to Great Lord. It allows him to heal himself before killing or severely denting any unit it hits.


Rightful King: I'd consider this to be another one of the best skills in the game. Like Aether, Chrom gains access to this through his Great Lord promotion. It increases the trigger rate of every skill Chrom has equipped, both offensive and defensive. It combines well with Aether, Luna and Aegis as it increases the trigger rate of all of them.


Aegis: Chroms best defensive skill, Aegis helps patch up his weaker resistance. It also further boosts his effectiveness against Manaketes however, because there are basically no Manaketes in the main game, it only really helps when fighting other people or in Paralogue 22 if you have a Manakete on your team.


Luna: While Luna may seem pointless because of Chroms access to Aether, having both of them can massively boost Chroms offensive presence. Luna has a much higher trigger rate however, if both trigger at the same time, Aether will out prioritise Luna. This helps Chrom maintain extreme offence and is only going to help him decimate units.


Dual Strike+: Dual Strike+ is a good supportive skill at the start of the game. Because units are a lot weaker, it helps them take down bulkier units when paired with Chrom. However, as your units get stronger they won't struggle as much taking down opposing units without Dual Strikes meaning this skill loses its effectiveness in the mid and endgame. You can use this, however you'd be better off replacing it once your units have grown stronger and once Chrom has learnt more skills.


Dual Guard+: Dual Guard+ is a defensive version of Dual Strike+ and is one of the best defensive skills in the game, maintaining its usefulness throughout the entire game. Increasing the chance of nullifying all damage aimed at your partnered unit is incredibly useful and possibly life-saving with certain units. If you pair it with Dual Strike+, it makes Chrom an extremely effective pairing, despite Dual Strike+ lacking effectiveness on its own.

Recommended Pathways:


Great Lord: Great Lord gives him access to his best skills in Aether and Rightful King. Stat-wise, his attributes remain the same as his default Lord class except they have bigger caps. It also gives him access to Lances, which gives him ranged options if you equip him with a Spear. This class furthers his offensive capabilities and is recommended as his first pathway promotion.


Paladin: Paladin gives him access to Aegis however gives him a weakness to Beast Killers. His attributes remain relatively the same, except his movement is dramatically increased. His access to Lances, and therefore Beast Killers, means he is an effective unit to combat other mounted units. However, he has to be wary of opposing Beast Killers.


Great Knight: Great Knight gives Chrom access to his best non-Lord skills, Luna and Dual Guard+. It also gives Chrom access to every melee weapon in the game, meaning he won't ever be at a disadvantage in the weapon-triangle. It allows him to carry Hammers to beat Generals, Beast Killers to beat other mounted units and Falchion to beat Wyverns. However, his own weaknesses are increased as he acquires weaknesses to Beast Killers, Tomes and Hammers/Armourslayers. It also makes Chrom significantly slower. I wouldn't recommend leaving Chrom in this class. Get the skills you need and then change to either Paladin or Great Lord, both of which are faster and have less weaknesses.


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #2 on: January 04, 2019, 06:38 pm »


Lissa - The Sprightly Cleric
"I may surprise you!"

"We'll see who's delicate! I may not be able to attack like Chrom, but when you get injured? I'LL be the one stitching your bones back together, care of my trusty staff!" - Prologue

Overview:
Lissa is the first healer you get in the game. Her stats aren't particularly noteworthy. She has decent skill and relatively high luck while having very lack-lustre defence. Her lacking defence is compensated by her skill and luck, which allows her to avoid attacks. Her decent resistance allows her to survive against Tome users however, it is best to keep her out of the fight, especially at the start of the game. She cannot fight back and is best being partnered up with a unit possessing either good defensive stats or high movement. Pairing her with a unit that has good defensive stats keeps her out of the battle until needed to heal a unit while pairing her with a unit that has high movement means she can reach distant units that need healing. She can be an annoyance while in her first class due to how frail she is and her inability to defend herself and will probably be outclassed by Maribelle once you recruit her, due to her higher movement and magic. However, Lissa has a good chance of growing at a relatively fast pace due to her status as the only healer until chapter 5. She also has access to certain skills that benefit healers that Maribelle lacks. Overall, Lissa is a support based character who should be kept outside of the immediate battle or paired with a unit that can protect her or move her great distances. 

Useful Skills:
Lissa has a very wide range of pathways that all grant access to multiple skills a healer or support unit would massively benefit from.


Miracle: While this skill may seem relatively useless at the start of the game, as Lissa grows, it becomes significantly better. This skill will ensure Lissa will survive any killing blow at 1hp if she has at least 2hp before the attack. However, it starts off with a very low trigger rate due to it being based solely on her Luck stat. As she grows, her luck stat will also grow which increases Miracles chance of triggering. It's a useful skill to have as the chance of surviving a fatal blow can only benefit you.


Healtouch: This is the skill that sets Lissa apart from Maribelle early on. Adding a bonus 5hp when healing a unit, especially early on, can mean the difference between living or dying. It is also useful mid-game if you lack the funds to buy the higher tiered healing staffs and must rely on Heal or Mend as it makes healing much more effective. The extra 5hp makes more of a difference than you would initially think.


Renewal: Renewal is a hugely beneficial skill for a healer/support unit to have. Recovering 30% of your hp at the start of every turn dramatically reduces the need for Lissa to carry healing items or Balmwood staffs, freeing up her inventory for other support items like Rescue, Fortify, Ward or extra weapons depending on her class. It also makes her much more durable and allows her to focus on healing other units rather than surviving herself. 


Demoiselle: Demoiselle is a good support skill, albeit with certain drawbacks. It provides a +10 bonus to to the Avoid and Critical Avoid rates to all units within a 3 tile radius, however this bonus is only applied if the unit is male. At the start of the game, the majority of units are male however this evens out as the game progresses making it much less effective as the game goes on. It is also rather troublesome to acquire at the start of the game, forcing her to reclass into another class that cannot attack which requires a lot of support to level up. If you can get it easily, it's worth having at the start of the game, however it becomes outclassed by other skills later on.


Tomefaire: Tomefaire allows Lissa to provide a more offensive presence if equipped with a Tome. With a +5 to her magic if equipped with a Tome, she becomes much less reliant on other units to protect her. It's highly recommended you use this skill if you don't want Lissa to remain a relatively passive unit.


Dual Support+: Dual Support+ is a fantastic support ability for Lissa to have. It increases the bonuses given to a unit when paired with another unit. If Lissa is paired with her S rank character (aka her husband), these bonuses will be dramatic and will be a great help to whoever receives them.


Galeforce: Galeforce is one of the best skills in the game. Any unit that can get galeforce should ideally be using it. Lissa benefits greatly from this skill. If she kills an opposing unit, her actions are essentially re-enabled and she can perform another action. She can move out of danger, attack another unit or heal an ally. It only activates once per turn but it is extremely useful for getting the most out of a single turn with one unit as you can save many ally units from death by taking down an opposing unit then moving to a safe distance and using rescue to take that unit out of danger or you could outright heal them. It's an extremely good skill for all types of units.


Rally Luck, Magic, Movement, Resistance, Speed: These five skills have been included together as they're best used all together instead of separate. Rally skills are skills you choose to use and count as a units action for that turn. They boost the stats of units within a 3 tile radius by +4, the boost depends on which stat is in the skills name. E.g. rally magic will boost the magic stat. Lissa can be one of the best rally support units in the game by using all five at once. She can provide dramatic stat boosts all your units if they surround Lissa and can be very useful for taking down enemy units or surviving attacks. However, these skills provide no benefit to Lissa herself and makes her much less effective when healing or attacking. Also, as it takes up her action in your turn to use these skills, she becomes dead weight once the boosts have been given out. This playstyle will not work on every map and is very situational. However, if used correctly it can be quite potent.

Pathways:


Sage: Sage enables Lissa to take on a much more offensive role, while her high magic allows her to remain a potent healer. While this does reduce her defensive capabilities when alone, pairing Lissa up will greatly buff her Hit rate and Avoid rate, making her a very potent unit capable of performing both offensive and supportive duties. It gives her access to Tomefaire, one of her best offensive skills aside from galeforce.


Valkyrie: Valkyrie is similar to Sage, however it focuses more on movement than raw magical power. As she becomes a mounted unit, she gains a weakness to Beast Killers however her greater movement allows her to perform her supportive role much more effectively than she would as a Sage. The increased movement means she doesn't have to rely on expensive staffs like Physic and Recover to reach distant allies. She also gains access to Dual Support+, an excellent skill for Lissa to have.


War Cleric: Surprisingly, Lissa functions relatively well as a War Cleric due to relatively balanced stat growth. Her passable speed and skill stats allow her to function in melee combat while her strength catches up to the rest of her stats. Alternatively, she can use Bolt Axes to make use of her magic. However, Bolt Axes are rare and shouldn't be her main form of offence. Her decent magic allows her to function as a modest healer as well. War Cleric also provides Lissa with the highly useful Renewal skill.


Dark Flier: The main positive of this pathway is access to Galeforce. Ideally, Lissa shouldn't remain in this class once she has acquired Galeforce as she loses her ability to function as a healer, gains weaknesses to Beast Killers, Bows and Wind Tomes and is generally outclassed by other flying units with stat distribution that is better suited towards the more offensively geared class. Get Galeforce then choose a different pathway.


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #3 on: January 04, 2019, 06:38 pm »


Frederick - The Cold Lieutenant
"Pick a god and pray!"

"I have every wish to trust you, stranger, but my station mandates otherwise" - Prologue

Overview:
Frederick is one of the first units you recruit in the game and is the first pre-promoted unit you recruit. This means he starts off in an advanced class. Starting off the game with a pre-promoted unit has its strengths and weaknesses. He is extremely strong, being able to kill most opposing units in one hit while taking little damage however he is also an exp sponge. He hordes a large amount of exp and overusing him will result in the rest of your units being underlevelled while providing little reward to Frederick himself. Because he needs to be used sparingly, he becomes outclassed by other units the further you get into the game. He is, however, still a very good unit that is worth the time and effort to get on par with the rest of your units. He has a guaranteed increase to his hp every time he levels up and has solid strength, skill and defence growth rates. His main weakness lies in his resistance, further bolstered by his starting class, Great Knight. Frederick is absolutely geared towards bulky offence, being able to dish out solid damage while tanking physical hits rather well. His rather severe weakness to Tomes and tendency to be outclassed by other units prevents him from being a dominant offensive force within your army. Re-classing and grinding can, however, help him catch up and become a very solid unit.

Useful Skills:
Fredericks most useful skills lie in ones that help him handle his weaknesses to Tomes and class specific weaknesses like Beast Killers and Wyrmslayers. He does have good support and offensive options, however these are limited.


Discipline: Discipline is the skill Frederick always starts out with and is a good skill to make use of during the beginning of the game. Doubling weapon experience means Frederick can very quickly achieve high weapon ranks with every melee weapon available to him. Due to his first class being Great Knight, it means he can very quickly master all three melee weapon categories. This will make reclassing him much smoother as he isn't forced to use low damage bronze weapons which can make grinding even more of a chore. Once he has reached B or A rank with all weapons, this skill should be dropped.


Luna: Frederick also starts of the game with Luna. While it is rather pointless at the start of the game, due to Frederick being able to kill most units in one hit, it becomes significantly more useful as the game progresses. Picking up kills where he might not have picked up any is very useful, especially when reclassing. Luna is a universally useful skill and really has no drawbacks.


Aegis: Aegis is highly recommended for Frederick due to his extremely low resistance. Aegis helps patch up this hole in Fredericks defences and allows him to take on Tome users with more confidence.


Pavise: Pavise pairs well with Aegis as utilising both on one unit will dramatically reduce the damage they take from almost any attack. Pavise is particularly helpful for Frederick as it patches up his weakness to Beast Killers, Hammers, Armourslayers and magic weapons like the Levin Sword while Frederick is in the Great Knight class. Even when Frederick isn't in the Great Knight class, Pavise is still a great defensive tool to have alongside Aegis due to how much damage you can negate from every common weapon in the game.


Dual Guard+: Dual Guard+ is an exceptional supportive skill for a unit to have, adding a 10% activation chance increase to Dual Guards which negate all damage aimed at Fredericks partnered unit. As almost all of your units will be paired, this is an exceptionally good skill to have on most units that have access to it.


Lancebreaker: Lancebreaker is another skill to help Frederick negate his weakness to Beast Killers while also giving him a favourable match-up against every lance user in the game. However, this skill doesn't retain its usefulness if Frederick decides to reclass into something that isn't weak to Beast Killers. If you intend on using Frederick as a mounted unit, Lancebreaker is highly recommended especially alongside Aegis and Pavise.


Swordbreaker: Swordbreaker serves a similar purpose to Lancebreaker, however it is much more specific. As a Wyvern unit, Swordbreaker is very useful as it negates his weakness to Wyrmslayers. If combined with Aegis and Pavise, it will help negate all a Wyvern units natural weaknesses. Swordbreaker does have uses outside Wyvern units, if paired with Lancebreaker, Pavise and Aegis. Combining these four skills will dramatically reduce all damage Frederick takes while giving him favourable match-ups against two thirds of all opposing melee units. It is, however, recommended you make use of other skills.


Deliverer: Deliverer is another skill that further boosts the benefits of pairing your units. Pairing Frederick with Deliverer equipped will boost his movement. The amount it is boosted depends on who Frederick is paired with. A boost in movement is universally good with very little drawbacks. However, all but one of Fredericks pathways have good movement and using Deliverer will take up a spot for other, more useful skills.


Quick Burn: Quick Burn will turn Frederick into an absolute powerhouse during the first few turns of a map. Proving a +15 boost to both Hit rate and Avoid means he can quickly charge into opposing units without worrying too much about taking damage. However, this boost is reduced by one every turn and his stats will revert back to normal at turn 15. This can be ignored however, as very few in-game maps take 15 turns. The exception is if you're playing in Lunatic or Lunatic+ mode, though you probably wouldn't need this guide if you're playing either of them. This skill isn't highly recommended as other skills are needed to really help Frederick function effectively, however it is still a good option and worth consideration.

Pathways:


Paladin: Paladin helps slightly patch up Fredericks crippling weakness to Tome while maintaining a relatively similar stat distribution to that of a Great Knight. It provides him access to arguably his best skill in Aegis while still remaining a solid unit.


Wyvern Lord: While Wyvern Lords have a plethora of natural weaknesses, these can be easily solved with the addition of Aegis. Wyvern Lord further bolsters Fredericks bulky offence capabilities, with high defence and strength stats. As a flying unit, he is much more versatile and isn't restricted by the map as grounded units are. It also provides him access to Quick Burn, helping him function better at the very start of a map and swordbreaker which helps against his natural weakness to Wyrmslayers.


Great Knight: If certain skills are acquired to help with his weaknesses and low resistance, Great Knight can be a solid option for Frederick. The main boon of this pathway is access to every melee weapon class which helps his versatility and allows him to directly target the weaknesses of opposing units with Beast Killers, Hammers/Armourslayers and Wyrmslayers. His bulky offence traits remain true in this class but he lacks the versatile movement of a Wyvern Lord and is extremely weak to Tomes without Aegis.


General: General allows Frederick to function similarly to Great Knight without the weakness to Beast Killers. However, if you chose this path, it is highly recommended that you equip the Deliverer skill or pair him with a mounted unit as Generals struggle with low movement and often fall behind. Aegis is also highly recommended to help him combat Tome users, something all Generals universally struggle with due to naturally low resistance. This path does give him access to Pavise, making his physical defences extremely difficult to break past. 


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Re: Fire Emblem Awakening - My Unit Guide
« Reply #4 on: January 04, 2019, 06:39 pm »


Sully - The Crimson Knight
"I'll kill you twice"

"A knight shouldn't just be lucky enough to be born to some damn noble! A knight has duties.... Responsibilities. "A knight is brave and true, aids all in need and defends the weak from evil." I can't uphold that oath without honing my skills. Suffering hardship. All of that. How can I know courage if I don't face bloody death a bunch of times? I'll fight for the Shepherds until I've damn well EARNED the title of knight!" - Speaking to Vaike

Overview:
Sully is arguably one of the best first gen units in the game. Her high speed, skill and luck allows her to effectively perform double attacks early on. Her status as a Cavalier provides access to discipline from the moment you recruit her, meaning she can make use of much more powerful weapons sooner than the rest of your units. It also means she can make use of Fredericks Silver Lance as he should be used sparingly while Sully can be used freely. Her lower strength growths can be offset by double attacks, making use of the Silver Lance or by using Energy Drops acquired from certain boss units or renown awards. However, she lacks defensive presence and must avoid taking large amounts of damage. Tome users are a big threat, due to her naturally low resistance growth.

Useful Skills:
Sully has access to some very good offensive skills to help offset her relatively lacking strength stat. She also has defensive options to help alleviate her Tome weakness.


Discipline: Discipline is exceptionally useful at the start of the game for Sully as she can very quickly make use of Fredericks Silver Lance to help offset her relatively lacking strength. It also further helps when reclassing Sully and she has to use a new weapon as she will gain access to more powerful variants much faster.


Luna: Luna is an excellent skill for Sully to use, especially because of her lacking strength stat and good skill. Luna will net Sully kills she might not otherwise have got herself or will soften an enemy up for her follow up double attack. It doesn't have any drawbacks.


Astra: Astra is another excellent offensive skill to help Sully with her low strength. It's low trigger rate might be off-putting but the reward is exceptional as five consecutive hits at half damage will often be enough to take down even the most defensive units. Her naturally good skill stat means the trigger rate isn't as low as you might initially think. Highly recommended.


Vantage: Vantage is a skill that actually takes advantage of Sully's lacking hp and defences. If her hp is under half, this skill will always trigger when Sully is under attack, letting her strike before the enemy even has a chance. This can often be a lifesaving skill as she has a good chance of killing the opposing unit before they can kill her. If she fails to kill the unit on the Vantage strike, she has an exceptionally good chance of killing on the follow-up. This is an offensive skill that takes advantage of Sully's low defensive stats.


Swordfaire: Swordfaire is Sully's only 'faire' skill and is very useful for patching up her lacking strength stat if she is equipped with a sword. The +5 boost in strength makes a big difference, especially in conjunction with her high chance of performing double attacks. However, it does mean any attacks using a different melee weapon will be lacking in power. Still highly recommended.


Quick Burn: Quick Burn is another good offensive option to help her deal with her lacking defensive stats. The boost it provides to her avoid stat is a good offset to her lacking defensive stats but isn't too helpful in Lunatic or Lunatic+. It's a good option but she has more effective ways of patching up her defences.


Aegis: This is her best defensive option. Aegis protects her from Tomes, her main defensive weakness due to her low resistance. It also reduces the threat from Bows which is helpful due to her relatively middling defence stat. It is an exceptional skill and highly recommended for her.


Lancebreaker: If Sully decides to remain a mounted unit, this skill is a very good option to help her handle Beast Killers. It does have uses outside of mounted units, however they aren't significant unless combined with other breaker skills.


Swordbreaker: Swordbreaker is her only other breaker skill and is highly recommended if she takes the path of a Wyvern unit as it removes her weakness to Wyrmslayers. If paired with Aegis, it offsets all her natural weaknesses as a Wyvern unit. Like Lancebreaker, it does have uses outside of the Wyvern classes, however they aren't substantial. If both breaker skills are used together, she can be a highly threatening unit as she covers two weapons out of the three in the weapons triangle.


Dual Guard+: Dual Guard+ is one of Sully's two supportive skills and helps further her effectiveness when paired up. While it is a good skill, it is outclassed by her other skills that help her boost her lacking stats.


Deliverer: This is Sully's second supportive skill. Having additional movement is universally useful, however, like Dual Guard+ it is outclassed by other skills that provide more benefit to Sully.

Pathways:


Paladin: Paladin provides Sully access to one of her best skills in Aegis. Stat-wise, it balances her stats while bolstering her already good skill and speed stats. If paired with other skills to help fix her weaknesses, Paladin may be the best pathway for Sully to opt for.


Great Knight: Great Knight fixes her lacking strength stat however lowers her main strengths, those being speed and skill. Her weakness to Tome users is accentuated and she is generally outclassed by other Great Knights like Frederick or Stahl.


Swordmaster: Sully's naturally good speed and skill stats means she functions well as a Swordmaster, however is generally outshone by the likes of Lon'qu. She gains access to multiple skills that are highly recommended like Astra, Vantage and Swordfaire. She fairs well in this class, however she will be outshone by other units more specifically geared to function better in this class.


Wyvern Lord: Wyvern Lord significantly boosts Sully's strength, however it is lacking when compared to other Wyvern units like Cherche. Her high speed and skill is a good benefit here as other Wyvern units often lack those attributes. However, she is held back by her comparatively low strength. She also benefits from aerial movement and isn't constrained to land movement, however she gains many more weaknesses. These weaknesses can be offset with Aegis and swordbreaker, two highly recommended skills if you choose this pathway.


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #5 on: January 04, 2019, 06:40 pm »


Virion - The Archest Archer
"One for the bards!"

"Ha! Is the lady intrigued? Of course you are--it's only natural. I am myth and legend! I am he who strides large across history's greatest stage! The man who puts the 'arch' in 'archer'!" - Speaking to Sully

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #6 on: January 04, 2019, 06:40 pm »


Stahl - The Viridian Knight
"I love this part!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #7 on: January 04, 2019, 06:40 pm »


Vaike - Zero to Hero
"Looks like Teach just got tenure!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #8 on: January 04, 2019, 06:40 pm »


Miriel - The Rapier Intellect
"Begone, foul miscreation!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #9 on: January 04, 2019, 06:41 pm »


Sumia - The Maid of Flowers
"For Ylisse!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #10 on: January 04, 2019, 06:41 pm »


Kellam - Oft Forgotten
"Come on, look at me!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #11 on: January 04, 2019, 06:41 pm »


Donnel - The Village Hero
"Yeeeeeehaw!"

Overview:

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Pathways:


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Re: Fire Emblem Awakening - My Unit Guide
« Reply #12 on: January 04, 2019, 06:42 pm »


Lon'qu - The Gynophobe
"Be silent"

Overview:

Useful Skills:

Pathways:


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Re: Fire Emblem Awakening - My Unit Guide
« Reply #13 on: January 04, 2019, 06:42 pm »


Ricken - The Upcoming Mage
"Don't look down on me!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #14 on: January 04, 2019, 06:42 pm »


Maribelle - The Dire Damsel
"Say goodnight!"

Overview:

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Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #15 on: January 04, 2019, 06:42 pm »


Panne - The Proud Taguel
"The Taguel do not play!"

Overview:

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Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #16 on: January 04, 2019, 06:42 pm »


Gaius - The Candy Stealer
"What a cupcake!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #17 on: January 04, 2019, 06:43 pm »


Cordelia - The Knight Paragon
"Out of my sight!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #18 on: January 04, 2019, 06:43 pm »


Gregor - The Swell Sword
"Gregor smash!"

Overview:

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Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #19 on: January 04, 2019, 06:43 pm »


Nowi - The Eternal Youth
"Who do you think I am?!"

Overview:

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Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #20 on: January 04, 2019, 06:43 pm »


Libra - The Fetching Friar
"Gods forgive me..."

Overview:

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Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #21 on: January 04, 2019, 06:44 pm »


Tharja - The Grim Stalker
"You're already dead..."

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #22 on: January 04, 2019, 06:44 pm »


Anna - The Secret Seller
"Sold!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #23 on: January 04, 2019, 06:44 pm »


Olivia - The Shrinking Violet
"Stop staring!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #24 on: January 04, 2019, 06:44 pm »


Cherche - The Wyvern Friend
"Rest in pieces!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #25 on: January 04, 2019, 06:44 pm »


Henry - The Twisted Mind
"Hahahahaha!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #26 on: January 04, 2019, 06:45 pm »


Say'ri - The Blade Princess
"Submit!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #27 on: January 04, 2019, 06:45 pm »


Tiki - The Divine Voice
"Not a step closer!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #28 on: January 04, 2019, 06:45 pm »


Basilio - The Intrepid Khan
"Hot death coming through!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.

 

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Re: Fire Emblem Awakening - My Unit Guide
« Reply #29 on: January 04, 2019, 06:45 pm »


Flavia - The Khan Lioness
"I could crush you!"

Overview:

Useful Skills:

Pathways:


Some truths you can find only when you get lost.