Author Topic: Cave World Soft Launch  (Read 1435 times)

Offline geoff

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Cave World Soft Launch
« on: May 06, 2013, 11:12 pm »
Hi all!

I'm soft-launching the Cave World before full launch so you can test existing games.

http://www.sploder.com/free-arcade-game-maker.php?beta=true

Load your old games and test them. DO NOT UNDER ANY CIRCUMSTANCES REPUBLISH ANY OLD GAMES OR NEW GAMES YET. If you do, the game will not run in the player on your public game page.

Please do me and yourself a favor and test your old games, noting any difference in behavior. If there are any, I will attempt to fix them so that we don't break existing games.

Also, please test out the new Cave World. You can save games and test them in the creator as much as you want. Just don't publish them!

Go ahead and put feedback in this thread. I'll make an official thread once we fully launch.
 

Offline liamnight

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Re: Cave World Soft Launch
« Reply #1 on: May 06, 2013, 11:26 pm »
:D Yay


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Offline theravicale

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Re: Cave World Soft Launch
« Reply #2 on: May 06, 2013, 11:27 pm »
Any way to get 2 scenery blocks to blend together instead of leaving a seam?

Outside of that I would say that this is a nice update with even more sweet enemy designs :D


 

Offline liamnight

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Re: Cave World Soft Launch
« Reply #3 on: May 06, 2013, 11:32 pm »
In the original world, when you stick a link connector to that diamond spawner, the game pauses at the beginning and the character disappears.


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  - Set up the Informer
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  - Create and upload an addon at the previous forums (warnings)

Promotions:

  Sr: December 2011
  Lt: August 20th 2012
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Offline geoff

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Re: Cave World Soft Launch
« Reply #4 on: May 06, 2013, 11:34 pm »
Nice catch ... Can you take a screenshot of the way you set it up in the creator?
 

Offline liamnight

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Re: Cave World Soft Launch
« Reply #5 on: May 06, 2013, 11:43 pm »
Nice catch ... Can you take a screenshot of the way you set it up in the creator?



Accomplishments:
  - Set up the Informer
  - Set up a Gameshow (Trials)
  - Create and upload an addon at the previous forums (warnings)

Promotions:

  Sr: December 2011
  Lt: August 20th 2012
  Gn: Feb 16th 2013
 

Offline kittysocks

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Re: Cave World Soft Launch
« Reply #6 on: May 06, 2013, 11:50 pm »
Geoff, for some reason It's not on my world list.
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Offline Arcanus

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Re: Cave World Soft Launch
« Reply #7 on: May 07, 2013, 12:07 am »
Yay! :D



 

Offline Dale18

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Re: Cave World Soft Launch
« Reply #8 on: May 07, 2013, 12:13 am »
Nice.
 

Offline theravicale

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Re: Cave World Soft Launch
« Reply #9 on: May 07, 2013, 12:13 am »
Geoff, for some reason It's not on my world list.
It has the same icon as forest world atm. Look at the text carefully and make sure you use the right page link.


 

Offline Arcanus

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Re: Cave World Soft Launch
« Reply #10 on: May 07, 2013, 12:18 am »
This is just brilliant, all of these gameplay additions and marvelous scenery.. It's far too awesome for me to handle. xD

You've really outdone yourself, big G.



 

Offline ju44

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Re: Cave World Soft Launch
« Reply #11 on: May 07, 2013, 12:31 am »
How exactly do link connects work?  I can't seem to get them to behave how I want them to.
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Offline Eth

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Re: Cave World Soft Launch
« Reply #12 on: May 07, 2013, 12:33 am »
Is there supposed to be a game tile full of question marks? Otherwise awesome update Big G.
 

Offline Sree

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Re: Cave World Soft Launch
« Reply #13 on: May 07, 2013, 12:40 am »
Cool.
How exactly do link connects work?  I can't seem to get them to behave how I want them to.
I will be able to help you if you say what you want to do.
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Offline ju44

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Re: Cave World Soft Launch
« Reply #14 on: May 07, 2013, 12:42 am »
Cool.I will be able to help you if you say what you want to do.
I'm trying to get an enemy to die, say something, and spawn an item.
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Offline Sree

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Re: Cave World Soft Launch
« Reply #15 on: May 07, 2013, 12:44 am »
I'm trying to get an enemy to die, say something, and spawn an item.
You mean the enemy has to say something before he dies and a has to open something when he dies?
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Offline ju44

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Re: Cave World Soft Launch
« Reply #16 on: May 07, 2013, 12:45 am »
You mean the enemy has to say something before he dies and a thing has to open something when he dies?
Well, no, I want him to say something after death, and then spawn an item.
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Offline Sree

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Re: Cave World Soft Launch
« Reply #17 on: May 07, 2013, 12:48 am »
Well, no, I want him to say something after death, and then spawn an item.
Want to say something after he dies? That will be difficult but I will still try. And spawning an item is easy I will pm you the screenshot xD
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Offline geoff

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Re: Cave World Soft Launch
« Reply #18 on: May 07, 2013, 12:48 am »
i will be doing some tutorials and example games at some point.
 

Offline geoff

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Re: Cave World Soft Launch
« Reply #19 on: May 07, 2013, 12:50 am »
Well, no, I want him to say something after death, and then spawn an item.

baddie >---[] text >---[] spawned item
 

Offline Eth

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Re: Cave World Soft Launch
« Reply #20 on: May 07, 2013, 12:51 am »
*I
loljk
 

Offline Sree

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Re: Cave World Soft Launch
« Reply #21 on: May 07, 2013, 12:53 am »
baddie >---[] text >---[] spawned item
Well Big G has answered your question ju
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Offline theravicale

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Re: Cave World Soft Launch
« Reply #22 on: May 07, 2013, 01:21 am »
Geoff, would it be possible to make a basic "computer" with the new link objects?


 

Offline Dudki

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Re: Cave World Soft Launch
« Reply #23 on: May 07, 2013, 01:34 am »
Geoff, for some reason It's not on my world list.
I face the same problem. I tried scrolling but I currently only have the Forest World. :(
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Re: Cave World Soft Launch
« Reply #24 on: May 07, 2013, 01:45 am »
I face the same problem. I tried scrolling but I currently only have the Forest World. :(
You need to use your mouse to push it.
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Offline geoff

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Re: Cave World Soft Launch
« Reply #25 on: May 07, 2013, 01:55 am »
Allright, clear your browser caches. I've fixed a couple of bugs that have been reported. Looks like I'll need to adjust the interface for the world chooser to make the arrows into buttons (like the player chooser)
 

Offline Error404

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Re: Cave World Soft Launch
« Reply #26 on: May 07, 2013, 02:00 am »
Thank you Geoff, I really appreciate your efforts to making Sploder funner for all.








































































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Offline Omega

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Re: Cave World Soft Launch
« Reply #27 on: May 07, 2013, 02:03 am »
ZOMG THERE'S A TURTLE.

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Offline Omega

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Re: Cave World Soft Launch
« Reply #28 on: May 07, 2013, 02:08 am »
Could I save a game and then publish it, or would it get deleted/corrupted in the official release?
 

Offline Error404

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Re: Cave World Soft Launch
« Reply #29 on: May 07, 2013, 02:09 am »
Could I save a game and then publish it, or would it get deleted/corrupted in the official release?

Geoff said DO NOT PUBLISH THEM!!!








































































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