Author Topic: Shooter Statistics and Information  (Read 1006 times)

Offline rule60

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« Reply #30 on: September 04, 2010, 08:45 am »
I swear, the only way to kill a bug meister is to use bots.
"An eye for an eye makes the whole world blind" -Mahatma Gandhi
 

Offline Wiki

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« Reply #31 on: September 04, 2010, 08:52 am »
This is amazing...

Posted By: rule60I swear, the only way to kill a bug meister is to use bots.

I killed it with ray ^-^


 

Offline Zas04

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« Reply #32 on: September 04, 2010, 09:04 am »
Posted By: rule60I swear, the only way to kill a bug meister is to use bots.
I've killed it with a ray also. *agrees with wikky*
 

Offline rule60

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« Reply #33 on: September 04, 2010, 09:48 am »
Well. I'd rather kill it quicker than die quicker.
"An eye for an eye makes the whole world blind" -Mahatma Gandhi
 

Offline jupiter124

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« Reply #34 on: September 04, 2010, 11:10 am »
Warning: copying of HTML elements used in this guide in other topics may be interpreted as HTML Abuse, and will result in punishment
What is the punishment?
« Last Edit: September 04, 2010, 11:11 am by jupiter124 »
 

Offline benisaewsome

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« Reply #35 on: September 04, 2010, 11:20 am »
Posted By: jupiter124Warning: copying of HTML elements used in this guide in other topics may be interpreted as HTML Abuse, and will result in punishment
What is the punishment?
Gruntation.
 

Offline raquzzic

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« Reply #36 on: September 04, 2010, 12:24 pm »
I think you are wrong about the megamissiles, they deal 20 dmg actually.

A crusier has 20 hp, and one megamissile destroys it.

Also, to support the evidence, it takes 3 megamissiles to kill a bugmiester.

And bugmiesters have 60 hp.
DEMO the Funk: http://forums.sploder.com/index.php/topic,315544.0.html

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Offline jfurey14

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« Reply #37 on: September 04, 2010, 12:44 pm »
I believe a speeder is 15. I kill it faster than a cruiser and turret.
 

Offline 7grant2

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« Reply #38 on: September 04, 2010, 01:20 pm »
I'm not quite understanding the (+/- X%). Are you saying that the given value has a tolerance of however much percent you put down?
 

Offline rule60

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« Reply #39 on: September 04, 2010, 02:12 pm »
Posted By: 7grant2I'm not quite understanding the (+/- X%). Are you saying that the given value has a tolerance of however much percent you put down?

 
I'm not quite understanding what you just said.
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Offline thrash56

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« Reply #40 on: September 04, 2010, 02:41 pm »
Posted By: rule60Ugh. I just spent 30 minutes trying to find out how to find what the ship's health was.
I am still pretty unsure about the ship. If you have a different number with higher confidence, feel free to post it.

Posted By: NeutralizationKOPTR Weapon: Dropping Bombs.
Considered listing the weapon instead of the damage, but since the KOPTR is the only one yet to drop bombs, I thought damage was simpler to write down.

Posted By: raquzzicI think you are wrong about the megamissiles, they deal 20 dmg actually.
I'll accept your observations on it, as I had a difficult time trying to extract the numbers. My test involved getting the Centipede to fire against the Allied Base and watching the numbers.

Posted By: 7grant2I'm not quite understanding the (+/- X%). Are you saying that the given value has a tolerance of however much percent you put down?
Yes. A lot of the numbers are derived from statistical tests where human error is a big factor (such as holding a stop watch and clicking Start and Stop), and often come as as decimals. I then drop of the number to the most likely number, and factor in the remainder as an error tolerance in the form of a percentage of the number listed.

Basically, for those who don't understand tolerances: take the percentage listed and multiply is by the number. Add or subtract that number from the one listed, and you will have a range that the true number likely falls in. Not really how tolerances actually work, but for this the point gets through.

If one gets their numbers through something like Cheat Engine, though, there won't be any error at all and confidence on the numbers will be 100%. Don't know how many people have that though.
 

Offline rule60

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« Reply #41 on: September 05, 2010, 02:32 am »
Posted By: 7grant2I'm not quite understanding the (+/- X%). Are you saying that the given value has a tolerance of however much percent you put down?
take the percentage listed and multiply is by the number. YOU SPELT IT WRONG!"
« Last Edit: September 05, 2010, 02:33 am by rule60 »
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Offline rule60

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« Reply #42 on: September 05, 2010, 02:34 am »
Posted By: thrash56
Posted By: rule60Ugh. I just spent 30 minutes trying to find out how to find what the ship's health was.
I am still pretty unsure about the ship. If you have a different number with higher confidence, feel free to post it.

Posted By: NeutralizationKOPTR Weapon: Dropping Bombs.
Considered listing the weapon instead of the damage, but since the KOPTR is the only one yet to drop bombs, I thought damage was simpler to write down.

Posted By: raquzzicI think you are wrong about the megamissiles, they deal 20 dmg actually.
I'll accept your observations on it, as I had a difficult time trying to extract the numbers. My test involved getting the Centipede to fire against the Allied Base and watching the numbers.

Posted By: 7grant2I'm not quite understanding the (+/- X%). Are you saying that the given value has a tolerance of however much percent you put down?
Yes. A lot of the numbers are derived from statistical tests where human error is a big factor (such as holding a stop watch and clicking Start and Stop), and often come as as decimals. I then drop of the number to the most likely number, and factor in the remainder as an error tolerance in the form of a percentage of the number listed.

Basically, for those who don't understand tolerances: take the percentage listed and multiply is by the number. Add or subtract that number from the one listed, and you will have a range that the true number likely falls in. Not really how tolerances actually work, but for this the point gets through.

If one gets their numbers through something like Cheat Engine, though, there won't be any error at all and confidence on the numbers will be 100%. Don't know how many people have that though.
Well. The bombs I got hit with wern't exactly "direct" so I can't classify the number I had as the number it will be. I got 210 - 225 health.
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Offline 7grant2

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« Reply #43 on: September 05, 2010, 02:29 pm »
Posted By: rule60take the percentage listed and multiply is by the number.YOU SPELT IT WRONG!"
...? I said what I said exactly how I needed to say it.
 

Offline rule60

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« Reply #44 on: September 06, 2010, 02:04 am »
Posted By: 7grant2
Posted By: rule60take the percentage listed and multiply is by the number.YOU SPELT IT WRONG!"
...? I said what I said exactly how I needed to say it.
Wtf. I have no idea why I said that. O_o
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Offline BlastoiseLatias

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« Reply #45 on: September 07, 2010, 02:41 pm »
If you're going to include things like the crate and the convoy, I THINK the crate has 40 health. It explodes when 4 nitros are set off directly on top of it. I can't really think of any other way of testing it, as you can't attack it yourself. :I



 

Offline BlastoiseLatias

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« Reply #46 on: September 07, 2010, 02:47 pm »
Hmm.
This is odd.
If the stun deals 5 damage, then either the nitro damage or the stun damage is wrong.
It took 21 stun shots to kill the crate, so if you take into account the nitro test, if the nitro deals 10 damage, then that must mean the health is 40 or less, whereas, the stun test says it must be higher than 40, as it survived 20 shots, meaning it has 40 health, at least, then it survived another stun, then exploded, meaning it can't be 40 or less. Hmm. Confuzzling.
I'll retry the stun test to check I counted it correctly...



 

Offline BlastoiseLatias

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« Reply #47 on: September 07, 2010, 02:50 pm »
Yup.
Definitely 21.
Can someone else check this?
I want to know if I'm right, or misunderstanding this. :/



 

Offline rule60

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« Reply #48 on: September 07, 2010, 02:50 pm »
Posted By: BlastoiseLatiasHmm.
This is odd.
If the stun deals 5 damage, then either the nitro damage or the stun damage is wrong.
It took 21 stun shots to kill the crate, so if you take into account the nitro test, if the nitro deals 10 damage, then that must mean the health is 40 or less, whereas, the stun test says it must be higher than 40, as it survived 20 shots, meaning it has 40 health, at least, then it survived another stun, then exploded, meaning it can't be 40 or less. Hmm. Confuzzling.
I'll retry the stun test to check I counted it correctly...
I'm not understand what you said. Be more percific.
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Offline rule60

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« Reply #49 on: September 07, 2010, 02:50 pm »
Posted By: rule60A Mogura does 110 damage each attack. And I would say (I'm not 100% sure) that the Mogura attacks ever 2 seconds.
Feel free to correct me.
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Offline rule60

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« Reply #50 on: September 07, 2010, 02:52 pm »
Posted By: BlastoiseLatiasHmm.
This is odd.
If the stun deals 5 damage, then either the nitro damage or the stun damage is wrong.
It took 21 stun shots to kill the crate, so if you take into account the nitro test, if the nitro deals 10 damage, then that must mean the health is 40 or less, whereas, the stun test says it must be higher than 40, as it survived 20 shots, meaning it has 40 health, at least, then it survived another stun, then exploded, meaning it can't be 40 or less. Hmm. Confuzzling.
I'll retry the stun test to check I counted it correctly...
Maybe the damage is higher on wingman/ship than objects?
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Offline danvern

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« Reply #51 on: September 12, 2010, 02:04 pm »
Hey you can't prevent other people from using those pictures! >:(
 

Offline thrash56

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« Reply #52 on: September 12, 2010, 06:27 pm »
Posted By: danvernHey you can't prevent other people from using those pictures! >:(
The images of Sploder game elements are under the purview of Geoff and the Sploder name, and he can limit their use as intellectual owner of the property. I used the images without permission, and should Geoff deem my use in violation of his property rights, I will comply fully with his demands and cease and desist their use.

Use of the Andretta Research image, logo, or name, however, is my intellectual property. Being posted to the Sploder forums, however, I have forfeited my immediate rights of use to Geoff and the Sploder name. He may, per Sploder Terms of Service, use, redistribute, or terminate the image and name at his will. Commercial use, however, is a tricky field and cannot be determined by simple text. For the purpose of this, however, my IP rights for said image can be released to Geoff should he feel the desire to use it. This may not pertain to everyone.

Use of the HTML elements and design within the forums, however, is limited. As a member of the Moderation team, I can determine the level of abuse in copying such tags into other posts and comments. Use of such HTML in guides you create or certain discussions made would be acceptable. As author of the thread, you control the content to an extent. To reply with such HTML elements, however, would in most cases be considered HTML Abuse, and would result in a possible demotion or ban. HTML Abuse is dependent upon explicit use per instance. Hence, why the terms "may be interpreted as HTML Abuse." It is not always HTML Abuse, but it also isn't permitted.

So ... I think I covered all possible issues with this post. Any other questions, feel free to ask.
« Last Edit: September 12, 2010, 06:29 pm by thrash56 »
 

Offline Image

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« Reply #53 on: September 12, 2010, 08:02 pm »
You should add the heavy ally. I believe it's in the 60's, like the heavy cruiser.
 

Offline thrash56

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« Reply #54 on: September 12, 2010, 08:36 pm »
Posted By: theimageYou should add theheavyally. I believe it's in the 60's, like the heavy cruiser.
I've been meaning to get to the Allies, but have been very slow.
 

Offline sansander97

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« Reply #55 on: September 12, 2010, 09:30 pm »
Posted By: thrash56
Posted By: theimageYou should add theheavyally. I believe it's in the 60's, like the heavy cruiser.
I've been meaning to get to the Allies, but have been very slow.

Oh. Ok. :/
 

Offline Brocky

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« Reply #56 on: September 13, 2010, 08:08 am »
Allies are impossible to hit from pellets.
 

Offline nolanalexanderhunt

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« Reply #57 on: September 13, 2010, 10:27 am »
Posted By: brockyAllies are impossible to hit from pellets.


True. But not from enemies, of course.
 

Offline Neutralization

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« Reply #58 on: September 13, 2010, 11:48 am »
Posted By: nolanalexanderhunt
Posted By: brockyAllies are impossible to hit from pellets.


True. But not from enemies, of course.

Like turrets.

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Offline rule60

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« Reply #59 on: September 13, 2010, 11:56 am »
Posted By: rule60A Mogura does 110 damage each attack. And I would say (I'm not 100% sure) that the Mogura attacks ever 2 seconds.
Feel free to correct me.
...
"An eye for an eye makes the whole world blind" -Mahatma Gandhi