Author Topic: Cave World Soft Launch  (Read 1443 times)

Offline Omega

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Re: Cave World Soft Launch
« Reply #30 on: May 07, 2013, 02:12 am »
Geoff said DO NOT PUBLISH THEM!!!
...
 

Offline Dudki

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Re: Cave World Soft Launch
« Reply #31 on: May 07, 2013, 02:27 am »
You need to use your mouse to push it.
I also tried doing that, but I still only have the forest world.
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Offline geoff

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Re: Cave World Soft Launch
« Reply #32 on: May 07, 2013, 02:37 am »
Could I save a game and then publish it, or would it get deleted/corrupted in the official release?

You can save it now. It will probably be fine, unless I have to make some huge change (which I doubt)
 

Offline geoff

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Re: Cave World Soft Launch
« Reply #33 on: May 07, 2013, 02:37 am »
I also tried doing that, but I still only have the forest world.

Did you go to the link in the original post? Going to the link from the site menu will not work.
 

Offline Omega

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Re: Cave World Soft Launch
« Reply #34 on: May 07, 2013, 02:41 am »
You can save it now. It will probably be fine, unless I have to make some huge change (which I doubt)
Ok, thanks for replying.

And I must say, you have outdone yourself once again. Everything about this looks amazing. Great work, Big G!
 

Offline geoff

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Re: Cave World Soft Launch
« Reply #35 on: May 07, 2013, 03:11 am »
Okay, added buttons to the world chooser. Also made an icon for Cave World. If you don't see it, clear your browser cache. Hopefully we can launch on Wednesday. We'll see.
 

Offline Sploderepicbros

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Re: Cave World Soft Launch
« Reply #36 on: May 07, 2013, 03:14 am »
It would be nice to have some different guardians. Love it, and I'm excited about it's release :D
Huglist
Tommy
Dudeguy
Eim
HG
CG
Alexmd
Al3xHW
Amdri
Glowie
Furfurry
Probe
Alone
Dudki
Gerald
Maximus
Lastwho
Yugi
BG
 

Offline Omega

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Re: Cave World Soft Launch
« Reply #37 on: May 07, 2013, 03:18 am »
Do you only need to destroy the one node on the new boss?
 

Offline amdri

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Re: Cave World Soft Launch
« Reply #38 on: May 07, 2013, 03:38 am »
cool
when i hit the bong, i am going to willy wonkers elevator.
 

Offline Dudki

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Re: Cave World Soft Launch
« Reply #39 on: May 07, 2013, 03:49 am »
Did you go to the link in the original post? Going to the link from the site menu will not work.
Oh, I completely forgot about that link. Now it works. Thanks for the help.

Here, have a thank :3
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Offline luca1673

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Re: Cave World Soft Launch
« Reply #40 on: May 07, 2013, 04:43 am »
Wow, cool. I like the new ground for the game! 8) :o ;)
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Re: Cave World Soft Launch
« Reply #41 on: May 07, 2013, 04:44 am »
Do you only need to destroy the one node on the new boss?
You need to destroy both the cybernetic hands and the mask in order to defeat the new boss.



 

Offline Eth

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Re: Cave World Soft Launch
« Reply #42 on: May 07, 2013, 05:37 am »
I'm sooooo making a game with this for EGL lol. Or Gel...
 

Offline Eth

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Re: Cave World Soft Launch
« Reply #43 on: May 07, 2013, 05:42 am »
Is this supposed to happen with the floor/ceiling tiles geoff?
 

Offline Princess Matty

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Re: Cave World Soft Launch
« Reply #44 on: May 07, 2013, 06:17 am »
I have a problem

Every link I have now it seems to spawn 2 enemies instead of 1. So for eg. when I kill 1 jumpy, it links to 1 baddie. However I killed TWO jumpies and TWO baddies appeared.

halp
hi
 

Offline King Jeremy the Wicked

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Re: Cave World Soft Launch
« Reply #45 on: May 07, 2013, 08:01 am »
Really cool!  Thanks Geoff!

One thing I noticed (That isn't a bug) is that the player's clothes slightly changed color.  Also it seems he jumps further and higher.  I tested and tried to jump over a lake and it made it, when he didn't before.  Nice upgrade!




 

Offline Poke579

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Re: Cave World Soft Launch
« Reply #46 on: May 07, 2013, 11:41 am »
Geoff did you get some stock sprites for this? Because their are things that look quite like some things in this game:
http://armorgames.com/play/10175/arkandian-crusade
Their is a book in it that looks a lot like one of the story elements.
Imagine something witty.

No, not that witty, try again.
 

Offline geoff

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Re: Cave World Soft Launch
« Reply #47 on: May 07, 2013, 12:03 pm »
Good eye. A very generous and talented artist made them and released them free. Here's the link: http://ails.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453

I've never used other artists graphics in the core game, but thought these were so good and they fit so well that I went for it. I think they add a little variety to the game.
 

Offline geoff

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Re: Cave World Soft Launch
« Reply #48 on: May 07, 2013, 12:04 pm »
I have a problem

Every link I have now it seems to spawn 2 enemies instead of 1. So for eg. when I kill 1 jumpy, it links to 1 baddie. However I killed TWO jumpies and TWO baddies appeared.

halp

Can you save the game and tell me the name of it? I'll load it up and see if I can reproduce the bug.
 

Offline Poke579

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Re: Cave World Soft Launch
« Reply #49 on: May 07, 2013, 12:13 pm »
Good eye. A very generous and talented artist made them and released them free. Here's the link: http://ails.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453

I've never used other artists graphics in the core game, but thought these were so good and they fit so well that I went for it. I think they add a little variety to the game.
Ahh, Ok, makes sense now.
Imagine something witty.

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Offline G1

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Re: Cave World Soft Launch
« Reply #50 on: May 07, 2013, 12:54 pm »
What are collections for?
Nothing is impossible for me, because nothing is impossible.
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Offline kittysocks

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Re: Cave World Soft Launch
« Reply #51 on: May 07, 2013, 01:09 pm »
Does anyone know how to use link logic?
I have a problem

Every link I have now it seems to spawn 2 enemies instead of 1. So for eg. when I kill 1 jumpy, it links to 1 baddie. However I killed TWO jumpies and TWO baddies appeared.

halp
Try using a link logic or something.
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Offline geoff

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Re: Cave World Soft Launch
« Reply #52 on: May 07, 2013, 03:13 pm »
Matt7772: Just pushed a fix for the double-spawn.
EthGamma: This is fixed.

ALL: Clear your browser cache and try again.
 

Offline blackhole2

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Re: Cave World Soft Launch
« Reply #53 on: May 07, 2013, 03:16 pm »
Geoff, that would be cool if you showed us a small demo about those new switches (Link connect, link logic). I really have no idea what to do with it, although it seems cool but it's difficult. (Also, don't mad at me if somebody had asked this before me)
« Last Edit: May 07, 2013, 03:18 pm by Mr. Black Hole »
 

Offline kittysocks

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Re: Cave World Soft Launch
« Reply #54 on: May 07, 2013, 03:27 pm »
Geoff, that would be cool if you showed us a small demo about those new switches (Link connect, link logic). I really have no idea what to do with it, although it seems cool but it's difficult. (Also, don't mad at me if somebody had asked this before me)
Same here, I under stand what and, nor, and or means. But what about nand?
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Offline geoff

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Re: Cave World Soft Launch
« Reply #55 on: May 07, 2013, 03:36 pm »
I will be doing some example games. NAND is just like AND except switch true with false. So...

AND:

If all of the switches attached to an AND gate are on, then the AND gate will be true (on)

So, NAND...

If all of the switches attached to a NAND gate are on, then the NAND gate will be false.

Example where that's useful?  Attach 3 switches to a NAND gate, then link the NAND gate to a barrier. The barrier will start ON because the NAND gate is true (on) but you will have to switch all the switches to get through the barrier.

I know it sounds complex but it's easier to show than tell.
 

Offline superpiggy

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Re: Cave World Soft Launch
« Reply #56 on: May 07, 2013, 03:40 pm »
I wish we had a celling on the forest world :c

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Offline Omega

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Re: Cave World Soft Launch
« Reply #57 on: May 07, 2013, 03:41 pm »
I wish we had a celling on the forest world :c
I wish we had turtles in the forest world.
 

Offline kittysocks

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Re: Cave World Soft Launch
« Reply #58 on: May 07, 2013, 03:42 pm »
I will be doing some example games. NAND is just like AND except switch true with false. So...

AND:

If all of the switches attached to an AND gate are on, then the AND gate will be true (on)

So, NAND...

If all of the switches attached to a NAND gate are on, then the NAND gate will be false.

Example where that's useful?  Attach 3 switches to a NAND gate, then link the NAND gate to a barrier. The barrier will start ON because the NAND gate is true (on) but you will have to switch all the switches to get through the barrier.

I know it sounds complex but it's easier to show than tell.
Ok thanx. I can try to figure it out on the creator.
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Offline G1

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Re: Cave World Soft Launch
« Reply #59 on: May 07, 2013, 04:15 pm »
I will be doing some example games. NAND is just like AND except switch true with false. So...

AND:

If all of the switches attached to an AND gate are on, then the AND gate will be true (on)

So, NAND...

If all of the switches attached to a NAND gate are on, then the NAND gate will be false.

Example where that's useful?  Attach 3 switches to a NAND gate, then link the NAND gate to a barrier. The barrier will start ON because the NAND gate is true (on) but you will have to switch all the switches to get through the barrier.

I know it sounds complex but it's easier to show than tell.
Still need a video to see. =D
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