Author Topic: Robot Theories and Strategies  (Read 597 times)

Offline Zas04

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« Reply #30 on: November 23, 2010, 04:56 pm »
Great work once again!
 

Offline sansander97

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« Reply #31 on: November 23, 2010, 05:56 pm »
Posted By: Zas04Great work once again!

Thank you zas.

Posted By: hkassrulz
Posted By: sansander97@Venus: Lol. But could you remove your long comment due to blank space being taken up?


...

*deletes*

Thanks.
 

Offline 7grant2

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« Reply #32 on: November 23, 2010, 09:35 pm »
Rush is not a major gametype but a sub-genre of Action. Action is a pretty vague coverage of games basically in which you kill enemies and thats the sole purpose. Kill enemies. Go deeper than that level of meaning and you could get "Rush", "Defend the Base", etc. Also your definition of Adventure is completely wrong, Adventure games are action/puzzle games with optional explorable areas. Adventure is named adventure because of the exploratory elements of the game.

Also your theories are a bit... more like skeletal structures to games lol.
 

Offline nolanalexanderhunt

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« Reply #33 on: November 23, 2010, 09:48 pm »
Posted By: 7grant2Rush is not a major gametype but a sub-genre of Action. Action is a pretty vague coverage of games basically in which you kill enemies and thats the sole purpose. Kill enemies. Go deeper than that level of meaning and you could get "Rush", "Defend the Base", etc. Also your definition of Adventure is completely wrong, Adventure games are action/puzzle games with optional explorable areas. Adventure is named adventure because of the exploratory elements of the game.

Also your theories are a bit... more like skeletal structures to games lol.


I kinda agree to this, but it's still a decent guide to newer members.

Just a little editing and it be perfect. (::)
 

Offline sansander97

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« Reply #34 on: November 24, 2010, 07:07 am »
Posted By: 7grant2Rush is not a major gametype but a sub-genre of Action. Action is a pretty vague coverage of games basically in which you kill enemies and thats the sole purpose. Kill enemies. Go deeper than that level of meaning and you could get "Rush", "Defend the Base", etc. Also your definition of Adventure is completely wrong, Adventure games are action/puzzle games with optional explorable areas. Adventure is named adventure because of the exploratory elements of the game.

Also your theories are a bit... more like skeletal structures to games lol.

Thank you for your advice. I will be updating this guide as soon as I can.
 

Offline 7grant2

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« Reply #35 on: November 25, 2010, 02:06 pm »
Also you seem to be paraphrasing exactly everything I said in my guide as well ._.
 

Offline nolanalexanderhunt

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« Reply #36 on: November 25, 2010, 04:46 pm »
Posted By: 7grant2Also you seem to be paraphrasing exactly everything I said in my guide as well ._.


Indeed?

Original content in a "theory and statistics guide" is kinda not important.
 

Offline sansander97

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« Reply #37 on: November 26, 2010, 09:45 am »
Posted By: 7grant2Also you seem to be paraphrasing exactly everything I said in my guide as well ._.

Yes. I have credited you at the beginning of your guide. But I have also implemented some of my own theories and strategies.
 

Offline icefiremadness

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Offline sansander97

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« Reply #39 on: November 28, 2010, 08:23 pm »
Posted By: icefiremadnesshttp://s4.zetaboards.com/Advertising_Mania/index/

Please do not advertise your forum in other people's threads. Thanks.
 

Offline icefiremadness

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Offline sansander97

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« Reply #41 on: December 12, 2010, 08:23 pm »
Updates Coming Soon...
 

Offline markark

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« Reply #42 on: December 14, 2010, 05:57 pm »
Posted By: sansander975.____________________Artwork/Scenery____________________

Why is it Needed?: If you don't add artwork to your game, it's almost like you didn't even make it because people will start to play it and end it right away. Most game players (like me) love artwork. Your game may be a very awesome game but knowone will know because the first thing that they pay attention to is the artwork. Game players look for unique never-before-seen game designs and scenes of artwork. Keep in mind that artwork isn't the only thing needed for great game creating. Other objects and challenges should be added even if the game is supposed to be only art.

Creating Artwork: Usually artwork starts with an idea and a few polygons. As you know, there are many polygon designs to choose from and many of them have different special properties such as bouncing, sliding and sticking. You can use these polygons to your advantage to help your art ideas become reality. First, click a side of the polygon/map. Then, you can take the knob that appeared and drag it where ever you want it. That is all there is too it. I recommend you check out other Shooter games to see some increadible artwork and gain some game ideas.

To Outline


Sansander, am I right when i say the art in the picture of the game is most important??
 

Offline sansander97

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« Reply #43 on: December 14, 2010, 08:39 pm »
Posted By: markark
Posted By: sansander975.____________________Artwork/Scenery____________________

Why is it Needed?: If you don't add artwork to your game, it's almost like you didn't even make it because people will start to play it and end it right away. Most game players (like me) love artwork. Your game may be a very awesome game but knowone will know because the first thing that they pay attention to is the artwork. Game players look for unique never-before-seen game designs and scenes of artwork. Keep in mind that artwork isn't the only thing needed for great game creating. Other objects and challenges should be added even if the game is supposed to be only art.

Creating Artwork: Usually artwork starts with an idea and a few polygons. As you know, there are many polygon designs to choose from and many of them have different special properties such as bouncing, sliding and sticking. You can use these polygons to your advantage to help your art ideas become reality. First, click a side of the polygon/map. Then, you can take the knob that appeared and drag it where ever you want it. That is all there is too it. I recommend you check out other Shooter games to see some increadible artwork and gain some game ideas.

To Outline


Sansander, am I right when i say the art in the picture of the game is most important??

You are very correct.
 

Offline muzzle123

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« Reply #44 on: December 15, 2010, 12:40 am »
What happend to the robot creator?
We only got the ship.
 

Offline sansander97

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« Reply #45 on: December 15, 2010, 06:40 am »
Posted By: muzzle123What happend to the robot creator?
We only got the ship.

??? Did you try going into the ship and clicking new?
 

Offline muzzle123

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« Reply #46 on: December 15, 2010, 09:27 am »
Posted By: sansander97
Posted By: muzzle123What happend to the robot creator?
We only got the ship.

??? Did you try going into the ship and clicking new?
:O
No I didn't.lol
 

Offline sansander97

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« Reply #47 on: December 15, 2010, 04:44 pm »
Posted By: muzzle123
Posted By: sansander97
Posted By: muzzle123What happend to the robot creator?
We only got the ship.

??? Did you try going into the ship and clicking new?
:O
No I didn't.lol

Lol. Problem solved.
 

Offline muzzle123

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« Reply #48 on: December 15, 2010, 05:46 pm »
Posted By: sansander97
Posted By: muzzle123
Posted By: sansander97
Posted By: muzzle123What happend to the robot creator?
We only got the ship.

??? Did you try going into the ship and clicking new?
:O
No I didn't.lol

Lol. Problem solved.
lol thanks.
 

Offline tommyevs

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« Reply #49 on: January 02, 2011, 08:01 pm »
Thrash would like this :)
 

Offline nolanalexanderhunt

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« Reply #50 on: January 02, 2011, 08:35 pm »
Posted By: tommyevsThrash would like this :)


I think Thrash DOES.
 

Offline Toad01

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« Reply #51 on: January 08, 2011, 02:29 am »
If you think about it for a sec people don't really make much robot games anymore nowadays just spaceships
 

Offline sansander97

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« Reply #52 on: January 08, 2011, 09:08 am »
Posted By: Toad01If you think about it for a sec people don't really make much robot games anymore nowadays just spaceships

Well, this gude can be used for both Robot and Ship creators.
 

Offline sansander97

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« Reply #53 on: January 18, 2011, 06:10 pm »
Updates coming soon!
 

Offline michael2000

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« Reply #54 on: January 19, 2011, 11:30 pm »
Posted By: nolanalexanderhunt
Posted By: tommyevsThrash would like this :)


I think Thrash DOES.


point taken.
 

Offline gcttirth

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« Reply #55 on: February 20, 2011, 12:47 am »
Great guide, but only textual information. You should add some screenshots as well.
 

Offline Danny168

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« Reply #56 on: March 24, 2011, 04:08 am »
Great. This thread is good for the newbies. There is maybe one thing.. No, there isn't. :P
Herro! Occasionally online. :D
 

Offline player222

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« Reply #57 on: April 09, 2011, 09:14 am »
Nice guide it will help a lot! Reward: (::)
 

Offline keyboardmaster59

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« Reply #58 on: April 14, 2011, 05:42 pm »
 

Offline nitrogendioxide

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« Reply #59 on: April 16, 2011, 06:55 am »
WHATTHE p-(o_o)-q
The reason why some people play computer games or go on forums is this; the judgement is sound. In real life, people judge you by your looks and by everything unfairly, but virtually, it is all about your personality. It is so easy to fake your personality virtually, so it's easy to become popular.