Author Topic: [HYPE] Treasure Hunter - Platformer! [3 Screenshots!] [Testing ready!]  (Read 980 times)

Offline woodchuck

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All I have to say is I think with the scenery you should add some statues and cobwebs or whatever you think to give it a better look. But apart from that I think it is great!

Offline CG

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Okay, thanks for the feedback.
 

Offline Pythagoras

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There is to many enemies because you need to have loads of puzzles not enemies.
what i think it should be:
3 Puzzles = 1 Enemy

But other than that good.
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Offline CG

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There is to many enemies because you need to have loads of puzzles not enemies.
what i think it should be:
3 Puzzles = 1 Enemy

But other than that good.
Please be specific for example remove the bats around the crate puzzle.
 

Offline Pythagoras

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A start
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Offline CG

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So what enemies should I remove?
 

Offline Pythagoras

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the pointless ones
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Offline CG

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Which are...?
 

Offline Pythagoras

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i could not get far in the game so the bats but keep the one that is behind the crate.
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Offline CG

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Okay, thanks for the advice. I'll see what other people say about that though because I think that the bats pretty much make that part.
 

Offline Matty

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I fell for the trap at the end.

Good game, I don't know about it being feature worthy though, the puzzles aren't the most creative.
hi
 

Offline CG

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I fell for the trap at the end.

Good game, I don't know about it being feature worthy though, the puzzles aren't the most creative.
Probably possible to beat then. Any ideas on how to improve on the puzzles?
 

Offline Matty

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Probably possible to beat then. Any ideas on how to improve on the puzzles?
...
MAKE THEM MORE ORIGINAL :D
hi
 

Offline Him

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I didn't get too far, but from what I played, I didn't see any traps. The game could be made more interesting by adding traps. Have I been too generic?
100th Thank: SploderEpicBros
       
 

Offline CG

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I didn't get too far, but from what I played, I didn't see any traps. The game could be made more interesting by adding traps. Have I been too generic?
Nope. I did had in a closer puzzle towards the start but I'll add in a couple more.
 

Offline CG

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Oh, and I had one towards the end as well.
 

Offline CG

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I've decided to add on more time for testing. Instead, testing will now close at 7am tomorrow in default forum time.
 

Offline CG

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I'm letting everyone give feedback now.
 

Offline CG

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Published.