Author Topic: \\(=)//The Aether Reborn\\(=)// {TEMP. CLOSED!}{Earn §}  (Read 1083 times)

Offline Shadross

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IMPORTANT: IF YOU READ ANY POSTS, READ THIS ONE, ANY OTHERS CAN BE UNDERSTOOD LATER ON!!!

Welcome heros! You shall embark on a quest to obtain a legendary sword said to grant all wishes to thou who holds it. Your app will be short and simple...
Here is mine I guess, lol. All people who join start off with 100$.

Name: The Conqueror
Element: Dark
Clan: The Immortals
Gender:  N/A
Class: Knight
Catchphrase: "I AM INEXORABLE!"

And that's it! Genders can be male, female, or N/A. When picking a class pick one out of the six basic classes please. Here are elements and clans you have to pick from. Catchphrase's will be said whenever your character performs an attacking ability or critical hit.

Elements:
Cloud: This element gives a boost in speed and skill.
Aqua: This element gives a boost in ranged defense and skill.
Stone: This element gives a boost in physical defense and physical attack.
Magma: This element gives a boost in speed and ranged attack.
Dark: This element gives a boost in physical attack and skill.
Shadow: This element gives a boost in ranged attack and skill.
Light: This element gives a boost in speed and skill.
Overworlder: This element gives a massive boost to ranged attack.
Underworlder: This element gives a massive boost to ranged defense.
Neutralworlder: This element gives a massive boost in skill.
Forest: This element gives a massive boost in health.
Impaler: This element gives a massive boost in speed.
Metallic: This element gives a massive boost in physical defense.
Dracos: This element gives a massive boost in physical attack.


Clans: Clans are teams with other members, and can lend each other weapons, trade weapons/cash and even team up against enemies. You can always do this with the same element.

The Warlords: Elements that can join: Magma, Cloud, Stone, Dark, Impaler.
The Immortals: Elements that can join: Dark, Light, Impaler, Dracos, Metallic, Shadow.
The Explorers: Elements that can join: Overworlder, Underworlder, Neutralworlder, Forest, Dracos.
The BloodAngels: Elements that can join: Cloud, Magma, Light, Aqua, Overworlder, Metallic.
The Spys: Elements that may join: Aqua, Underworlder, Stone, Forest, Neutralworlder, Shadow.
The Union: All elements may join.
Player Interactions:
Selling Items: Have an item you don't want? Tell me in pms what percentage of full price you want to sell it at then I'll post here you have offered the item for sale!

PVP: Challenge another to a battle! Any items will not be allowed in this fight except weapons. The victor will receive exp. and the other player will hand over as much money as they choose as a reward.

Ally: You can call on a player in the same clan/element to help you in a story battle that you've lost at least once or against another team or single player!

Hired Soldier: You pay how much money the player requests from a different alliance and element to have them join you the same way an ally will.
<a href="http://www.youtube.com/v/PlNV7DLk50Y&amp;autoplay=1&amp;loop=1" target="_blank" class="new_win">http://www.youtube.com/v/PlNV7DLk50Y&amp;autoplay=1&amp;loop=1</a>
« Last Edit: June 17, 2013, 11:17 pm by Shadross »
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Offline Shadross

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\\(=)// Classes \\(=)//
« Reply #1 on: June 06, 2013, 06:50 pm »
Basic Classes:
Theses are the classes all great heros get to choose from at the beginning of their quest!



Knight: A unit that boasts decent attack and defense. Wields swords.

Soldier: A unit that has a massive health reserve. Wields lances.

Brawler: A unit that has high physical attack and defense. Wields axes.

Archer: A unit that has balanced stats with low ranged defense. Wields bows.

Mage: A unit that has high stats to make up for it's weak health. Wields jinx.

Pyro: A unit that is a solid defensive unit. Wields cannons.




Advanced Classes:
These are the promoted and much stronger versions of the normal classes!


Crusader: A skilled knight with more balanced stats. Wields swords and jinx.
Paladin: A skilled knight that has a massive physical attack. Wields swords.

Major: A skilled soldier with high ranged defense. Wields lances and cannons.
Captain: A skilled soldier with high physical attack. Wields lances.

Hero: A skilled brawler that has a massive health growth. Wields axes and bows.
Warrior: A skilled brawler that has a high skill, physical attack, and health. Wields axes.

Sniper: A skilled archer that has high stats all around. Wields bows.
Assassin: A skilled archer that has massive skill and physical attack with high speed. Wields bows and swords.

Trickster: A skilled mage that has high physical attack along with decent stats. Wields jinx and lances.
Arcanus: A skilled mage with massive ranged attack and high stats all around. Wields jinx.

Mortar: A skilled pyro with high ranged attack and superior ranged defense. Wields cannons.
Tank: A skilled pyro with high physical attack and superior physical defense. Wields cannons and axes.



Special Classes:
These classes are the most powerful and are recommended to be switched into once you have all the skills a hero could need.


Prince/Princess: An offensive unit of royal blood. Wields swords.
King/Queen: A deadly ruler that is should not be taken lightly. Wields swords and lances.

General: A soldier with superior physical attack. Wields swords and axes.
Conqueror: The offensive pinnacle of man itself. Wields swords, axes, and lances.

Lord: A commander that shows no mercy. Wields lances.
Overlord: A superior mixed attacker and offensive unit. Wields lances and axes.

Shadow: A swift and deadly ranged attacker. Wields jinx.
Reaper: The taker of souls, this fiend can kill you quickly. Wields jinx and cannons.

Hawkeye: A balanced unit with high stats all around. Wields bows.
Noble: A superior ranged unit with few weak points. Wields bows and jinx.

Marksmen: The best of ranged warriors throughout the land. Wields cannons and bows.
WarMachine: The first warrior that comes to mind when range is brought up. Wields cannons, bows, and jinx.



Leveling/Reclassing System:
Teaching you the basics of how the new class system works with leveling!


Leveling up consists of gaining exp. equal to your current class level(adv. classes +20). You gain exp. equal to that of the enemy's current level in his/her current class(+20 with advanced classes). Each class's maximum level is 20, after that you will not receive anymore exp. To reclass into an advanced class from that point you must use a Completion Orb. To reclass into another class line you must use a Renewal Orb. Reclassing into another basic class requires you to be at least a level 10 or in an advanced class. To reclass into an advanced class you must be at least a level 10 in an advanced class. To change into each special class requires a special item. The item of whichever class line you wish to change to will make you the basic class in that special line, then you must use a Completion Orb like usual at level 20.
« Last Edit: June 08, 2013, 07:59 am by Shadross »
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Offline Shadross

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\\(=)// Shop \\(=)//
« Reply #2 on: June 06, 2013, 06:50 pm »
Aether Shop:
That place where you spend in game money.


Out of game items:

Bronze Award: 1,000$: MS with a custom message.
Silver Award: 2,000$: MS with a custom message.
Gold Award: 3,000$: MS with a custom message.
1 § at Raviland: 100$ (Please post in the Raviland thread for this)

General Items:

Ice Shard: $150: A mysterious frozen gem.
Steel Plate: $150: A mysterious iron sheet.
Stone Slab: $150: A mysterious rock block.

Element Orb: 2,500$: This can change any element you currently are into another, changing your stats to match the new element. This may make you have to change clans.

Completion Orb: 2,500$: Allows a basic class to upgrade into an advanced class!

Renewal Orb: 2,500$: Allows you to switch into a new class line!

Royal Crown: 3,000$: Allows you to become a Prince/Princess.

Purple Heart: 3,000$: Allows you to become a General.

Power Emblem: 3,000$: Allows you to become a Lord.

Reaper Cloth: 3,000$: Allows you to become a Shadow.

Zoom Lens: 3,000$: Allows you to become a Hawkeye.

Guns Permit: 3,000$: Allows you to become a Marksmen.

Horse: 1,000$: A ride-able horse that increase range movement to 2 per mpt. It has 150 health points of it's own!
Phantom: 1,500$: A shadowy steed capable of moving 3 range per mpt. It has 100 health points of it's own!

Ally. $100 + $100(PLR Lvl): A custom ally that has the same levels as you, can be named, can be given weapons, customized element and customized gender. Relationships can be built up, if opposite genders they can get married, if same gender or no gender they can become companions, both having different benefits.

Stat increasers:

EXP-Plus: ?$: For how much money you spend, you get that amount of exp. in exchange.

Weapon Upgrades:
Custom Name: 200$: Each weapon can be customized with a name.
Upgrade Component: $1,000(Wpn Lvl): Levels up any weapon of your choice. (Max Level of 3)
Weapon Repair: $100: Refills a weapons usage points.

--------------------All temp boosts last for 3 turns.--------------------------------
Black Sludge: 10$: Fully heals, but halves your health stat in the next battle.
Green Potion: 100$: Restores 10 Health, one time use,  in battle counts as a turn.
Bronze Potion: 500$: Restores 100 Health, one time use, in battle counts as a turn.
Silver Potion: 200$: Restores half of base health, one time use, in battle counts as a turn.
Golden Potion: 1,100$: Restores all health, one time use, in battle counts as a turn.
Red Potion: 400$: Temp. attack raise in battle by 15, one time use, counts as a turn.
Blue Potion: 400$: Temp. defense raise in battle by 15, one time use, counts as a turn.
Yellow Potion: 400$: Temp. speed raise in battle by 15, one time use, counts as a turn.
Purple Potion: 3,000$: Fully heals and temp. raises max health by 20, one time use, counts as a turn.
Grey Potion: 500$: An item that adds a zero onto the end of the next exp. gain you get, one time use, out of battle use.
Black Potion: 2,000$: An item that adds two zeros onto the end of the next exp. gain you get, one time use, out of battle use.
White Potion: 2,000$: An item that doubles the money gained for the next battle, one time use, out of battle use.
Brown Potion: 15,000$: An item that adds a zero to all money gained for the rest of the day, one time use, out of battle use.
Red Candy: 12,000$: Gives one instant kill to any normal enemy, not another player or boss, one time use, in battle, in effect when you attack, so speed still matters.
Blue Candy: 3,000$: Protects you from all damage the turn used and the next turn, speed is noneffective, one time use in battle.
Green Candy: 1,000$: Provides an instant 2 level boost, leaving it at a flat number at that level, one time use.

Quests:(Ways to get money, exp, ect.)

Ritual: Thank the God Of Shadows posts. $50 Reward
Offering: Send an award to the God Of Shadows on the MS. $100 Reward
Community Work: Bump the thread when it's low. $50 Reward
Honoring the Gods: Make a tribute game to the God Of Shadows. $1,000 Reward
Recruiting An Army: Get a member to join? Have them tell me. $5,000 reward
« Last Edit: June 10, 2013, 07:54 am by Shadross »
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Offline Shadross

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\\(=)// Sidequests \\(=)//
« Reply #3 on: June 06, 2013, 06:50 pm »
Side Quests:
Battles that give you several kinds of awards to help you on your quest!


Weapons Of Despair: You can obtain these by defeating a special enemy at certain levels to receive one of the legendary weapons used by Ebony Knight Of Despair. You will not receive exp. or cash in these.

Lvl 5: The Dark Mirror (Face yourself!)
Lvl 10: The Dark Mirror 2 (Face yourself!)
Lvl 15: The Dark Mirror 3 (Face yourself!)
Lvl 20: The Dark Mirror 4 (Face yourself!)
Lvl 10(Adv. Class): The Dark Mirror 5 (Face yourself!)
Lvl 20(Adv. Class): The Overlord (Fight Ebony Knight Of Despair!)

Dark Ore: When Night Consumes All (Using the Dark Ore, summon Vritras The Bringer Of Death)
Light Ore: When Day Rises Forever (Using the Light Ore, summon Arjunas The Bringer Of Life)
Grey Ore: The Balanced Force (Using the Grey Ore, summon Oreka The Bringer of Neutrality)
Fusion Wedge + Dark Ore: When Dark is Armed (Use the Fusion Wedge to fight Orektras The Volt-Fused God)
Fusion Wedge + Light Ore: When Light is Brutal (Use the Fusion Wedge to fight Orekunas The Flare-Fused God)

Lvl 2: DNA Crisis: (Battle the perfect being, Trition!)
Overload Drive: Surviving the cannon: (Fight Trition Berserker Form!)
Plated Orb: Fighting a wall: (Fight Trition Fortitude Form!)
Swift Disc: Faster then light: (Fight Trition Haste Form!)
Energy Core: Endurance to the max: (Fight Trition Stamina Form!)
2 Trition Form Items: Fused to perfection: (Fight a Fused Trition!)
3 Trition Form Items: More genetics: (Fight a new Fused Trition!)
Overload Cartridge: The Overlord of DNA: (Fight Trition Tervian Form!)
Uber Trition Item: When the day stood still: (Fight one of Trition's DEATH Forms!)
Trition DEATH Form Victory: When one still stands: (Defeat all of Trition's DEATH Forms!)

Weapon Lvl 2: The battle of all battles: (Fight Larkspur God Of Demons and take his sword!)
« Last Edit: June 07, 2013, 02:15 am by Shadross »
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Offline Shadross

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\\(=)// Battles \\(=)//
« Reply #4 on: June 06, 2013, 06:50 pm »
Battle System
Teaching you the basics of how to handle yourself in a fight!


MPT(Moves Per Turn): This is determined by speed. For every mpt you have you can use it to move forward or back 1 range, attack, or use an item. How many mpt you have per turn is told at the beginning of the battle.

Health: How much life a unit has. When it reaches 0 that unit is defeated.

Attack: Determines how much damage you'll do. You can do 3 types of attacking. Close combat times 2 to your attack stat but divides 2 from your defensive stat. Defending times 2 to your defensive stat but divides 2 from your attacking stat. You can also do a normal attack. When doing close combat or defending you cannot do the same action twice in a row. Stat changes revert to normal on next mpt usage.

Defense: Directly takes damage out of the opponents attack. Phy. defense takes away from phy. attacks and thus ran. def takes away from ran. attack damage. All attacks deal at least 1 damage.

Speed: Determines who moves first and mpt. The higher number of speed will go first in a battle, if the speed stats are equal then the attacks will be considered to take place at the same time. If the player with higher speed has 20 more then the enemy, they get an extra mpt. For every 20 above another mpt is added.

Skill: This affects certain ability activation rates and critical hit ratio. The unit with the higher skill stat will have a crit ratio added to their attacks. Critical hits do 3 times normal damage. Crit ratio is equal to the higher player's skill stat minus the other player's skill stat.

Range: Range is the distance between you and the opponent. Weapons can only reach so far, if the enemy is out of range the attack will always miss. You can use one mpt to change your position on the range line. 1 is the minimum range, 5 is the maximum.

Weapons: Weapons have advantages over others. This may help in heated battles. All weapons can be leveled up which increase the stats bonuses they provide, you can fight with no weapon but it isn't advised. Weapons have durability, every time an attack hits it's usage goes down 1. When the usage is at 0 the weapon will break. You can repair weapons in the shop. In battle you are only allowed to bring five items(which includes weapons) per unit.

Abilities: These come in many shapes and sizes. They are special effects units in certain classes obtain upon leveling up to certain levels. These abilities will also be usable when reclassing outside of that class pool. A total of 5 abilities may be used at one time.

Armored Units: Some weapons deal bonus damage to armored units, equal to that of a crit actually. The armored classes that are playable are Knights, Crusaders, Paladins, Captains, Snipers, Pyros, Mortars, Tanks, Kings/Queens, Generals, Conquerors, Lords, Overlords, and WarMachines. Enemy classes that are armored are secret.

Other Important Facts:

All battles will be held in the pm sent to all that state they wish to start the story mode. I will not tell you what options you have, you should have read the new battle format. If you die not knowing something that could have saved you, oh well.

You may be asked by your element or clan for assistance, you can deny it if you wish.

You will receive notifications via pm about your success or other related messages to the rpg.

Weapons CAN break if you let their usage run down too low! Don't let your rare or leveled weapons break in the middle of a battle! You'll never get them back!
« Last Edit: June 10, 2013, 05:04 am by Shadross »
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Offline Shadross

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\\(=)// Weapon Store \\(=)//
« Reply #5 on: June 06, 2013, 07:31 pm »
Weapon Store:
All your OP weapon needs in one place! It's seperate from the normal store for organization purposes.


Swords:

Rapier: 350$: A sword well known for balanced stats, it has an advantage against armored units.
Longsword: 500$: A heavy, but powerful sword boasting a 3 range.
Katana: 400$: The sword infamous for it's high crit ratio.

Throwing Knife: 100$: A strangely ranged weapon great for mixed ranged/physical fighters!
Lances:

Javelin: 350$: A modest weapon that helps it's wielder evenly.
Scythe: 500$: The deadly weapon that makes armored units run in fear.
Hitler's Beating Stick: 400$ Wait... How did that get here?! Oh well, it's not half bad.

Spear: 100$: A strangely ranged weapon great for mixed ranged/physical fighters!

Axes:

Great Axe: 500$: The pinnacle of OP as weapons. This axe strikes fear into enemies all around.
Hammer: 400$ A modest weapon that really shakes up armored foes.
Hatchet: 300$ A semi-weak weapon that enjoys being tossed.

Tomahawk: 100$ A strangely ranged weapon great for mixed ranged/physical fighters!

Jinx:

Volt: 600$: An extremely deadly magic that fries enemies to a crisp.
Meteor: 500$: Crush those enemy units with a giant meteor.
Twister: 300$: A deadly ranged storm attack that has a hatred towards armor.

Void: 1,500$: This dark magic is well known for it's ability of utterly destroying all in it's path.
Leech: 1,500$: This dark magic is planning on getting it's name out with OP stats all around.

Aurora: 1,500$: Light magic that destroys those who are physically weak from afar.
Beacon: 1,500$: Light magic much like Aurora just with subtle differences.

Bows:

Compound Bow: 400$: With hard hitting arrows, even armored units aren't safe.
Cross Bow: 350$: A bow that shows it's usefulness on the battle often.
Long Bow: 400$: A mix of both Compound and Cross's stats, it's perfect for if you want the best of both worlds.

Cannons:

Flamethrower: 400$: Burn everything! Poor armored units get a bit more singe with all that metal on!
Shadow Gun: 350$: Glodian technology modestly boosts stats all around.
RPG: 500$: This powerhouse may be slow, but all enemies be weary! Especially armored units!

Weapon Ranks:
Depending on your weapon rank, you can wield more durable but less accurate version of the weapons above. Also rare weapons will require maxed weapon ranking to use them. Buying higher ranked weapons cost a bit more, but it'll last longer.

Jinx Only:

Magician Rank: +0$: The basics of magic, cheaply made but easy to wield.
Wizard Rank: +100$: C ranked jinx, more skilled Wizards created your deadly hex with this bargain!
Alchemist Rank: +200$: Highly trained professionals have worked for several days making this durable and deadly B ranked jinx just for you!
Sorcerer Rank: +300$: The most skilled, and slightly devious, magic users created this A ranked magic to last a while to cause that much more pain for others!

Every Other Weapon:

Bronze: +0$: A common mineral mined up, the workers don't mind you using this easily wield-able material in weaponry.
Iron: +100$: A durable, C ranked metal that likes to cut the lifetime of bronze weapons and other people in half!
Titanium: +200$: While it was a pain for the workers to mine, this B ranked metal isn't as useful for weapons as it is for other purposes. BUT OH WELL!
Steel: +300$: This A ranked metal is great for weapons, durable and sharp enough to cut haggler's tongues off!
« Last Edit: June 10, 2013, 06:57 am by Shadross »
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Offline Shadross

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\\(=)// Story 1 \\(=)//
« Reply #6 on: June 06, 2013, 07:31 pm »
Story 1:
Your lands have been attacked by a new creature called Glodians! As a new hero you start your journey getting stronger and preparing to destroy this menace!

Enemies:
Bat Lvl 1: Abilities: None

Rat Lvl 1: Abilities: None/

Glob Lvl 1: Abilities: None/

Bat Lvl 1: Abilities: None/ Bat lvl 1: Abilities: None/

Brawler Lvl 2: Weapons: None: Abilities: Crit +10

(Boss 1) Bane(Lvl 3 Mage) Weapons: Magician's Twister: Abilities: None
« Last Edit: June 11, 2013, 04:30 am by Shadross »
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Offline Shadross

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\\(=)// Story 2 \\(=)//
« Reply #7 on: June 06, 2013, 07:31 pm »
Reserved
« Last Edit: June 08, 2013, 05:53 am by Shadross »
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Offline Shadross

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\\(=)// Story 3 \\(=)//
« Reply #8 on: June 06, 2013, 10:08 pm »
Reserved
« Last Edit: June 08, 2013, 05:53 am by Shadross »
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Offline Shadross

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\\(=)// Players \\(=)//
« Reply #9 on: June 06, 2013, 10:08 pm »
The Conqueror(Shadross): Current Class: Conqueror/ Current Level: 20/ Element/Clan: Dark/The Immortals/ Catchphrase: "I AM INEXORABLE!"/ Abilities: Sword Master/Lance Master/Axe Master/Impervious/Conquest
Current Ally: None/

Guy The One(Guy The Dude): Current Class: Knight/ Current Level: 3/ Element/Clan: Light/The Immortals/ Catchphrase: "Whatever, now die!"/ Abilities: None/
Current Ally: None/

The Conqueror of The Conqueror(Wiki): Current Class: Pyro/ Current Level: 1/ Element/Clan: Light/The Union/ Catchphrase: "That is an excellent point you have there, kind sir. If I may present a rebuttal? GO splode YOURSELF WITH A CACTUS."/ Abilities: None/
Current Ally: None/

Ripto(Ripto): Current Class: Knight/ Current Level: 6/ Element/Clan: Metallic/The Union/ Catchphrase: "Say hello to your new king."/ Abilities: None/
Current Ally: None/

Crazykittys(Crazykittyzz): Current Class: Knight/ Current Level: 1/ Element/Clan: Light/The Immortals/ Catchphrase: "LOL, what am I saying you must die"/ Abilities: None/
Current Ally: None/

Rain(Red): Current Class: Soldier/ Current Level: 2/ Element/Clan: Dracos/The Immortals/ Catchphrase: "Say hello to your god for me..."/ Abilities: None/
Current Ally: None/

Abbadon(Minjaze): Current Class: Knight/ Current Level: 2/ Element/Clan: Dark/The Immortals/ Catchphrase: "WHAT'S THE MATTER? YOU COME TO FIGHT A MADMAN, AND INSTEAD FIND A GOD?"/ Abilities: None/
Current Ally: None/

The Exalt(Princess Windeh): Current Class: Archer/ Current Level: 3/ Element/Clan: Overworlder/The Bloodangels/ Catchphrase: "And now... Watch as I sweep the stage!"/ Abilities: None/
Current Ally: None/

Pet(peterzhang1): Current Class: Mage/ Current Level: 1/ Element/Clan: Dark/The Warlords/ Catchphrase: N/A/ Abilities: None/
Current Ally: None/

Satan(darkscreamex): Current Class: Knight/ Current Level: 1/ Element/Clan: Dark/The Immortals/ Catchphrase: "666"/ Abilities: None/
Current Ally: None/
« Last Edit: June 13, 2013, 09:03 pm by Shadross »
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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #10 on: June 08, 2013, 06:56 am »
NOW OPEN! There are still some updates being made so more content is to come! Welcome to the Aether!
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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #11 on: June 08, 2013, 07:20 am »
Name: Guy the One
Element: Light
Clan: The Immortals
Gender: Male
Class: Knight
Catchphrase: "Whatever, now die!"
The Nest: Please click them!
 

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #12 on: June 08, 2013, 07:28 am »
Name: Guy the One
Element: Light
Clan: The Immortals
Gender: Male
Class: Knight
Catchphrase: "Whatever, now die!"
Welcome to the Aether!
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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #13 on: June 08, 2013, 07:44 am »
Name: The Conqueror of The Conqueror
Element: Light
Clan: The Union
Gender: Male
Class: Pyro
Catchphrase: "That is an excellent point you have there, kind sir. If I may present a rebuttal? GO splode YOURSELF WITH A CACTUS."
 

Offline Shadross

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #14 on: June 08, 2013, 07:54 am »
I wanna buy an RPG.
I forgot to tell you to post that in the pm, lol sorry.
Nani?
 

Offline Wiki

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #15 on: June 08, 2013, 08:01 am »
Wanna ally, Guy The One?
 

Offline Ripto

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #16 on: June 08, 2013, 08:02 am »
Name: Ripto
Element: Metallic
Clan: The Immortals
Gender: Male
Class: Knight
Catchphrase: "Say hello to your new king.''


 

Offline Ripto

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #17 on: June 08, 2013, 08:13 am »
question: Are you the God of Shadows?


 

Offline Shadross

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #18 on: June 08, 2013, 08:20 am »
question: Are you the God of Shadows?
Of course, XP
Nani?
 

Offline Guy the Dude

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #19 on: June 08, 2013, 08:23 am »
Wanna ally, Guy The One?
Why not
The Nest: Please click them!
 

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #20 on: June 08, 2013, 08:32 am »
Why not
Don't forget you guys can team up with other players or battle other players too!
Nani?
 

Offline Ripto

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #21 on: June 08, 2013, 09:51 am »
Bumps I guess.


 

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #22 on: June 08, 2013, 09:59 am »
Nani?
 

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Re: \\(=)// Sidequests \\(=)//
« Reply #23 on: June 08, 2013, 10:31 am »
Side Quests:
Battles that give you several kinds of awards to help you on your quest!


Lvl 2: DNA Crisis: (Battle the perfect being, Trition!)
Overload Drive: Surviving the cannon: (Fight Trition Berserker Form!)
Plated Orb: Fighting a wall: (Fight Trition Fortitude Form!)
Swift Disc: Faster then light: (Fight Trition Haste Form!)
Energy Core: Endurance to the max: (Fight Trition Stamina Form!)
2 Trition Form Items: Fused to perfection: (Fight a Fused Trition!)
3 Trition Form Items: More genetics: (Fight a new Fused Trition!)
Overload Cartridge: The Overlord of DNA: (Fight Trition Tervian Form!)
Uber Trition Item: When the day stood still: (Fight one of Trition's DEATH Forms!)
Trition DEATH Form Victory: When one still stands: (Defeat all of Trition's DEATH Forms!)

Weapon Lvl 2: The battle of all battles: (Fight Larkspur God Of Demons and take his sword!)

Does this mean all of those quests are for lvl2?


 

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Re: \\(=)// Sidequests \\(=)//
« Reply #24 on: June 08, 2013, 10:36 am »
Does this mean all of those quests are for lvl2?
Sorry, just the first one. However Sidequests aren't quite yet functional as I still have to rewrite a few stats for the sidequest enemies. XP
Nani?
 

Offline Crazykittyzz

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #25 on: June 08, 2013, 10:43 am »
Name: Crazykittys
Element: Light
Clan: The Immortals
Gender: Female
Class: Knight
Catchphrase: "LOL, what am I saying you must die"

 

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #26 on: June 08, 2013, 11:22 am »
Kk I'll add you when I get back on the computer
Nani?
 

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #27 on: June 08, 2013, 01:30 pm »
The victor will receive exp. and the other player will hand over as much money as they choose as a reward.
YEAH YOU HEARD HIM.
I get exp. and you give me as much money as I want.
No matter who is fighting and who wins.
 

Offline Red

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #28 on: June 08, 2013, 02:09 pm »
Name: Rain
Element: Dracos
Clan: The Immortals
Gender:  Male
Class: Soldier
Catchphrase: "Say hello to your god for me..."
Shadow ray cannon
Gold aurum axe
Shadow soul sword
9 bronze
17 silver
Golden exalted stake lance
Golden cross sword
1 phantoms
hp, phy def talisman
Hp and range attack talisman
Hp and speed talisman
Key
2 HP potion
Speed potion
Demon shard 1/5
3 Armour temp.
8 fish
1 lan. bow. temps.
 

Offline Ripto

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Re: \\(=)//The Aether Reborn\\(=)// {NOW OPEN!}{Earn §}
« Reply #29 on: June 08, 2013, 04:02 pm »
Bump