Author Topic: [Application] Double O Penguin Reporting For Duty!  (Read 286 times)

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[Application] Double O Penguin Reporting For Duty!
« on: April 15, 2013, 02:43 am »
Hello ya'll; this is Radius's reviewer app which I'm hoping that success will come out of it. Today I'll be reviewing Penguin Patrol by Matt7772. Matt is a regular to the featured games and is a newly promoted Lieutenant. He's overall a really good guy. His games are known for their difficulty so I'm looking forward to have to crack this nutshell.

Well, lets focus on the building to this game, and that starts with the creator.Matt is a active and recently promoted member. His games have become known (and in some cases feared) with a signature to have difficulty and complex puzzles.He is a regular to the feature list and in some cases one of the best creators on the site.

Matt is also known for his creativity in his platformers, but this is a PPG so I was intrested to see if his PPGs live up to his recent platformers. Penguin Patrol aye? Sounds like a minigame on Super Mario. Looking at the thumbnail. It seems to have set the theme of Penguins pretty well. I didn't know what to expect, as most of Matt's games have titles that are words that I can't spell, and also have about 8 letters in each word. I wouldn't really think of Penguins being challenging. Again, like I said, looking at the icy world before my eyes, It appears to be a pretty close to what I'd expect. This game has definately got me hooked!

Once I starting playing; I was addicted. The fact Matt managed to make intense puzzles while still keeping it simple. When I say simple, I don't mean easy. Don't get that idea, because this certainatly wasn't that. The puzzles are based on the clock, ticking down at you. It wouldn't have been to hard without the timer, and possibly not even feature worthy. It takes a couple of attempts each level which in some games may seem disheartening, but this one is addicting. I don't really understand how the timer fit into the concept though, but I'm guessing they had a little sight of "the took".

I love how Matt kept the same colours throughout the differant levels. It didn't go from red to brown to green. There wasn't much to look at but that didn't really matter. It fitted what it needed to, it looked like the antarctic. Matt barely used any graphics. That didn't really bother me as graphics would have ruined the simpleness. One thing I HAVE to give to Matt is that those babies looked cute. I think they looked perfect. I almost wanted a teddy bear of them. Seriously I WANT one. Their parents looked weird though. I wouldn't imagine a penguin to look like that, and I've never heard of a orange penguin, but hoo hoo; I've never heard of a blue hedgehog either.

The enemies and traps were placed almost perfectly. Matt seemed to know how to make the levels harder with a even progression. The choice of how the enemies should appear was pretty good too. The idea of penguins falling in lakes is pretty funny too. The lakes and Black penguins were really irritating. I don't think my computer helped though. It's funny how Matt positioned them right were I wanted to go.

The puzzles were great. Few members could make such great puzzles. They fitted the concept. Everything fitted the game. The controls were pretty good too. It wasn't anything special; but I don't think anything fancy-shmancy was needed. I think I've given you my opinions, so now let me summarise them.

Addictiveness:   8   Baby Penguins
It was very addicting, as It had a difficulty that kept you asking for MOAR!

Enemies/Traps: 7.5 Baby Penguins
It's traps were simple. They fit the concept and their difficulty proggressed nicely.

Puzzles:           8    Baby Penguins
It's puzzles were simple, and well crafted.

Concept:          8.5 Baby Penguins
It's concept was intresting and new.

Scenery:          6    Baby Penguins
There was barely any Scenery, but the graphics seemed quite arcade-eey.

This is one of the best games I've played in a long time. It had a intresting concept. As this is the first PPG I've seen Matt make, he's set it so that I can't wait for the next one! Now, where did I leave my baby penguin?
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #1 on: April 15, 2013, 12:33 pm »
Having "7 X silly thing here" doesn't make it funny...
 

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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #2 on: April 15, 2013, 01:01 pm »
Their meant to be something from the game...
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #3 on: April 15, 2013, 02:49 pm »
Their meant to be something from the game...

Still, it's not funny. And usually you have a better chance of being accepted if you aren't silly, because reviews are a time to be serious.

^Pointing some things out; don't mean any harm.^
 

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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #4 on: April 16, 2013, 02:41 am »
it's fine
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #5 on: April 18, 2013, 10:41 am »
bump
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Forest Of Life: Platformer
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Shape Worlds: PPG
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #8 on: April 21, 2013, 12:02 pm »
 :'( :'(
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Trial By Fire: Platformer
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Forest Of Life: Platformer
Shape Worlds: PPG
Iron Fist I: Platformer
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Shadow Warrior: PPG
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #10 on: April 24, 2013, 02:57 am »
bump
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Forest Of Life: Platformer
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #11 on: April 25, 2013, 02:41 am »
 :'( :'( :'(
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #12 on: April 26, 2013, 02:32 am »
 :'( :'( :'( :'(
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #13 on: April 26, 2013, 01:41 pm »
it's okay I guess.

 

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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #14 on: April 28, 2013, 04:36 am »
bump
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #16 on: April 30, 2013, 02:48 am »
no one looks here now
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #17 on: May 04, 2013, 04:19 am »
bump
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #18 on: May 05, 2013, 12:13 pm »
ba-dump
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #19 on: May 05, 2013, 12:44 pm »
Meh, could do some modifying. And what Alon said, silliness can often get you denied. It's okay if you're a little funny, it's okay if you add a bit of humour, but the word 'silly' doesn't fit in funny or humour.

The quality of the review was fine, you could have got a little bit more clear. There were some words that weren't made to be in a sentence.

The other is good, if you modify it a bit, it could get accepted.
 

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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #20 on: May 06, 2013, 04:36 am »
BUMP
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #21 on: June 18, 2013, 02:01 pm »
bump
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Forest Of Life: Platformer
Shape Worlds: PPG
Iron Fist I: Platformer
Ash And Dust: Platformer
Shadow Warrior: PPG
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #22 on: June 18, 2013, 03:33 pm »
The review  quality itself was decent. Sure the review did make me laugh at some points but I think there was a bit too much joke in it. Also there was some punctuation errors you may want to look at ;)
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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #23 on: June 18, 2013, 07:28 pm »
Denied, the main thing I was unimpressed with was your repetitive sentence structure, lots of periods and breaks.
For fifty and nine he swam along just fine, a mind that’s trained to see, always would know what goes on inside, goes on in me.
 

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Re: [Application] Double O Penguin Reporting For Duty!
« Reply #24 on: June 19, 2013, 02:07 pm »
Denied, the main thing I was unimpressed with was your repetitive sentence structure, lots of periods and breaks.
Fancy writing there spida =D
Main Project: Conquest

Game in progress:
Conquest
Diversion I
Frigate










(•_•)
<) )╯ all the single ladies
./ \.

( •_•)
\( (> all the single ladies
./ \.

(•_•)
<) )╯
./ \. oh oh oh


Features: 0
Latest feature: N/A
Latest full game: http://www.sploder.com/publish.php?s=d003ivm4