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Robot Theories and Strategies

....................Robot Theories and Strategies....................

Some ideas and concepts found in this guide came from 7grant2's Platformer Theory Guide.
Welcome! Before we begin, ask your self, "Do I want to start making Robot Shooter games that I find in the featured games list?" If your answer is yes, it would be to your best interest to read on. This guide is never complete, as many of the concepts and theories will come from you. Let's begin this guide by viewing the outline below:

**0. Vocabulary
|Basic Game Making Guide|
1. Introduction to Robot Game Making
2. Game Styles
___a. Puzzle
___b. Rush
___c. Action
___d. Other
3. Enemies & Allies
___a. Easy Enemies
___b. Normal Enemies
___c. Difficult Enemies
___d. Weak Allies
___e. Strong Allies
4. Power Ups & When to Use Them
___a. Available Power Ups
___b. When to Place Them
5. Artwork/Scenery
___a. Why is it Needed?
___b. Creating Artwork
|Advanced Game Making Guide|
1. Robot Theories
___a. Planets
___b. Mini Game
___c. Mix Up
___d. Bosses
2. Naming Your Game
___a. Game Theme
___b. Name Length
3. Boss Stages
___a. Hazard and Enemy
___b. Surround-the-Enemy
4. Creating a Series
___a. Name Choosing
___b. Game Making
5. Robot Item List
___a. Blocks & Tiles
___b. Puzzles, Al & Goals
___c. Helpers & Powerups
___d. Enemies & Hazards
6. Conclusion

____________________Vocabulary (Defined in own words)____________________
Variable: something that will effect the overall results of an action
Game Play: your in-game experience; playing the game
Map: the playfield of the game; the boundary lines

....................Basic Game Making Guide....................

This guide will cover all of the basic yet essential and important variables that are involved in Robot game creation.

1.____________________Introduction to Robot Game Making____________________
This guide will cover all of the basic and advanced information about making Robot games worth featuring. I will not tell you specifically how to create a 10/10 featured Robot game but I will provide the essential information needed to create any custom game you wish to. There arn't a lot of Robot games made on Sploder... yet. Ship Shooter games usually get made because the default game type is the Ship Shooter. You have to manually hit "New" and click on the picture of the Robot creator. Many new members don't know that there is an increadible game maker lurking behind one button.

This guide will cover theories about Robot games. In this case, theories are basically ideas that revolve around information given. My goal is to supply some basic and advanced information to help you either create theories or create new games. I will also be supplying theories for your Robot game creation.

To Outline

2.____________________Game Styles____________________
You are going to need to choose what type of game style you want your 3D game to be mostly revolved around. If you would like your game to be fast-paced and action at every turn, you should probably learn the best way to go about constructing that game type.
Puzzle: In the Puzzle game style, you better be prepared to whip up a challenge for your future game players. Thinking is what the whole game revolves around. There are many tricks to use when creating puzzles. Some puzzles are provided in the Robot creator such as the SwitchPoly and the Teleporter. But some puzzles you have to discover and construct on your own. A great example of this game style is Liv33vil's game; Flicker. It uses a whole new concept of making the map flicker when you play it. Although this is a Ship Shooter game, it could have easily been swapped for a Robot game.

Rush: In a Rush game, you usually have to travel upwards or downwards on a narrow map. This game type gets the name "Rush" because the game usually goes fairly quickly with no time to stop and go into a different room of some sort. There is just one main path to follow. These games may have time limits to really make you move. The only thing that I suggest with these 'Rush' games is to not make them have as long as a track as you would with the Ship Shooter creator. The reason for this is that the Ships in the Ship creator travel faster and the game players may get bored with a slow moving Robot in a large track. Turrents and other obstacles can be added through out this game type to add more of a challenge.

Action: Action games usually include many enemies, power ups and any other items that show action. These game types usually have different kinds of "boss battles" through out them. These intense mini battles are mostly short but hard. The main attribute of Action games are their addictiveness. You may just find yourself playing the same game multiple times in a row because of special parts in the game that portray amazing difficulty and action. Frustration usually isn't a big issue in Robot game types but you don't want to make the game impossible!

Other: If you are a member of the Sploder Community Forums, chances are that you make some pretty cool Adventure games. Adventure game styles are mostly used by members of the Forums but may also be used by many other members. These games should feature several locations with different artwork that appeal to you and that knowone has ever created before. You could also create "Story games." These games include a story line to them (usually found in the description or in game play via messages).

To Outline

3.____________________Enemies & Allies____________________
Having the correct amount of enemies and allies in your game is one of the most important aspects when making your Robot game. If you don't know how many of them to place, you will end up with a very poor game experience (see Statistics & Information).

Easy Enemies: Easy enemies are fast and furious but are easy to defeat and arn't especially damaging either. The Speeders are considered easy enemies and they can get annoying because of their increadible speed and avoidance skills. Small Bots are also easy enemies lacking the speed trait. A few seconds of continuous fire power will defeat them so you don't want to use them for the "boss battles."

Normal Enemies: Normal enemies are moderately difficult to beat and they have a pretty strong attacking force. These enemies should be considered "space fillers" for spots in your game where you don't have anything to place there. An Enemy Bot is considered a normal enemy. These enemies switch from the basic pellet guns to chain saws when you get near them inflicting a lot of damage to your character.

Difficult Enemies: Difficult enemies are among the strongest of all the enemies in the Robot creator. These enemies are increadibly difficult and should only be used in stages with high health. The Heavy Cuisers and Enemy Guards are both considered difficult enemies. These enemies have deadly weapons and are very diffucult to get passed with low health. Your game should not have more than one or two of these difficult enemies together. Go easy on these enemies because they can lead to frustration with game players.

Weak Allies: There are many allies and helpers found in the Robot creator. Among these are robots, turrents and launchers. The 'weakest' Allies in the Robot creator are not the Small Allies, but the Turrents. The turrents that are fighting for you have a purple ring on the inside of them which helps identify them as allies. These turrents provide minimum damage and little resistance towards other enemies. But I would have to say that the Ally Robot is a close second.

Strong Allies: Some strong allies available in the Robot creator include the Heavy Ally, Ally Robot and the Launcher. Unless you want your game players to dominate your game, don't get carried away with these. They are all extremely effective yet slow. You would think that a Heavy Ally would defeat a Speeder like it was a piece of cake. This is an incorrect assumption because of the Speeder's speed. It can escape the firepower of the Heavy Ally and still go on to fight you once more later on in life.

To Outline

4.____________________Power Ups & When to Use Them____________________

Available Power Ups: There are many power ups that you should take advantage of in the Robot creator because these can eliminate some extra difficulties such as difficult enemies or hazards like the disruptor. No game is fun if it is too easy or impossible so be sure to experiment with the power ups.

When to Place Them: Try to place power ups when a difficult challenge is approaching. These power ups can help with these challenges by giving you health, invincibility and more. When you are placing power ups, remember to limit the amount of them that are used because you don't want your game being too easy to beat. Being too easy or too hard is likely to occur when making games. This is why it is important to test your game by hitting the "Test" button on the command bar.  Experiment with what power ups you should use for different situations.

To Outline


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