Author Topic: The Global Apocalypse I  (Read 9798 times)

Offline ironmonkey

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The Global Apocalypse I
« on: January 04, 2013, 09:08 pm »
THE GLOBAL APOCALYPSE

You will all have free roam in the deep forests, there will be 12 main areas, each with it's own unique danger limit, and occupancy of zombies.

Players can level up their xp, by shooting zombies, and/or killing other players.

Survivors start up 1 knife each, in the bus. It is advised for each of you, to converse throughout the RPG, and form gangs. You MAY rob other players throughout the game, but you may not do instant kills.

Ex: A player may perform a burglary by holding a knife to a player's neck, and demanding their supplies/guns. The player can react, and depending on the current skill level, come out of that confrontation alive.

You can kill zombies in multiple ways, be creative. CREATIVITY CAN LEAD YOU TO MORE XP.

Ex: Players can kill a zombie with a knife to the head - Creativity: 40% + 5 XP


You may not do impossible actions such as coming up with an imaginary bomb and blowing up a tank load of zombies, no. This is realistic. Players who do anything that's indicated as impossible, will lose xp points.


XP POINTS: Xp points, will increase your levels, and when a player unlocks a new level, he or she will take less damage and be less vulnerable to zombie attacks/player confrontations. After every level, a player unlocks his own gun.

All players starting out, begin at Level 1.

LEVEL 1: A knife, 100 points of health. 50 points of damage caused by a knife.

LEVEL 2: A pistol, increased damage.

LEVEL 3: Shotgun

LEVEL 4: Hunting Rifle and a Sword



Further levels will be explained when the member ranks up. The soonest one to rank up to level 2, gets a bonus.



« Last Edit: January 05, 2013, 06:40 pm by ironmonkey »
 

Offline ironmonkey

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Re: The Global Apocalypse I
« Reply #1 on: January 04, 2013, 09:10 pm »
DAY 1WEATHER: 57 degrees, kind of chilly.

TIME: 4:57 pm.

ZOMBIE PRESENCE AND WHEREABOUTS: Unknown.
« Last Edit: January 04, 2013, 10:34 pm by ironmonkey »
 

Offline ironmonkey

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Re: The Global Apocalypse I
« Reply #2 on: January 04, 2013, 09:12 pm »
YOU ARE ALL ON A BUS.


The bus has been taking all of you across the woods, and it broke down. You are all stranded, and each of you has been given a knife. You are all advised to converse, and strategize. How do you escape this bus? Talk to each other, and find out a way.

Knifes can not break the windows.


PLAYER STATS

JJS: Level 4
XP: 0 to next level
Weapons: Pistol, Spear, knife. Increased Damage

Peter: Level 4
Weapons: Pistol, knife, Shotgun,  Hunting rifle, sword.

Spellmage: level 7
Inventory: (5) knives, (3) pistols, (1) Hunting Rifle, (1) sword, assorted foods, (5) Med packs

Troyio: Level 2
Weapons:Pistol, Shotgun, Knife,
Inventory: Sandwich, Juice

Lumberjay: Level 2
0 XP to next level up
Inventory: (2) knives, (2) medpacks, Sniper rifle, Pistol

Level Stats

A zombie kill, is 10 XP

Killing a person, is 10 XP

Healing someone with a medpack is 15 XP

Level 1:

You need 50 XP to reach Level 2

Level 2:

You need 60 XP to reach level 3.

Level 3:

You need 70 XP to reach level 4.

Level 4:

You need 80 XP to reach level 5.

And so on.

Level 5:

You need 90 XP to reach Level 6

Level 6:

You need 100 XP to reach Level 7

Level 7:

You need 110 XP to reach Level 8

Whenever you become a zombie, you stay a zombie for the rest of the day, all zombies become friendlies, there are 5 stages of zombism, you gain each level by killing another HUMAN player

you start at level zero
Level 1
-----
Bite attacks more lethal, they can kill in one shot now

Level 2
----------
You can now command fellow zombies to follow you

Level 3
----------
Screech ability unlocked
You can call in 3 zombies to help you fight

Level 4
----------
You can ride zombie animals

Level 5
----------
Advanced screech - replaces screech
Call in zombie bear






« Last Edit: January 06, 2013, 11:39 pm by ironmonkey »
 

Offline JJS

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Re: The Global Apocalypse I
« Reply #3 on: January 04, 2013, 10:13 pm »
Do we like speak to everyone?

"Hey ya'll, I'm Tyson, we might as well stay here the night, it's getting dark out. In the morning we'll get the emergency breakout axe and head out"
#WCGP
 

Offline JJS

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Re: The Global Apocalypse I
« Reply #4 on: January 04, 2013, 10:13 pm »
*sleeps*
#WCGP
 

Offline ironmonkey

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Re: The Global Apocalypse I
« Reply #5 on: January 04, 2013, 10:16 pm »
Do we like speak to everyone?

"Hey ya'll, I'm Tyson, we might as well stay here the night, it's getting dark out. In the morning we'll get the emergency breakout axe and head out"

Yes.
 

Offline NPC

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Re: The Global Apocalypse I
« Reply #6 on: January 04, 2013, 10:17 pm »
"I thought safety regulations required all buses to have an emergency exit on the roof and in the back. Is that functional?"
 

Offline wweandmetalmusic

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Re: The Global Apocalypse I
« Reply #7 on: January 04, 2013, 10:19 pm »
"I'm Cane. I agree with Tyson and that one guy. But I think someone or two people should stay guard while some sleep."
« Last Edit: January 04, 2013, 10:21 pm by wweandmetalmusic »

 

Offline JJS

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Re: The Global Apocalypse I
« Reply #8 on: January 04, 2013, 10:22 pm »
*checks roof exit*

"It's good, all keep watch up on the top of the bus, someone come with me."
#WCGP
 

Offline Gt

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Re: The Global Apocalypse I
« Reply #9 on: January 04, 2013, 10:22 pm »
I'm james, whos driving?
« Last Edit: January 04, 2013, 10:28 pm by gt7911 »
 

Offline Gt

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Re: The Global Apocalypse I
« Reply #10 on: January 04, 2013, 10:22 pm »
*checks roof exit*

"It's good, all keep watch up on the top of the bus, someone come with me."

Ill come
 

Offline ironmonkey

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Re: The Global Apocalypse I
« Reply #11 on: January 04, 2013, 10:22 pm »
###Faint noise is heard from a distance###
 

Offline Gt

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Re: The Global Apocalypse I
« Reply #12 on: January 04, 2013, 10:24 pm »
###Faint noise is heard from a distance###

You don't say
 

Offline wweandmetalmusic

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Re: The Global Apocalypse I
« Reply #13 on: January 04, 2013, 10:24 pm »
"I'm going with Tyson."

 

Offline Gt

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Re: The Global Apocalypse I
« Reply #14 on: January 04, 2013, 10:27 pm »
"I'm going with Tyson."

Im already with tyson.
 

Offline Troyio

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Re: The Global Apocalypse I
« Reply #15 on: January 04, 2013, 10:31 pm »
"You guys can go on out.  I'll let you guys scout the area.  By the way, my name is Lawrence."
 

Offline NPC

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Re: The Global Apocalypse I
« Reply #16 on: January 04, 2013, 10:34 pm »
Nick: "Okay, who else heard that? It sounds closer now..."
 

Offline ironmonkey

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Re: The Global Apocalypse I
« Reply #17 on: January 04, 2013, 10:35 pm »
TIME: 7:30 PM

 

Offline Gt

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Re: The Global Apocalypse I
« Reply #18 on: January 04, 2013, 10:35 pm »
Nick: "Okay, who else heard that? It sounds closer now..."

James: I did.
 

Offline Troyio

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Re: The Global Apocalypse I
« Reply #19 on: January 04, 2013, 10:39 pm »
"Sounds like someone is having a little too much fun out there"

*winks pervertedly*
 

Offline JJS

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Re: The Global Apocalypse I
« Reply #20 on: January 04, 2013, 10:40 pm »
"Is someone game enough to go and check it out?"
#WCGP
 

Offline Gt

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Re: The Global Apocalypse I
« Reply #21 on: January 04, 2013, 10:41 pm »
"Is someone game enough to go and check it out?"

Ok, I will
 

Offline ironmonkey

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Re: The Global Apocalypse I
« Reply #22 on: January 04, 2013, 10:44 pm »
TIME: 8:47 PM

 

Offline ironmonkey

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Re: The Global Apocalypse I
« Reply #23 on: January 04, 2013, 10:45 pm »
NIGHTFALL
 

Offline Troyio

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Re: The Global Apocalypse I
« Reply #24 on: January 04, 2013, 10:49 pm »
"I wonder when Nick is going to be back.  I'm actually kinda worried."
 

Offline JJS

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Re: The Global Apocalypse I
« Reply #25 on: January 04, 2013, 11:35 pm »
"I wonder when Nick is going to be back.  I'm actually kinda worried."

"He never left?" xD
#WCGP
 

Offline chucky12

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Re: The Global Apocalypse I
« Reply #26 on: January 04, 2013, 11:38 pm »
I'm Chuck. I'm half zombie, half human, so they can't get me, oh wait.... they can. *hides*
 

Offline NPC

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Re: The Global Apocalypse I
« Reply #27 on: January 04, 2013, 11:50 pm »
Nick: *turns to Chuck* "That's not logical. This must be a paradox." *kills Chuck*
 

Offline chucky12

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Re: The Global Apocalypse I
« Reply #28 on: January 04, 2013, 11:51 pm »
Nick: *turns to Chuck* "That's not logical. This must be a paradox." *kills Chuck*
You killed a clone. I am the real, full-human Chuck.
 

Offline ironmonkey

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Re: The Global Apocalypse I
« Reply #29 on: January 04, 2013, 11:57 pm »
#NPC HAS STABBED CHUCK DEAD#

NPC + 10 XP