Author Topic: PLAT-BETA TESTING WEEK  (Read 6205 times)

Offline lionchef77

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Re: PLAT-BETA TESTING WEEK
« Reply #120 on: June 01, 2013, 11:00 am »
 ???
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Offline bluecat2012

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Re: PLAT-BETA TESTING WEEK
« Reply #121 on: June 01, 2013, 11:08 am »
Just pushed another update. Additions:

1. Copy level in creator.
2. Enemies with projectile weapons (mercs, minions, natives) will now attack allies.
3. NEW VEHICLE! Hovership! Yes, I know it sounds like a car. I'll change that soon.

Clear your browser cache to see the updates!

http://www.sploder.com/free-platformer-game-maker.php?beta=true
Hey geoff! Could you give me a link to the new graphic creator? I lost your thread.
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Offline raquzzic

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Re: PLAT-BETA TESTING WEEK
« Reply #122 on: June 01, 2013, 11:23 am »
In older games, something's messing the graphics up.  The enemies do this for instance:



The sprite isn't applied to them and they stare at the player instead.

Anything not graphics related works well however; hovercraft works great.

DEMO the Funk: http://forums.sploder.com/index.php/topic,315544.0.html

What's been said about the Funk so far:
"that was the most amazing arcade scroller I have ever played. I can't wait to try the full game. The demo I give a 10/10." -Matty
 

Offline luigy

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Re: PLAT-BETA TESTING WEEK
« Reply #123 on: June 01, 2013, 11:50 am »
can you maybe add one of the fallowing?:

1. Light Tweaker: When you cross the switch the lighting will change. Ex: You walk in a cave, it gets darker.

2. Target Switch: You have to shoot it for it to trigger

? maybe idk
hi.
 

Offline raquzzic

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Re: PLAT-BETA TESTING WEEK
« Reply #124 on: June 01, 2013, 12:11 pm »
Geoff, how many new gameplay additions should we expect?  Is the hovership the last or will there be more objects added?
DEMO the Funk: http://forums.sploder.com/index.php/topic,315544.0.html

What's been said about the Funk so far:
"that was the most amazing arcade scroller I have ever played. I can't wait to try the full game. The demo I give a 10/10." -Matty
 

Offline magmalord

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Re: PLAT-BETA TESTING WEEK
« Reply #125 on: June 01, 2013, 12:35 pm »
Meh, personally I don't think this is ready for launch just yet. Looking over the thread, it seems that there's a lot of bugs. Just my opinion.

^Click here to go to the hype thread^

 

Offline Elroy

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Re: PLAT-BETA TESTING WEEK
« Reply #126 on: June 01, 2013, 01:05 pm »
All new objects work for me, but the hovership disappears whenever I load up the game.

 

Offline lionchef77

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Re: PLAT-BETA TESTING WEEK
« Reply #127 on: June 01, 2013, 01:31 pm »
it takes too long to load use the real betatest
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Offline mrperson12999

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Re: PLAT-BETA TESTING WEEK
« Reply #128 on: June 01, 2013, 01:35 pm »
it takes too long to load use the real betatest

-_\\

How stupid are you?
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Offline Elroy

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Re: PLAT-BETA TESTING WEEK
« Reply #129 on: June 01, 2013, 01:39 pm »
-_\\

How stupid are you?

I really wouldn't act like that in a thread written by geoff if I were you.
 

Offline mrperson12999

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Re: PLAT-BETA TESTING WEEK
« Reply #130 on: June 01, 2013, 01:50 pm »
I really wouldn't act like that in a thread written by geoff if I were you.

You say that like geoff doesn't know everyone here is a jerk to eachother. XD
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Offline Elroy

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Re: PLAT-BETA TESTING WEEK
« Reply #131 on: June 01, 2013, 01:51 pm »
You say that like geoff doesn't know everyone here is a jerk to eachother. XD
You say that like geoff doesn't care that people here are jerks to each other.
 

Offline mrperson12999

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Re: PLAT-BETA TESTING WEEK
« Reply #132 on: June 01, 2013, 01:52 pm »
You say that like geoff doesn't care that people here are jerks to each other.

Touche mon frere. (Hope I spelled that right)
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Offline bluecat2012

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Re: PLAT-BETA TESTING WEEK
« Reply #133 on: June 01, 2013, 02:04 pm »
Touche mon frere. (Hope I spelled that right)
missed a few accents. IT should be: touché mon frère.
Upcoming games made by me! (And  collabs with others!)
Spider's from hell
(Collab with awesomered117) Adventure Island
Why i'm afraid of bee's
Lake Reportyivonaw
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Seeing shadows

These are all coming soon!
 

Offline mrperson12999

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Re: PLAT-BETA TESTING WEEK
« Reply #134 on: June 01, 2013, 02:05 pm »
missed a few accents. IT should be: touché mon frère.

I can't do accents because I'm lazy. : P
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Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #135 on: June 01, 2013, 02:18 pm »
How do we make the hands look normal in the platformer. xD

best thing to do is to try to match the proportions of the original hand. Remember, you don't have to draw within the blobby shape on the pattern, as long as you stay within the edges you are fine.
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #136 on: June 01, 2013, 02:21 pm »
All new objects work for me, but the hovership disappears whenever I load up the game.

You're probably caching an old version of the game. Clear your browser cache and try again.

We'll continue to run into caching issues as long as it's in beta. So be patient. :)
 

Offline Zick

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Re: PLAT-BETA TESTING WEEK
« Reply #137 on: June 01, 2013, 02:29 pm »
Yeah when I get to level 3 the graphic stop working, like Vexation showed. I made a new game and skipped to level 3, and it didn't work. But when I moved the level up it was working.
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #138 on: June 01, 2013, 02:40 pm »
In older games, something's messing the graphics up.  The enemies do this for instance:



The sprite isn't applied to them and they stare at the player instead.

Anything not graphics related works well however; hovercraft works great.

I am not experiencing this bug. Anyone else see this?
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #139 on: June 01, 2013, 02:42 pm »
Yeah when I get to level 3 the graphic stop working, like Vexation showed. I made a new game and skipped to level 3, and it didn't work. But when I moved the level up it was working.

I'm asking for people to make a simple game where I can replicate this bug. I have made a 3-level game and not seen this happen. Can someone demonstrate this happening, please?

---

EDIT: BIG FOUND AND FIXED!

Clear your browser cache and reload the creator to test.

That dang bug was 1 wrong letter in the code. Gah.
« Last Edit: June 01, 2013, 03:51 pm by geoff »
 

Offline Vexation

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Re: PLAT-BETA TESTING WEEK
« Reply #140 on: June 01, 2013, 03:14 pm »
Still need to wait and test. I especially am concerned about the bug that Vexation posted. I have not been able to replicate it.
I... but I AM Vexation. Oh, and when I got home from school, everything started working except the animated LAMwall.
I am not experiencing this bug. Anyone else see this?
Me. That was the bug I posted.
 

Offline El Cielo Primo [Chloride]

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Re: PLAT-BETA TESTING WEEK
« Reply #141 on: June 01, 2013, 03:20 pm »
Geoff, can you make that the allies do not collide with you? It is really annoying.
 

Offline El Cielo Primo [Chloride]

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Re: PLAT-BETA TESTING WEEK
« Reply #142 on: June 01, 2013, 03:21 pm »
I am not experiencing this bug. Anyone else see this?
Me.
 

Offline El Cielo Primo [Chloride]

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Re: PLAT-BETA TESTING WEEK
« Reply #143 on: June 01, 2013, 03:29 pm »
BUG

- I copied - pasted a level in a old game.
- I oppened it in the old platform creator.
- Now, everything that I wrote has desappeared and turned into a "0"...



Oh, could you make an option that makes the allies follow you?
« Last Edit: June 01, 2013, 03:39 pm by El Cielo Primo [Chloride] »
 

Offline Master

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Re: PLAT-BETA TESTING WEEK
« Reply #144 on: June 01, 2013, 03:32 pm »
wow!!!!!!!! :o a hover ship!
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Offline mrperson12999

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Re: PLAT-BETA TESTING WEEK
« Reply #145 on: June 01, 2013, 03:34 pm »
I'm sensing a pattern with all these "0"s.
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Re: PLAT-BETA TESTING WEEK
« Reply #146 on: June 01, 2013, 03:45 pm »
That glitch still occurs when applying a graphic to a ninja, here is a before and after picture applying the same graphic to the ninja and thug


Nani?
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #147 on: June 01, 2013, 03:52 pm »
I... but I AM Vexation. Oh, and when I got home from school, everything started working except the animated LAMwall.Me. That was the bug I posted.

Fixed!
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #148 on: June 01, 2013, 03:53 pm »
I'm sensing a pattern with all these "0"s.

Did this happen in a game you started with the new creator, or with an old game?
 

Offline geoff

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Re: PLAT-BETA TESTING WEEK
« Reply #149 on: June 01, 2013, 03:53 pm »
That glitch still occurs when applying a graphic to a ninja, here is a before and after picture applying the same graphic to the ninja and thug

Thanks for re-posting. I will fix ASAP.