Author Topic: Possible retro arcade cave world NOR gate bug  (Read 31 times)

Offline venn

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Possible retro arcade cave world NOR gate bug
« on: June 14, 2013, 04:12 am »
Hello.

I have a retro arcade forest world where I've connected three regular Baddies to a NOR gate and then connected the NOR gate to a chest.  If - and only if - I kill all three Baddies, the chest appears.

However, I'm having some trouble creating a similar situation in a cave world.  I have three Small Bats, each connected to a NOR gate.  This gate is, in turn, connected to a group of three spells (which the game treats as one object, so I shouldn't need link connectors for multiple outputs).  However, killing all three bats doesn't cause the group of spells to appear.  I've checked to see that the process is the same for both the arcade and forest world scenarios - the only different variables seem to be a) the type of world, b) the type of creature, and c) the treasure meant to appear.  The link logic itself would appear to be identical.

I'm using Mac OS 10.6.8 on an iMac that runs Safari 5.1.9.
 

Offline venn

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Re: Possible retro arcade cave world NOR gate bug
« Reply #1 on: June 14, 2013, 06:17 am »
ADMIN: Please delete this message, as it is posted in the wrong area; I have now posted the information in the correct area.