Author Topic: PLAT-BETA TESTING WEEK  (Read 6203 times)

Offline alon

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Re: PLAT-BETA TESTING WEEK
« Reply #180 on: June 01, 2013, 06:42 pm »
Reposting:


He'll get to you eventually... and it's not wise to repost stuff on the same page.
 

Offline sto4

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Re: PLAT-BETA TESTING WEEK
« Reply #181 on: June 01, 2013, 07:34 pm »
Found another bug.  When in a hovership, if you shoot the bullets stop at the edge of the play field, looking very odd.
I'm sorry for saying this Pink Fedora, but:

Please don't fix that!
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #182 on: June 01, 2013, 08:09 pm »
Actually, it's on a MS alt, Ch3ck.

Works for me. I'm pretty sure all you guys reporting '0's appearing on your games are probably using the old creator to open new games. Which is a really good way to mess up things.
 

Offline Spellmage

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Re: PLAT-BETA TESTING WEEK
« Reply #183 on: June 01, 2013, 08:36 pm »
Geoff, just wanted to let you know, if you make an abstract object in the physics creator, make it unmovable but keep all the collision patterns applied. Any object can move through it.
#WCGP
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #184 on: June 01, 2013, 08:40 pm »
Let's stay on-topic. :)
 

Offline Spellmage

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Re: PLAT-BETA TESTING WEEK
« Reply #185 on: June 01, 2013, 08:41 pm »
Let's stay on-topic. :)
Sorry, I just saw an opportunity for you to fix something. Could you also check your pms?

Otherwise, I am in love with what you have done so far!
#WCGP
 

Offline treyt

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Re: PLAT-BETA TESTING WEEK
« Reply #186 on: June 01, 2013, 08:45 pm »
Sorry, I just saw an opportunity for you to fix something. Could you also check your pms?

Otherwise, I am in love with what you have done so far!
Yeah, everything's great.
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #187 on: June 01, 2013, 08:46 pm »
Yes, I think it's going well. I just tire of bug reports that have insufficient information, or bug reports that aren't bugs because the person is using the wrong creator.
 

Offline Spellmage

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Re: PLAT-BETA TESTING WEEK
« Reply #188 on: June 01, 2013, 08:48 pm »
Yes, I think it's going well. I just tire of bug reports that have insufficient information, or bug reports that aren't bugs because the person is using the wrong creator.
It is a bug though. However, I get the message, sorry.
#WCGP
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #189 on: June 01, 2013, 08:58 pm »
It is a bug though. However, I get the message, sorry.

No, in fact, it's not. I said from the beginning don't cross the streams. They did, and BOOM.
 

Offline Spellmage

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Re: PLAT-BETA TESTING WEEK
« Reply #190 on: June 01, 2013, 09:01 pm »
No, in fact, it's not. I said from the beginning don't cross the streams. They did, and BOOM.
1) I didn't understand what you said. lol

2) Can we continue this discussion in a PM?
#WCGP
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #191 on: June 01, 2013, 09:03 pm »
Oh, wait, nevermind. I was talking about the '0' bug and you were talking about the physics bug. See what happens when you go off-topic? <shakes wrinkly old fist>
 

Offline Spellmage

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Re: PLAT-BETA TESTING WEEK
« Reply #192 on: June 01, 2013, 09:04 pm »
Oh, wait, nevermind. I was talking about the '0' bug and you were talking about the physics bug. See what happens when you go off-topic? <shakes wrinkly old fist>
Sir, could I politely ask you to fix that glitch when you have time, sir?
#WCGP
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #193 on: June 01, 2013, 09:08 pm »
Maybe. It may be a problem with the physics engine itself, in which case I can't fix it. :(
 

Offline Spellmage

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Re: PLAT-BETA TESTING WEEK
« Reply #194 on: June 01, 2013, 09:09 pm »
Maybe. It may be a problem with the physics engine itself, in which case I can't fix it. :(
;( I believe in you bab-er sir.
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Offline Jmc10

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Re: PLAT-BETA TESTING WEEK
« Reply #195 on: June 01, 2013, 09:26 pm »
<shakes wrinkly old fist>
You aren't that old sir.




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Offline vpopsiclev

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Re: PLAT-BETA TESTING WEEK
« Reply #196 on: June 01, 2013, 09:26 pm »
Don't die on us :c
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Offline ju44

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Re: PLAT-BETA TESTING WEEK
« Reply #197 on: June 01, 2013, 10:40 pm »
Geoff, can you make it so that a body graphic fully appears on the player, not just the head?
Welcome, comrade!
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Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #198 on: June 01, 2013, 10:45 pm »
Geoff, can you make it so that a body graphic fully appears on the player, not just the head?

No, unfortunately not. Read through the thread. I explain why.
 

Offline sto4

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Re: PLAT-BETA TESTING WEEK
« Reply #199 on: June 01, 2013, 10:48 pm »
Since you're on a roll with awesome updates, would it be a hassle to code a reverse-level door? I can go into better detail if I need to. ;)
 

Offline jx575

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Re: PLAT-BETA TESTING WEEK
« Reply #200 on: June 01, 2013, 10:50 pm »
Nice to here

Offline billu

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Re: PLAT-BETA TESTING WEEK
« Reply #201 on: June 02, 2013, 12:15 am »
Geoff I have a question. so does the new 60 x 60 platformer graphics creator allow people to create graphics that match the platformer creators resolution or in other words "quality"?

The reason I am asking is because the ppg grahics creator is like "Snes" for example.

The Platformer creator is like  "Nintendo ds" for example.

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #202 on: June 02, 2013, 01:16 am »
Um... Kinda?  It doesn't quite match the resolution for the characters. But, yes, each tile in the platformer happens to be 60x60.
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #203 on: June 02, 2013, 02:08 am »
BUG

- I copied - pasted a level in a old game.
- I oppened it in the old platform creator.
- Now, everything that I wrote has desappeared and turned into a "0"...



Oh, could you make an option that makes the allies follow you?

I said from the beginning, don't cross the streams. Opening a game in the old creator after saving it in the new creator will break it...
 

Offline raquzzic

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Re: PLAT-BETA TESTING WEEK
« Reply #204 on: June 02, 2013, 02:19 am »
How new does the game need to be for graphics to work and not break inscriptions?
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Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #205 on: June 02, 2013, 02:48 am »
How new does the game need to be for graphics to work and not break inscriptions?

Not sure if I've been clear.

Old = Non-beta (currently live, non-graphics) creator that everyone uses now.
New = Beta version of the creator at the beta URL.

--

ALL OLD GAMES WILL WORK... as long as you don't load them in the new creator and save them, then open them in the old creator. Once you save them in the NEW creator, they are converted to the new data format. Therefore, if you then open them in the old creator, some data will not appear.

ALL NEW GAMES WILL WORK. But, they are in the NEW data format. If you open them in the old creator, some data will not appear.

--

Finally, some early NEW games were corrupted by a bug (which is now fixed) that caused text and links to burst tiles and closers to be lost. That is probably the source of most confusion. Those games can be fixed by simply re-entering the text and re-establishing the links.

Hope this makes sense. Sorry for the inconvenience, but that's all part of the beta process.
 

Offline raquzzic

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Re: PLAT-BETA TESTING WEEK
« Reply #206 on: June 02, 2013, 02:58 am »
The ally graphic box is a bit wonky.

Here's a enemy probe sprite compared to its ally equivalent:



The oval shaped probe is the ally, the circular one is the normal wants to kill you and all your friends and family with lasers probe.
DEMO the Funk: http://forums.sploder.com/index.php/topic,315544.0.html

What's been said about the Funk so far:
"that was the most amazing arcade scroller I have ever played. I can't wait to try the full game. The demo I give a 10/10." -Matty
 

Offline Vexation

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Re: PLAT-BETA TESTING WEEK
« Reply #207 on: June 02, 2013, 11:03 am »
Game: Broken Darkness
Type: New

It seems that if there is a graphic block in the first level, the next will have graphics.
EDIT: Now NO graphics are working at all. Although, I've noticed the weapons become 8-bit-ized like you intended, but the texture for the monster stays the same. And the blocks-disappearing thing is happening again.
« Last Edit: June 02, 2013, 11:12 am by Vexation »
 

Offline YoungCaliman

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Re: PLAT-BETA TESTING WEEK
« Reply #208 on: June 02, 2013, 11:25 am »
I'm not a big fan of applying graphics to the plat creator, but I do love the fact that I can copy a level now.
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Offline greatgamezinc

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Re: PLAT-BETA TESTING WEEK
« Reply #209 on: June 02, 2013, 01:01 pm »
Works well with me but if you put a graphic on an enime you should make it like the player,only head....... ;)