Author Topic: An Update on Sploder  (Read 2981 times)

Offline geoff

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An Update on Sploder
« on: October 09, 2012, 01:16 pm »
Everyone,

I thought I'd drop you all a note and let you know how things are going with the new creators. I know it's been quite a while, and everyone is really looking forward to something new on Sploder.

I had been working on a new adventure/RPG plaftormer that would run on the site and on mobile devices. Unfortunately that game development stalled for reasons I won't go into here. At around that time I had an idea for a side-scrolling arcade creator. Excited about that, I jumped on to it, putting the previous game on hold.

The arcade creator is going very well.  What I am finding out though, is the more I do, the more it seems I need to do to make it complete. All of this, of course, is taking a lot longer than I want it to. I don't like long periods of silence or long periods without releases.

So, I am adjusting my release plans. Instead of completing the entire game and releasing it on mobile first, I will release a preview of the game on the site and open it up to feedback.  That way, I can iterate and build out the full game for the site and for mobile while at the same time giving all of you something to experiment with and give feedback on.

The arcade creator will have several game types within it. I plan on having up to seven different game-play types, which are all variations on the side-scroller but with different player types/vehicles and objects. The preview I will release will contain only one of these, which is the platformer.

There's still a lot to do before I can release it. But, hopefully, this will allow for a more transparent, collaborative process and let us all do this as a team.

Finally, I'd like to thank the Sploder Staff for holding things together over these months, and to all of you for your patience and support. I'd also like to apologize to anyone who has contacted me directly and not heard back. I really appreciate the effort and interest, but I've been locked in my little cave over these months and it's literally been the hardest creative and technical effort I've ever undertaken.

Thanks again, and as soon as I have more information I will share it.

Your humble servant,
Geoff
 

Lollage

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Re: An Update on Sploder
« Reply #1 on: October 09, 2012, 01:19 pm »
Thanks big G, it's nice to know everything is going ok.  :)
 

Offline Exposure

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Re: An Update on Sploder
« Reply #2 on: October 09, 2012, 01:26 pm »
 

Jaggertoo

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Re: An Update on Sploder
« Reply #3 on: October 09, 2012, 01:45 pm »
Take alllllllllll the time you need :3
 

Offline Gamekid

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Re: An Update on Sploder
« Reply #4 on: October 09, 2012, 01:49 pm »
Thanks for notifying us, Big G. Take all the time you need to make the creators, you want to make sure it's perfect. Hope to see these previews soon!
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Offline Thebluefire2011

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Re: An Update on Sploder
« Reply #5 on: October 09, 2012, 02:00 pm »
I can't wait to see five buttons on "Make a game" page.

But, I'll wait patiently until the release of the new game creator.
 

Offline ThinkNow

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Re: An Update on Sploder
« Reply #6 on: October 09, 2012, 02:03 pm »
Can't wait for the new creators. We'll all try and wait. Patiently.

The cake is a lie. The lie is a cake.
 

Offline alexmd

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Re: An Update on Sploder
« Reply #7 on: October 09, 2012, 02:26 pm »
FIRST PAGE! I claim first reply.

Okai. So thanks for all your work so far, we'll be nice back to you and wait patiently for this awesome new update!
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Offline raquzzic

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Re: An Update on Sploder
« Reply #8 on: October 09, 2012, 02:30 pm »
Is the adventure creator the one you mentioned sometimes back you were dreaming up that was non-linear?
DEMO the Funk: http://forums.sploder.com/index.php/topic,315544.0.html

What's been said about the Funk so far:
"that was the most amazing arcade scroller I have ever played. I can't wait to try the full game. The demo I give a 10/10." -Matty
 

Offline geoff

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Re: An Update on Sploder
« Reply #9 on: October 09, 2012, 02:33 pm »
Is the adventure creator the one you mentioned sometimes back you were dreaming up that was non-linear?

Yes, it is not completely non-linear in that there are still levels, but it allows for movement between playfields in a non-linear way.
 

Offline splatter

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Re: An Update on Sploder
« Reply #10 on: October 09, 2012, 03:13 pm »
I think it's funny when people refer to geoff as "Big G." lol

Anyways, thanks for the update. I was wondering what was happening as of recently since you've been so quiet lately.
 

Offline Sympathetic

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Re: An Update on Sploder
« Reply #11 on: October 09, 2012, 03:35 pm »
Big G, is is 3D like minecraft or roblox?

 

Offline empirestatebuild

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Re: An Update on Sploder
« Reply #12 on: October 09, 2012, 03:39 pm »
Good luck!Hope you will finish soon.I cant wait for it. ;)

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Offline Mr. Black Hole

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Re: An Update on Sploder
« Reply #13 on: October 09, 2012, 04:17 pm »
Woo :) A new game creator will come! I can't wait,and I think all can't too. :D Good luck with that.
 

Offline ThinkNow

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Re: An Update on Sploder
« Reply #14 on: October 09, 2012, 04:23 pm »
Quote
I will release a preview of the game on the site and open it up to feedback.

Demo, yaaay.

The cake is a lie. The lie is a cake.
 

Offline Flippenout

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Re: An Update on Sploder
« Reply #15 on: October 09, 2012, 04:33 pm »
Thanks for the updates!
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Re: An Update on Sploder
« Reply #16 on: October 09, 2012, 04:49 pm »
I've been locked in my little cave over these months
And I'm not letting you out until you finish.
The Boogeyman is Coming.
 

Offline Viking

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Re: An Update on Sploder
« Reply #17 on: October 09, 2012, 07:10 pm »
Good to know! I'm glad im notified.
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Offline theravicale

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Re: An Update on Sploder
« Reply #18 on: October 09, 2012, 07:37 pm »
Good luck :D


 

Offline Vaxen

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Re: An Update on Sploder
« Reply #19 on: October 09, 2012, 08:10 pm »
It is nice to see that announcement! Continue your awesome work on your new games Geoff! ;)
 

Offline JJS

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Re: An Update on Sploder
« Reply #20 on: October 10, 2012, 08:22 am »
Good luck, =D Good to hear from you.
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Offline Sonic52789

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Re: An Update on Sploder
« Reply #21 on: October 10, 2012, 06:06 pm »
Thank you for sharing this!! Can't wait for the creators. We will be patient
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Offline Krazen

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Re: An Update on Sploder
« Reply #22 on: October 10, 2012, 08:23 pm »
Alright man, take all the time you need. And remember.....take it easy, alright? Cool.
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Offline empirestatebuild

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Re: An Update on Sploder
« Reply #23 on: October 12, 2012, 05:16 pm »
I think this is gonna be epic.I just hope yo are not gonna ruin it like forums.I mean not litteraly ruined it but its hard to find something here and its ugly a bit.I liked old forums better.

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Offline Transcendent

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Re: An Update on Sploder
« Reply #24 on: October 13, 2012, 05:50 pm »
gEOFF YOU TRY TOO HARD.cANT WAIT FOR THE ARCADE CREATOR.


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Offline Raider

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Re: An Update on Sploder
« Reply #25 on: October 14, 2012, 05:08 am »
Good to know that everything is going smoothly
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Offline kalaco

Re: An Update on Sploder
« Reply #26 on: October 14, 2012, 01:52 pm »
Woah new creators Take all the time ya need


Also could you add some new modifers and items in the creators
0==:::::::::::::::>
 

Offline King Jeremy the Wicked

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Re: An Update on Sploder
« Reply #27 on: October 15, 2012, 07:34 pm »
Take your time, Geoff.  Everybody can wait for the new creators.  Thanks for everything you've done for Sploder.




 

Offline JJS

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Re: An Update on Sploder
« Reply #28 on: October 16, 2012, 02:21 am »
I think this is gonna be epic.I just hope yo are not gonna ruin it like forums.I mean not litteraly ruined it but its hard to find something here and its ugly a bit.I liked old forums better.

...
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Offline G1

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Re: An Update on Sploder
« Reply #29 on: October 16, 2012, 03:30 pm »
I can't wait ::) Thanks for telling us.
« Last Edit: October 25, 2012, 10:15 am by gerald123 »
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