Author Topic: Advice for Applicants  (Read 485 times)

Offline Spidapig

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Advice for Applicants
« on: January 17, 2013, 05:28 pm »
Advice

~Choose a good game. Game choice is important. For your first review, I would recommend games that have a concept that was never used before. Another choice is to find you own obscure talent, or choose a featured game. DO NOT review Sceptile's and other's "art" games for their application. This is not a good practice, and there's a 100% chance you will be denied. Here is a small list of what NOT to review:
-Games that focus around just art
-Games that have no challenge
-Games with very little to no effort put in them (Something that looked like it was made in 5 minutes)
And pretty much every game in the Contest. If you look at such games, you'll notice that they all either have barely any challenge to them or barely any effort to them. They all focus only around art, and that is only a minor fraction of what gives a game its quality.
(what not to review extracted from Myownself's thread)

~Only once you have played the game, and got at least 3/4 way through (be able to at least get very far into a game. You can't review a game that you barely know anything about. Trust me. You can't pretend you know what happens something you didn't play, we're not stupid. If you can try to make stuff up, it will show, so don't do it. It is better to admit you didn't beat the game, if you are reviewing it), can you write any other parts of the review. Your first paragraph can be why you chose to review it, but don't summarize your review in the first paragraph. This is the most common mistake people make. Most people don't understand why this is an error; this is a huge mistake because you have basically told the reader what you are going to write and how you will grade the review. This totally allows the reader to just skip the rest of the review and how it will go, and just leave after reading the first paragraph because they know what the author thinks about the game.

~Suggestions as to what you can comment on (for those lacking ideas):
-Gameplay
-Puzzles and traps
-Enemy placement
-New concepts
-Originality
-Fun
-Scenery
-Difficulty
-Feature Worthy?

But remember, it is good to experiment with layouts, a new fresh layout can be better than the generic one.

~If you decide to rate it, rate it on at least 5 different aspects. Don't rate it on aspects that were purposely not included in. Explain why you gave it those scores, and not more or less. Add an overall score.

~Don't make it a walkthrough. Never tell the reader how to beat the game, ever.

READABILITY

~Vary your sentence structures. Using -ing verbs, or adverbs to start your sentences occasionally can really help your review to flow. Try not to start every sentence with a pronoun, it makes your work seem fragmented. But, saying this, don't be afraid to just write. You don't have to use specific paragraphs that have one purpose. Writing freestyle can have a more personal effect and helps ideas connect and flow so the reader can understand where you're coming from.

~Check your punctuation. Microsoft word, and online grammar checkers (such as this) can do that for you, should this be an area you lack prowess in. Always remember, though, grammar doesn't have to be perfect. Rules are there to be broken, and, if you think parts work better as they are, then ignore it. Also, ignore when they say expressions used in common speech are wrong.

~Add some humour. Portray any frustration you felt while playing the game, try to make the reader enjoy your review, and not get bored. Remember, though, don't go overboard. This is someone's game that they have worked hard on, so "content over humour", always

~Feel free to use the thesaurus to find big words, but make sure you use a word you know the meaning of, and have used before. If you don't know what the word means, you have a good chance of using the wrong word to describe something. For example, you could put the word strong, trying to indicate talent "one of his stronger areas of game making" and then find the word muscular, it looks big and ambiguous enough. Now you change it to, "one of his more muscular areas of game making" now your idea that you tried to project makes no sense.

~Reread it. If you don't understand anything you've said, change it. If you find your humour unfunny, change it. If you don't learn anything about the game from it, change it.

Remember, you can disregard any advice entirely, you are you, and sometimes you know best.

Good luck,
Spidapig + Casper11
« Last Edit: January 21, 2013, 09:01 am by Mechanism G »
For fifty and nine he swam along just fine, a mind that’s trained to see, always would know what goes on inside, goes on in me.