Author Topic: 3D Game Theories, Strategies and Statistics  (Read 661 times)

Offline sansander97

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3D Game Theories, Strategies and Statistics
« on: November 16, 2010, 08:25 pm »
....................3D Game Theories, Strategies and Statistics....................


Some ideas and concepts found in this guide came from 7grant2's Platformer Theory Guide.
Welcome to your guide to the 3D game making world. Please note that this guide is not complete. You and I will be adding information to this guide making it more verified and include more information about the 3D game creator. This guide will cover the basic principals of 3D game making such as what is listed below:

____________________Outline____________________
**0. Vocabulary
1. Introduction to 3D Game Making
2. Game Styles
___a. Puzzle
___b. Maze
___c. Action
___d. Other
3. Enemies
4. Weapons & Power Ups
___a. Available Weapons
___b. When to Place Them
___c. Available Power Ups
5. Artwork/Scenery
___a. Why is it Needed?
___b. Creating Artwork
6. Character Selection
___a. Choosing the Correct Character
___b. Locks or No Locks?
___c. Solo or Team?
7. Statistics & Information
7 ½. Statistics & Information (Continued)
8. Conclusion

____________________Vocabulary (Defined in own words)____________________
Variable: something that will effect the overall results of an action
Game Play: your in-game experience; playing the game
« Last Edit: December 12, 2010, 08:57 am by sansander97 »
 

Offline sansander97

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« Reply #1 on: November 16, 2010, 08:25 pm »
1.____________________Introduction to 3D Game Making____________________
This guide will cover all of the basic and advanced information about making 3D games worth talking about. I will not tell you specifically how to create a 10/10 featured 3D game but I will provide the essential information needed to create any custom game you wish to. The 3D game maker usually gets looked at as the worst game creator out of the three (Platformer, Shooter, 3D). This should not be true because there are plenty of different things to do and work with on the 3D game maker. You just need to know how and when to use them. This guide is made to do just that.

I will help you understand how to make a great game. I will not tell you instructions for you to place into your game to make it great but rather information for you to use to create a 3D game.

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« Last Edit: November 19, 2010, 11:28 pm by sansander97 »
 

Offline sansander97

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« Reply #2 on: November 16, 2010, 08:28 pm »
2.____________________Game Style____________________
You are going to need to choose what type of game style you want your 3D game to be mostly revolved around. If you would like your game to be fast-paced and action at every corner, you should probably learn the best way to go about constructing that game type.
 
Puzzle: In the Puzzle game style, you better be prepared to whip up a challenge for your future game players. Thinking is what the whole game revolves around. The 3D game creator maximizes your abilities to create very difficult games with ease. An important thing to look out for when making puzzle games is that the player doesn't get frusterated when attempting to beat it. You should try to use new puzzles that you may have come across but that other people have never seen. This makes for a very entertaining game for game players.

Maze: The Maze game style is a lot like the Puzzle game style. In the Maze style, you mainly construct a maze using colmns or blocks of any sort. The "Generate Maze" tool on the top of the screen is not a good tool to use if you would like originality to be a key factor in your game. I suggest taking the time to construct your own maze from scratch. Now, you also have to use enemies and other key attributes that you use in any other game type but try to make sure that when using the Maze game style, you make the game mostly about your mazes. Use multiple levels in your maze to make it longer and more fun to play.

Action: In an action game, you mostly will have enemies and many hazards in your game. You might even have some artwork (see Artwork/Scenery). All of these variables will effect your overall game play experience greatly. These games are very addicting and can be very short. A 3D game could only be one or two levels long and still be considered a great Action game.

Other: If you are a member of the Sploder Community Forums, chances are that you make some pretty cool Adventure games. Adventure game styles are mostly used by members of the Forums but may also be used by many other members. These games often feature several locations such as factories, lava pits, etc. You can adjust what rooms are in your 3D game by adding floor artwork (see Artwork/Scenery).

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« Last Edit: November 19, 2010, 10:53 pm by sansander97 »
 

Offline sansander97

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« Reply #3 on: November 16, 2010, 08:28 pm »
3.____________________Enemies____________________
Having the correct ammount of Enemies in your game is one of the most important aspects when making your 3D game. If you don't know how many of them to place, you will end up with a very poor game experience (see Statistics & Information).

There are many Enemies and Hazards available for use in this game creator and I feel that you should be able to use all of these for different purposes. You must remember to keep the frusteration level down when placing Enemies and Hazards for game players can just end the game if they are too frusterated. You can add as many Enemies and Hazards in your games as you want but make sure that you also have some Allies to help you out.

To Outline
« Last Edit: November 19, 2010, 05:54 pm by sansander97 »
 

Offline sansander97

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« Reply #4 on: November 16, 2010, 08:29 pm »
4.____________________Weapons & Power Ups____________________

Available Weapons: The Raygun, Disruptor and RPG are all weapons that you can place in your game. The Raygun is mostly for close range firing and can do a significant amount of dammage. The Disruptor is also for close range but I don't recommend this weapon in your games for it has a very low destruction level. RPG's can come in handy at a longer range and/or for defeating stronger enemies such as the ArmorBot. The range of the blast is not very far so make sure that you only include this weapon for use in tight situations or hallways.

Available Power Ups: Health, Atomic, Invisibility and Invincibility are all Power Ups that you can and should place in your game. These can help with Enemies and Hazards throughout game play and can lead to a very fun game experience. Try to avoid placing too many Power Ups in your game though or it may become easier than you anticipated. To find more information on Power Ups, please consult Statistics & Information.

When to Place Them: When you make a spot where there is a difficult challenge, try to add some Weapons and/or Power Ups for help. Place Power Ups such as Invisibility in places where it is impossible to get passed if you didn't have the Power Up. This can lead to a puzzle game on a quest to find Invisibility to sneak passed the killer guards.

To Outline
« Last Edit: November 19, 2010, 06:19 pm by sansander97 »
 

Offline sansander97

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« Reply #5 on: November 16, 2010, 08:29 pm »
5.____________________Artwork/Scenery____________________
The only real artwork that you can add to your 3D game would be floor tiles. The floor tiles can indicate what room you are transitioning into or just give your game some extra zing and appearence points.  

Why is it Needed?: If you don't add artwork to your game, it's almost like you didn't even make it because people will start to play it and end it right away. Most game players (like me) love artwork. It can be very useful in room identification. Your game may be a very awesome game but no one will know because the first thing that they pay attention to is the artwork. That is why it is so important to insert scenery and floor tiles in your game.

Creating Artwork: Before adding your floor art, be sure to create your entire game first. This will indicate where each of your rooms will be. You may also want to create inscriptions on the wall to tell the player the name of the room they are entering or leaving. Overall, it is quite easy creating artwork but it is increadibly needed.

To Outline
« Last Edit: February 27, 2011, 08:30 pm by sansander97 »
 

Offline sansander97

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« Reply #6 on: November 16, 2010, 08:30 pm »
6.____________________Character Selection____________________

Choosing the Correct Character: I have yet to find an example of a game where the "correct character" matters. All of the characters all do the same thing with an exception of Speed. If your character is very smart, it won't improve your ability to solve doors or challenges; you still have to do that!

Locks or No Locks?: I don't know why you would want to choose No Locks unless you want to throw away the fun ability to defuse doors. I could understand if you couldn't get passed a door, you would choose No Locks just to see what is farther in the game but that is the only real reason why you would choose it.

Solo or Team?: A partner to help you out never hurt anyone. I would recommend that you choose to have a partner when selecting your characters. This will enhance your ability to succeed and it won't be much of a callenge in most cases. But if you are one of those "I work alone" people, choose Solo. You will get a more challenging game experience and you will feel better if you beat the game without a partner.

To Outline
« Last Edit: November 16, 2010, 08:32 pm by sansander97 »
 

Offline sansander97

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« Reply #7 on: November 16, 2010, 08:30 pm »
7.____________________Statistics & Information (Taken from my previous 3D Game Guide)____________________

3D Game Statistics and Information
Image and video hosting by TinyPic

Categories
Enemies & Hazards
Weapons
Health Items
Character Stats
Entire Item List
--Blocks & Tiles
--Game Objectives
--Doors & Triggers
--Power-ups
--Enemies & Hazards
Top Member's Picks


Enemies
LizardMan
Kill You: 35 Pellets & You Die

DragonMan
Kill You: 40 Seconds Continuous Electricity = Kill

BeefTroll
Kill You: 24 Shells & You Die

PoBot
Kill You: 13 Seconds Continuous Red Pellets = Kill

ArmorBot
Kill You: 5 Energy Orbs & You Die

Drone
Kill You: 10 Seconds Continuous Red Bullets = Kill


Hazards

Shocker
Kill You: 30 Seconds Continuous Electricity = Kill

Acid
Kill You: 7 Seconds Continuous Heat = Kill

Snagger
Kill You: 46 Seconds Continuous Pull = Kill


Weapons
(Damage = How Many Bullets/Seconds Until Kill)

Pellet
Damage: 6 (Kill For Drone)
Damage: 6 (Kill For PoBot)
Damage: 10 (Kill For LizardMan)
Damage: 10 (Kill For DragonMan)
Damage: 20 (Kill For BeefTroll)
Damage: 40 (Kill For ArmorBot)

Raygun
Damage: 2 Seconds Continuous = Kill For Drone
Damage: 2 Seconds Continuous = Kill For PoBot
Damage: 4 Seconds Continuous = Kill For LizardMan
Damage: 4 Seconds Continuous = Kill For DragonMan
Damage: 7 Seconds Continuous = Kill For BeefTroll
Damage: 15 Seconds Continuous = Kill For ArmorBot

Disruptor
Damage: 6 (Kill For Drone)
Damage: 6 (Kill For PoBot)
Damage: 10 (Kill For LizardMan)
Damage: 10 (Kill For DragonMan)
Damage: 20 (Kill For BeefTroll)
Damage: 40 (Kill For ArmorBot)

RPG
Damage: Close Explode = High Damage | Far Explode = Low Damage


Health Items


Character Stats

case
50 Speed
40 Defence
100 Brains


flame
100 Speed
45 Defence
75 Brains


kata
90 Speed
60 Defence
45 Brains


marshall
100 Speed
60 Defence
45 Brains


poly
50 Speed
40 Defence
100 Brains


rand
60 Speed
100 Defence
45 Brains


sato
100 Speed
60 Defence
65 Brains


term
35 Speed
100 Defence
45 Brains
Weapon: Shotgun


tessla
100 Speed
90 Defence
45 Brains





To Outline
« Last Edit: November 16, 2010, 08:32 pm by sansander97 »
 

Offline sansander97

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« Reply #8 on: November 16, 2010, 08:31 pm »
7 ½.____________________Statistics & Information (Continued)____________________



Top Member's Picks (No Order)
Transcend [thrash56]
Beyond Andretta [thrash56]
Escapee [tookewl]
Cr4zy [tookewl]
Jessy [darut1234]
An Unlikely Pairing [darut1234]
Hawaii [mastam]
Jumpship [bgscurtis]
Experiments [bobbler]
The Experiment [lahdeedah]
Saw.. Sploder Version [youngcaliman]
For Starters.. [Jammyt2]
Land of life I [Spellmage]


Entire Item List

Blocks & Tiles
Cube
Square Column
Round Column
Crate
Spinning Wall
Movable Wall
OctoColumn
Conduit
Light
Wall Light
Table
Cabinet
CryoUnit
StorageRack
CeilingFan

Game Objectives
Terminal
Prison
Computer Core
Reactor

Doors & Triggers
Door
Maze Door
Matrix Door
Sequence Door
Shapes Door
Map Console
Message
Inscription
Apparition
Green Shield
Orange Shield
Purple Shield
Green Switch
Orange Switch
Purple Swich

Power-ups
Health
Atomic
Invisibility
Invincibility
Raygun
Disruptor
RPG

Enemies & Hazards
LizardMan
DragonMan
BeefTroll
PoBot
ArmorBot
Drone
Barrel
EnemyCharger
Shocker
Acid
Snagger
Slime
Conveyor



*If I missed any information here feel free to ask me to put any observations/recordings that you took in here. Thank you.
*I will be adding to this list of information regularly.
*ABSOLUTELY NO SPAMMING HERE!


To Outline
« Last Edit: February 27, 2011, 08:48 am by sansander97 »
 

Offline sansander97

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« Reply #9 on: November 16, 2010, 08:31 pm »
8.____________________Conclusion____________________
You should be able to create a well-made and epic 3D game by now and I look forward to seeing the amazing games that you create. I hope that the 3D game creator will finally catch on with the masses because of its extreme diversity from all of the other creators. There is more to this creator than what you originally saw and I believe that this guide should be of great use to you when making a decision about how many Enemies & Hazards to place in your game, what game style to make it and many other variables that change the final result of your game. Just remember to keep the frustration out of your games and include attributes based on your chosen game style. I hope to see this guide get expanded and contain information from the perspective of my readers. If you come across any interesting information, please notify me. Please understand that I am not a robot like Thrash56 is; I am only human. Therefore, I make mistakes from time to time. If you see any non-factual information also notify me.

Thank You for Your Time,
Sansander97

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« Last Edit: November 19, 2010, 07:23 pm by sansander97 »
 

Offline sansander97

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« Reply #10 on: November 16, 2010, 08:33 pm »
9.____________________Additional Information____________________
If you have any information reguarding the 3D Game Creator that is not mentioned above, please feel free to add it below.

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Offline jeoffffff

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« Reply #11 on: November 16, 2010, 08:36 pm »
Nice work.
sup
 

Offline sansander97

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« Reply #12 on: November 16, 2010, 08:37 pm »
Posted By: jeoffffffNice work.

Thank you.
 

Offline superpiggy

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« Reply #13 on: November 16, 2010, 09:25 pm »
Very impressive.

Check out my Sploder! YouTube account: http://www.youtube.com/user/superpiggypoop
 

Offline sansander97

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« Reply #14 on: November 16, 2010, 09:25 pm »
Posted By: superpiggyVery impressive.

Thanks.
 

Offline chowder119

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« Reply #15 on: November 16, 2010, 09:27 pm »
Good job.
 

Offline mastam

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« Reply #16 on: November 16, 2010, 09:27 pm »
Great work sansander97!
 

Offline Spellmage

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« Reply #17 on: November 16, 2010, 10:47 pm »
Doesn't see any of my games up there. * Looks at mastam* >:(
#WCGP
 

Offline nolanalexanderhunt

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« Reply #18 on: November 16, 2010, 11:02 pm »
Sansander really amazes me. I hope he becomes soldier soon...
 

Offline moviesworthwatching

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« Reply #19 on: November 16, 2010, 11:09 pm »
Posted By: nolanalexanderhuntSansander really amazes me. I hope he becomes soldier soon...
I'm making the next one...
 

Offline Macklemore

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« Reply #20 on: November 17, 2010, 12:11 am »
This.
Is.
Amazing.

STOMP IT UP, STOMP IT DOWN.
 

Offline Nentus

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« Reply #21 on: November 17, 2010, 01:40 am »
How long did it take you to make that with like no mistakes?
 

Offline sansander97

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« Reply #22 on: November 17, 2010, 06:48 am »
Posted By: chowder119Good job.


Posted By: mastamGreat work sansander97!


Posted By: nolanalexanderhuntSansander really amazes me. I hope he becomes soldier soon...


Posted By: mackalackingThis.
Is.
Amazing.


Thanks everyone. :)

Posted By: NentusHow long did it take you to make that with like no mistakes?

The Statistics & Information part took me 4 days but the other parts of this only took me about 3 hours total.
« Last Edit: November 17, 2010, 06:50 am by sansander97 »
 

Offline benisaewsome

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« Reply #23 on: November 17, 2010, 06:26 pm »
Posted By: moviesworthwatching
Posted By: nolanalexanderhuntSansander really amazes me. I hope he becomes soldier soon...
I'm making the next one...
Are you kidding me? You'll never be trusted enough to ever, ever do that.
Most people stop for signs, but I've driven through it
If it don't touch my soul, then I can't listen to it
The radio don't play the splode I used to love
Or maybe I'm just growing up
I never seen a star on a red rug
If I wanna see a stars I just look above

To the heavens
 

Offline Neutralization

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« Reply #24 on: November 18, 2010, 06:35 am »
Posted By: benisaewsome
Posted By: moviesworthwatching
Posted By: nolanalexanderhuntSansander really amazes me. I hope he becomes soldier soon...
I'm making the next one...
Are you kidding me? You'll never be trusted enough to ever, ever do that.
Thankful People:nolanalexanderhunt

This.

Mainsite: | Forums: Send a PM to me!
 

Offline sansander97

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« Reply #25 on: November 18, 2010, 06:44 am »
Please try to remain on the topic at hand. Thank you.
 

Offline chowder119

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« Reply #26 on: November 18, 2010, 06:47 am »
Add a boss theories. (fail)
« Last Edit: November 18, 2010, 07:01 am by chowder119 »
 

Offline sansander97

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« Reply #27 on: November 18, 2010, 06:49 am »
Posted By: chowder119Add a boss theories.

This is a very good topic. I will begin work ASAP.
 

Offline pokeajn

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« Reply #28 on: November 18, 2010, 05:53 pm »
This guide is awesome!
<font color="red">The Bone of Death
 

Offline Zas04

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« Reply #29 on: November 18, 2010, 05:59 pm »
Posted By: pokeajnThis guide is awesome!