Author Topic: I recently played Safari by Chloride & Blank Mind by Mat...  (Read 214 times)

Offline Rubber Ducky

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Yeah, I played Safari by Chloride, and I must say, I got pretty far. The game is pretty challenging, hard and fun, I know I'm not an Editor, but I would say this game deserves a feature...
And I've also played Blank Mind by Mat7772, it's also an amazing puzzle plat and I think it deserves a feature.
Thanks.
« Last Edit: January 07, 2013, 08:20 am by Milking »
 

Offline Epicosaurus

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Re: I recently played Safari by Chloride & Blank Mind by Mat...
« Reply #1 on: January 07, 2013, 11:14 am »
I don't know about Safari, but Blank Mind I really like.
« Last Edit: January 07, 2013, 02:37 pm by EpicOrange789 »
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Offline Rubber Ducky

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Re: I recently played Safari by Chloride & Blank Mind by Mat...
« Reply #2 on: January 07, 2013, 11:35 am »
I don't know about Safari, but Black mind I really like.
*blank mind

Safari is much interesting at the middle of the game, I'm not saying it's not good at the start, it is, but it's a bit better in the middle. You just need to get past a few parts and you'll see it's good.
 

Offline rocketeer

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Re: I recently played Safari by Chloride & Blank Mind by Mat...
« Reply #3 on: January 07, 2013, 06:14 pm »
I tried both of them. I wouldn't feature Safari though. I'm not saying its bad but I'm just tired of the crowded feel in today's games where every game seems like a rehash with a little gimmick there and there. Sure, it has puzzles. But literally every plat on the feature page is of the crowded type. I would like to see some diversity here.

Blank Mind on the other-hand is pretty good. It however feels really similar to other games I've played from Mat, mainly the feel of the game. The puzzles and lay-out are good as usual so I'd let another editor decide on this.
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Offline Princess Matty

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Re: I recently played Safari by Chloride & Blank Mind by Mat...
« Reply #4 on: January 07, 2013, 07:19 pm »
Blank Mind on the other-hand is pretty good. It however feels really similar to other games I've played from Mat, mainly the feel of the game. The puzzles and lay-out are good as usual so I'd let another editor decide on this.
The reason why it feels so similar to my other games is because the way you have to retrace your steps and the block placement. It's just my style. I'd really struggle to make a quality game with a simular style to sto's game "Dogs Revenge" because there is no backtracking.

As for Safari, most of the puzzles I saw had been made before, and it hurts my eyes. x(
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