Author Topic: Tips on creating Physics Puzzle, and Platformer Games  (Read 82 times)

Offline Pai

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Tips on creating Physics Puzzle, and Platformer Games
« on: April 08, 2013, 11:17 am »
As I was saying, these are some tips for a good Physics Puzzle or Platformer Games.
(I will put it separately so the post will not be too long.)

Contents: Physics Puzzle Creators
  • A Short Tour
    Creating Intros/Loading Screens
    The Story
    Building the Game
    "To be continued" Notes (Optional)

    Contents: Platformer Creators
    A Short Tour
    Building The Game
    "To be continued" Notes (Optional)

 

Offline Pai

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Re: Tips on creating Physics Puzzle, and Platformer Games
« Reply #1 on: April 08, 2013, 11:55 am »
Physics: a Short Tour

Physics:
On your left are some things that are ready for your game.
Prefabs -Prefabs are some objects that are combined together to create another object.Players are the people, Baddies are enemies, platforms are platforms, spikes are spikes, ExtraLives are Extra Lives, KeyDoors are Key Doors, ships are ships like in the Shooter Creator, turrets are like guns, robots are robots that walk, balloons are balloons that has a magnet and TurretCars are like in the game "Angry Birds".
Physics:
Physics are things that you put into objects so it will move etc.
A motor is a physic that can make your object rotate. A bouncer is a physic that can make your object bounce. A PinJoint is a physic that can make your object like a swing. A bouncer is a physic that can make your object nothing. There's just a line. A Spring - T is a physic that can make your object move wherever you point it. A Spring - L is a physic that can make your object like the Spring - T. A GearJoint is a physic that can make your object like a gear. A rotator is a control that can make your object rotate.  A mover is a control that can make your object move u and down. A slider is a control that can make your object slide.  A jumper is a control that can make your object jump.  A selector allows you to click on objects.  An adder lets you add objects using the spacebar.  A launcher is a control that can make your object launch.  An aimer lets you aim using mouse.  A dragger lets you drag stuff.A thurster, well, I do not know much about it.
Widgets:
An elevator is an elevator. A spawner will spawn/add the item. A connect lets you connect.
Part 2 soon.
 

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Re: Tips on creating Physics Puzzle, and Platformer Games
« Reply #2 on: April 09, 2013, 01:03 am »
Part 2: A Short Tour in Physics

Widgets 2:

A factory creates a spawner for the grouped  objects. An EventLink links an object so they will have the same event. A  switcher lets the object switch. An E-Magnet is an electronic magnet. A pointer lets the object point somewhere. And a propeller is like a real one.

Drawing Objects:

Drawing objects are in the right side of the Prefabs Tab. The drawing tool lets you draw a shape. These are the shapes available there: Circle, Square, Rectangle, Triangle, Pentagon, Hexagon and a Polygon. The circle, square, triangle, pentagon, and hexagon lets you draw in one (1) kind while the rectangle and pentagon can be used in any shape.
The style:
(On Part 3)